1940 Meuse Crossing History/Log of Changes
CHANGES IN V3.4 Beta - June 2006:
1) Added some single
battles
2) Added History information in place of the Bootcamp (CC5.exe, CCimages.pix &
ScrnGadg.gdg)
3) Fixed Bruneau and De gaulle commanders pics by darkening the white areas -
Thanks Aetius (ScrnGadg.gdg updated in v3.3 after initial release)
4) Fixed Multiplayer selection screen crooked center line (ScrnGadg.gdg updated
in v3.3 after initial release)
5) Fixed Rocroi map as 2 buildings did not have shadows (Rocroi.bgm updated Oct.
10/2004 if yours is older download the map again)
6) Fixed Maubeuge map as a white line was on the right edge of the map (Maubeuge.bgm
updated Aug. 19/2005 if yours is older download the map again)
7) Fixed St Michel map exit VL to Brognon it was under the exit VL to Chimay (StMare.btd)
8) Fixed Marbaix map as a lot of tree shadows did not have trees (Isigny.txt and
.los)
9) Fixed French AMR 35 HMG removed 2nd turret mg and AMR 35 25mmhull removed
turret MG (vehicle.adb)
10) Fixed weapon #86 4.7cm/L43 (t) weight was 1526 set to 0 as it is part of a
vehicle (Weapons.adb)
11) Fixed single battle crash by making sure every row in CC5 that had a wreck
has a wreck in Meuse (Vehicles.adb)
12) Fixed Maugeuge map by removing the white row of pixels on the right side of
the map (Maugeuge.bgm, *.ovm, *.mmm and ScrnGadg.gdg)
13) Changed the US star battle status indicator symbols to French circles (TerrainA.stm)
14) Changed French vehicles #75 & #76 S 20 size 9 to 11 and element radius 1 to
2 (Tanks.azp & Vehicles.adb)
15) Changed German weapon #18 8.8cm Flak 18 increased kill rating at close & med
distance slightly (Weapons.adb)
16) Changed Rocroi map so that the southeastern ridge is higher (Rocroi.txt and
Rocroi.los)
17) Changed/recalculated vehicle "Best Mount", "Best Gun" and "Best Kill"
ratings (Vehicles.adb)
18) Changed French weapon #15 75mm SA35 L/17 increased HE kill raitings (Weapons.adb)
19) Changed French weapon #54 47mm SA34 L/21 increased AP kill raitings (Weapons.adb)
20) Changed French Panhard #59, 77 & 78 reduced front/side and rear/side armour
as the armour is angled so it is flat to the shooter (Vehicles.adb)
21) Changed elements "Dirt", "Dirt Roads", "Leaves & Dirt" and "Bare Branches &
Dirt" to match the rows in stock CC5 as rain turns them to mud (Elements.adb)
22) Changed Rommel's Raid Campaign so that German BG's arrivals match the Grand
Campaign
23) Changed Dinant, Houx and Namur maps to make sure German BG's start on the
east side of the maps (Dinant.btd, Houx.btd & Namur.btd)
24) Changed the Elements.adb and all map .txt files to match the stock CC5
elements (this will allow rain to turn dirt elements to mud properly)
25) Changed/Fixed the ammo count. Thanks Senior Drill for the CC5 Data Workbook.
(Alteams.adb, Geteams.adb and Soldiers.adb)
26) Changed Pzjg I and SiG33 auf PzI coding so that the gun is treated as a
fixed turret instead of a hull gun (Vehicles.adb)
The following assault fire values for tanks may not make any difference as tanks
shoot on the move either way:
27) Fixed French weapon #25 37mm SA18 L/21 set assault fire to true, used by
FT17, R 35, H 35, H 38 & Laffly 37mm (Weapons.adb)
28) Fixed French weapon #32 37mm SA38 L/33 set assault fire to true, used by
FCM36, H 39 & R40 (Weapons.adb)
29) Fixed French #60 FM31 Coax set assault fire to true (Weapons.adb)
30) Fixed French #66 FM31 Bow set assault fire to true (Weapons.adb)
31) Fixed German weapon #95 7.5cm L/24 set assault fire to true, used by Stug
IIIa, PzIVC & PzIVD (Weapons.adb)
32) Fixed German weapon #97 3.7cm KwK L/46.5 set assault fire to true, used by
Pz IIIE/F (Weapons.adb)
33) Fixed German weapon #50 Coax MG13 set assault fire to true (Weapons.adb)
CHANGES IN V3.3 - August 2004 :
1) Changed vehicle graphics to all be at 8 pixels per meter - 14 were increased,
15 decreased and 21 not touched (Tanks.azp)
2) Changed min. range for Pzb 39 and 38 to 4m from 10m (Weapons.adb)
3) Changed/recalculated vehicle size ratings (Vehicles.adb)
4) Changed/recalculated element radius ratings (Vehicles.adb)
5) Changed/recalculated vehicle max speed ratings (Vehicles.adb)
6) Changed/recalculated vehicle acceleration ratings (Vehicles.adb)
7) Fixed Pzjg I wreck, changed from French "gBT7" to German "am8ac" (Vehicles.adb)
8) Fixed SDKfz 251 wrecks, changed from German tank "am8spg75mm" to German
halftrack "am3ht" (Vehicles.adb)
9) Fixed 10.5cm leFH & 15cm sIG33/L12 weapons, they are much more effective
against everything (Weapons.adb)
10) Fixed German voice 0097 «Schiffsartillerie verfügbar» "ship artillery
available" to «Artillerie verfügbar» (Erusvox.sfx)
11) Fixed German PaK 35/36 3.7cm & PaK 37(t) 3.7cm light AT guns by creating new
weapons #96 & #121 with setup time (Weapons.adb)
12) Fixed German 3.7cm L/48 (t) light AT gun by setting assault fire to false to
prevent firing while moving (Weapons.adb)
13) Fixed French Canon de 37mm Lt. Inf Gun by creating new weapon #90 with setup
time (Weapons.adb)
14) Fixed Pouillon map as a few tree shadows did not have trees coded (Pouillon.txt
& Pouillon.los)
15) Fixed #107 Pz Büchse 38 unit picture as the AT Rifle was too black (ScrnGadg.gdg)
16) Fixed all .los files by recalculating them with CC5dbg.exe using the Meuse
elements file (*.los)
17) Fixed #29 SDKfz 251/1PzB39 by setting the PzB39 to have a fire angle of
front arc (Vehicles.adb)
18) Fixed teams size for vehicle #26 15cm sIG33 (Alsteams.adb)
19) Added 10 Heat rounds to the 10.5cm leFH 18 (Vehicles.abd)
20) Added a new map Rocroi - My 2nd map (index.mpi & ScrnGadg.gdg)
21) Added Montherm - My 3rd Map (index.mpi & ScrnGadg.gdg)
22) Added intro video - Thanks Brett Unger and Bambam (Atomlogo.avi,
intro_indeo5-50.avi and SSI_Logo_320b.avi)
23) Added the Rank Mod - Thanks AT_Blackcat (GameGadg.gdg & ScrnGadg.gdg)
24) Added historical comments to some map briefings (*.btd)
CHANGES IN V3.2a - September 2003:
1) FIXED the miss named .btd and .txt file in V3.1 Full download
2) Fixed German voice file 0017 "I Can't Take Any More" to be "Ich halt's nicht
mehr aus!" (Erusvox.sfx)
3) Fixed desktop crash because the French S20 did not have a wreck graphic (Vehicles.adb)
4) Fixed wrecks as they were being treated as a Stone Fence. See note #4 below.
(elements.adb and map .txt files)
5) Added Entry VL's to any map that has reserves appear and a entry VL was not
defined (v3.2a changed Entry VL's to 50 points)
6) Changed Sector25 map exits to Nouzonville and to Sugny which is now on the
West side of the river (Sector25.btd)
7) Changed Wadel map exits to Mézières and to Sugny which is now on the West
side of the river (Wadel.btd)
*** My apologies for the screwing up V3.0
Full and v3.1 Full .btd and .txt
files. ***
CHANGES IN V3.1 - July 2003:
1) FIXED the missing .btd and .txt in the V3.0 Full download
2) Fixed color of the battle status indicator symbols (TerrainA.stm) - thanks
Kartboy6 for the feedback
3) Changed picture for #39 Pz Büchse 39, #107 Pz Büchse 38 & #108 Pz Büchse
35(p) (GameGadg.gdg & ScrnGadg.gdg)
CHANGES IN V3.0 - July 2003:
1) Added BG patch for the German 9 / 23 Inf. Div. (ScrnGadg.gdg)
2) Added All German BG commander pictures (ScrnGadg.gdg)
3) Added French BG commander pictures for De Gaulle & Bruneau
(ScrnGadg.gdg)
4) Added a hull mounted MG34 to the PzBefW IIIE (Vehicles.adb)
5) Added artillery guns to the scenario editor screen (CCimages.pix)
6) Added a Dual COax MG13 (Weapons.adb)
7) Added New Victory pictures using real pictures for each victory level
(ScrnGadg.gdg) - Thank you Aetius & FFL Niluge1
8) Added a new map Pouillon - My first map by the way...
9) Changed unit icons to real pictures - Thank you Aetius, FFL Niluge1, Maadrin
and JimmyD (GameGadg.gdg & ScrnGadg.gdg)
10) Changed Pak 35/36 requestion type from command to support (ALsTeams.adb)
11) Changed German and French soldiers and flags to the proper sides on the
statusscreen (CCImages.pix & ScrnGadg.gdg)
12) Changed Spahis soldiers to wear a white/beige turban (CC5.exe &
GETeams.adb) - Thank you Kartboy6
13) Changed Canon AC de 25mm used by Spahis troops to Spahis Canon 25mm
(GETeams.adb)
14) Changed SdKfz 232 6-Rad from 2cm KwK38 L/55 to 2cm KwK30 L/55
(Vehicles.adb)
15) Changed Renault D-2 to have two MG; 1 coax and 1 fixed hull (Vehicles.adb)
16) Changed executable to read from the videos directory and reapplied past
changes (CC5.exe)
17) Changed 251/1 MG to have a coax mg34 instead of a hull mg34 (Vehicles.adb)
18) Changed 251/1 PzB39 to have a AA mg34 instead of a hull mg34 (Vehicles.adb)
19) Changed Dinant exit to Houx to be on the East side of the river
(Dinant.btd)
20) Changed Meuse icon to something a bit more colourful (CC5.exe) - Thank you
Aetius
21) Changed French and German icons in battle when zoomed out (CCimages.pix)
22) Changed Muzzle flash location on the Scenario editor screen (CC5.exe)
23) Changed French voice 000 from "aaaahhhh" to "Vive la France
!" (GGerVox.sfx)
24) Changed French voice 017 from «Je n’en peut plus» "I can’t do anything
more" to «Repliez vous» "retreat" (GGerVox.sfx)
25) Changed in battle status indicator symbols; the French now have the star
and the Germans the cross (TerrainA.stm)
26) Changed French and German armour thickness slightly on most tanks and a lot
on the Char B1 (Vehicles.adb)
26) Fixed Pz IB, Pzjg I, PzIIA, Pz IIC wrecks, changed from French "gBT7"
to German "am5stuart" (Vehicles.adb)
27) Fixed SiG33 auf PzI wreck, changed from French "gBT7" to German
"am8ac" (Vehicles.adb)
28) Fixed Panhard 178/25mm, 178/47mm and 178/FM wrecks, changed from German
"g232" to French "g250-1" (Vehicles.adb)
29) Fixed 3.7 cm Pak AT Gun #55, changed nationality to German, fire angle to
front and element size to 1 (Vehicles.adb)
30) Fixed 3.7 cm Pak 37(t) #65,changed nationality to German, fire angle to
front and element size to 1 (Vehicles.adb)
31) Fixed 3.7 cm Gun #55 & #65 weapon picture not appearing by setting
Turret Type Mount to 1 (Vehicles.adb)
32) Fixed sIG33 auf Pz IB 15cm, changed nationality to German (Alsteams.adb)
33) Fixed Pz IB to have a single Dual Coax MG13 instead of two MG13's and added
a weapon sound (Vehicles.adb & sound.sfx)
34) Fixed overlapping VL's on Vresse (Branvll.btd)
35) Updated AI plugin files, which makes the computer opponent harder, to be
compatible with v3.0
CHANGES IN V2.6 (Never Released):
1) Changed BG 2/3BS strat map icon to infantry (ScrnGadg.gdg)
2) Changed TromblonVB weapons (Rifle grenades) to make vehicles a valid target
(Weapons.adb)
3) Changed P19 Mortier ammo from 25 to 45 (Vehicles.adb)
4) Changed the unit name for Laffly s20 'Liais.' to Laffly 50 AM 37mm ‘Liais.’
(GETeams.adb)
5) Changed 1/1DLC campaign editor icon from Infantry to Med Tank
(uniticons.bmp)
6) Changed 14eRDP/4eDLC strat icon from 4/4 to 14/4 (ScrnGadg.gdg)
7) Changed Fusil AC Hotchkiss to Fusil AC Boyes (GETeams.adb & Weapons.adb)
8) Changed Fusil AC Boyes to Fusil AC Boyes 'Res.' (GETeams.adb &
Weapons.adb)
9) Changed 75mm mle 1897 gun from 5 to 6 crew (GETeams.adb & Vehicles.adb)
10) Fixed bunker walls on the MONTMEDY map to eliminate spaces in the wall
element (fortif.txt)
11) Fixed Force Strength bar color on the multiplayer screen (ScrnGadg.gdg)
12) Fixed BG Icons for 77/18, 19/22 & 62/22 in the editor (uniticons.bmp)
13) Fixed German SchützenRgt.1 / 1. Pz bg it showed French units in the
scenario editor (FPools.adb)
14) Fixed French Fusil AC Boyes 'Res.'clip weight as it was 1 pound, it is now
5 pounds (Weapons.adb)
15) Reduced number of smoke grenades carried by troops; > 4 to 3 and > 2
to 2 (soldiers.adb)
16) Reduced 7.5cm L24 HE Kill Raiting from 75, 63, 51, 47 to 43, 41, 40 , 40 mm
of steel penetratable.
17) Removed map renaming from the installation (Index.mpi, install.txt and
uninstall.txt)
18) Removed duplicate German rank insignia by redrawing all ranks (GameGadg.gdg
& ScrnGadg.gdg)
CHANGES IN V2.5 - February 2003:
1) Added Meuse icon (CC5.exe)
2) Added Dynomites French & German medals
(ScrnGadg.gdg) - Thank you Dynomite!
3) Added some side, rear and top armour to some
French guns (Vehicles.adb)
4) Added a map called Enl420 - Thank you to the
author (I do not know your name)!
5) Added a map called Gavrus from the GJS mod for
CC5 - Thank you Cathartes!
6) Added a modified version of Manoi's map Montherme
- Thank you Manio!
7) Changed mortars to be more accurate but do less
damage. Overall they should be better for supression (Weapons.adb).
8) Changed guns smaller than 7.5 and non AA to fit
in more buildings (Vehicles.adb).
9) Changed bocage/hegdes to be more like heavy bush
(Elements.adb).
10) Changed the mod to use and require v5.01 for
better H2H stability (hex edited CCresourcedll.dll)
11) Changed/rearranged 3 maps to better match the
strategic map and removed the one used twice
12) Changed German artillery support from the
northern maps to a 2nd row of eastern maps (CC5.exe)
13) Fixed the PZ 1B to have 2 crew with 2 X MG13
instead of 3 crew with 2 X MG34 machine guns (Vehicles.adb & Alsteams.adb)
14) Fixed French Vehicle crews, they now say
"char touché" instead of Bailing Out! (GGerVox.sfx)
15) Fixed the AMC 35 to have 3 crew instead of 2
(Vehicles.adb and GETeams.adb)
16) Fixed multiplayer side selection screen; US star
was removed and the French/German sides swapped (ScrnGadg.gdg)
17) Fixed the disappearing French 129e RI / 5e DIM
BG fixed (GETeams.adb)
18) Removed the Read only file attribute on
GENames.txt and RUNames.txt
19) Updated install.txt, uninstall.txt, readme.txt and datareadme.html as required