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CC3
PJ2.1
by Luer
thanks to:
RQY, moloch, D88 (for
his RR vehicle file)
A
modification to CC3 focussed on:
Infantry
units, their weapons and anti-tank defence,
small unit
action & Reconnaissance.
+ new vehicle
graphics and unit icons.
Now available:
Version 2.1 (what's new in it ?)
Download:
upgrade to PJ2.1
List of Changes (orange:
what's new in PJ2)
German
-redid
basic Infantry units according to the real availability of equipment
-Ersatz-,
Landes- & mot. Schützen; Jäger (Lt Inf.)
-dedicated
AT teams for all years and for all equipments
-Spähtrupps
for all years
-Luftwaffefeld
units (enough to build standalone scenarii with them)
-Riflegrenade
teams (both AT and inf support)
-no more
super heavy infantry teams
-your basic
units will be grunts, no specialists
-5 men
and 1 man recon
-Osttruppen
Russian
-Naval
Infantry
-Naval
volunteers
-NKVD Border
Guards
-Partisans
-split
up engineers into Sapernaya and Shturmovaya
-AT teams
-Tankoviy
Desantniki (Tank Riders, 1942-44)
-PTRD
squads
Added weapons e.g.:
-VPRS Grenade
-Tellermine
-Benzinkanister
-Nebelkerze
-Wurfkörper
28
-RPzB54
3fach
-Kar.98k-ZF41
-PzAbwHgr
41
-MG 81
-MG.151/20
-AA Maxim
1910 2x
-8.8 cm
RW43
-AVT-40
-scoped
PTRD for sniping
-Russian
rifle grenades
-VKG40
(Russian AT grenade)
-German
rifle grenade now with hollow charges
-Faustpatrone
-Panzerhandmine
(basically a Hafthohlladung)
-Kampfpistole
-Ampulomet
1941 (Kartukov) (Molotov Projector)
|
Added vehicles (e.g.):
-SdKfz 221
-SdKfz
222
-SdKfz
223
-PzBefW
III H
-7.5 cm
PaK40/4 auf RSO
-SdKfz
10/5 2 cm FlaK38
-3.7cm
PaK 35/36 auf ZugKwg 1t
-5cm PaK
38 auf ZugKwg 1t
-SU-76
(M3 Halftrack)
-3.7cm
PaK auf Fg Bren 731(e)
-Panzerjäger
Bren 731(e)
-Wanze
SdKfz301 mit RPzB54
-MG Kübelwagen
-GAZ 67
-sMG 151/20
auf Lafette
-3.7cm
PaK 36 -StiGr41
-Püppchen
RW43
-GAZ-4M-AA
-GAZ-37-AA
-PzJäger38
(t) m. PaK36 (r)
-PzJäger38
(t) m. 7.5 PaK40
-PaK40
auf Pzkpfw38 (t)
-PaK40
auf Pzkpfw II
-PaK36
(r) auf Pzkpfw II
-Pzjg I
(PaK 4.7 (t) auf PzIB)
-PaK97/38
-Jgdpz
IV/48
-StuG III
E
-Pz IVF
-SU-57/ZIS-30
|
General
Changes in the data (compared to RR)
mortars:
way less
"clip-fed", much lower accuracies, fixed range issues and some reload times
vehicle
MG's:
range inconsistency
issue with the different MG's fixed; reduced the range&accuracies for
Crew and AA MG's.
guns:
not coded
as trucks anymore, increased in size and visibility, no more top armour
(this means:
guns are easier spotted now you & they can be taken out by mortar fire,
but in
turn the mortars' accuracies are also much reduced.)
soldiers:
reinstated
the original zero body armour. It will make sodliers go for cover more
wisely
+a large
nuber of small changes
|
Extra:a set of 5
maps done by RQY !
A new approach to CC3
map making
in an operation, you
will deploy on the areas you just conquered on the preceeding map
(the maps require the
PJ elements - it is compatible with RR)
Click on the map parts
to see 30 % previews.
Downloads:
more
to disclaim:
This is not a Nazi
site.
This mod is not intended
to glorify the Wehrmacht or any other German military organization.
There is nothing to glorify.
The Wehrmacht was an all too willing helper of the Nazi regime that came
to power in Germany in 1933. In 1941, Germany invaded the Soviet Union.
From the very beginning, it became evident that this war was not only a
war against a state but also a war against the people. Millions of Red
Army soldiers that became POW's simply died of starvation (of 5.7 million
Soviet POW's only 3 million survived) and so did millions of civilians
in the occupied areas (because the orders were to live "out of the country",
which was another word for looting). Additionally, behind the front lines
German "Einsatzgruppen" immediately started to kill (often aided by the
regular Army) Jews, Gypsies and others regardless of their age or gender
in incredible numbers and with a horrible efficiency. Others were deported
as forced labourers to Germany or occupied territories, the list of atrocities
is endless and could go on for countless pages.
In my opinion, wargamers
should be aware of these terrible facts.
One of the things this
mod is focussed on is the close defence of infantry against tanks. Micro
managing a close assault on a big tank is a real challenge in the game
and can be good fun gamewise. In reality things look a little different
though. To fight a tank on extremely close range does not require heroism.
It either requires stupidity or despair. The risks are extremely high and
chances of success are small. From an overall military point of view it
may be still a "success" if for every tank taken out 10 (purely imaginary
number) soldiers lost their lives. From the soldiers' personal point of
view, surrendering would have been a much wiser alternative.
What looks like this
in the game
may look like this
(only in colours) in reality.
Keep this in mind, we
are only playing a game like that for fun and for the strategy behind it
because we don't have the slightest idea of the suffering, fear, victims,
injuries, nightmares and horrors that war in general meant, means and will
mean.
Thanks for reading all
the way through.
Luer.
Fight Fascism
Disclaimer:
This is
is a completely inofficial modification to Atomic's and Microsoft's CloseCombat
3 (TM).
You need
a full retail copy of CC3.
The files
are downloaded and installedon the user's own risk.
The files
are free for download, copying and distribution but may not be sold.
This site is not meant
to glorify or justify the attack on the Soviet Union in 1941 or the
Fascist motivation behind it, both are against all of the author's opinions.
This webpage
is dedicated to a computer GAME and is not in any sense militaristic.
For
feedback, suggestions, comments, criticism or answers to questions:
send an email.
(c)
luer2001
No
responsibilities whatsoever are taken for the content of websites that
are linked from this page.
The
same applies to the content of pages that link to this page