| This
time I have found a very good scenario. It is
very variable and exiting. It is a bit of gamble
each time. I had to try it three or four times
before I got the hung of it. But still, there is
always a bit of insecurity left. Will my fleet
stay? Will I get the reinforcements? Etc. After the first try on this scenario
(which I got beat up pretty badly in) I actually
edited the scenario a bit. The German
paratroopers had a move of only 1, so I changed
the 75mm guns to 75mm hows and got move 8.
This is how the designer
Stephen R. Schaffter presents the scenario:
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OPERATION HERCULES Version 1.0
A hypothetical scenario postulating a
German-Italian operation to capture the
strategically important Mediterranean island of
Malta
Date: May 1, 1942
Location: Malta
Map Scale: 2.5km per hex
Time Scale: Half-day turns
Unit Scale: Company/Battalion
Length: 16 Turns
UNIT COLORS:
AXIS
German: Gray Background
German Army: Black on gray
German Luftwaffe: Blue on light blue
Italian: White background
Italian Army: Red on yellow
Italian Air Force: Blue on gray
Italian MVSN (Blackshirts): Black on yellow
Italian Navy: Black on light blue
COMMONWEALTH
Tan background
British: Red on white
Maltese: Red on dark blue
RAF: White on light blue
Royal Navy: White on dark blue
MAJOR EVENTS:
German 7th Parachute Division will be withdrawn
on turn 9.
Maltese partisan activity will commence on turn
3.
Commencing with turn 4, there is a 50% chance
that Axis ships will bring reinforcements into
Marfa and/or Birzebuggia.
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Malta, "the unsinkable
aircraft carrier", was the key to British
power in the central Mediterranean. Situated just
60 miles from Sicily, this British possession lay
across the sea and air lanes vital to the supply
of German and Italian forces in North Africa.
The Axis forces tried unsuccessfully to bomb
Malta into submission. In this hypothetical
scenario, Operation HERKULES, the invasion of
Malta is unleashed at dawn on the morning of
April 1, 1942.
The German 7th Parachute division, which leads
the attack, will be withdrawn at the end of turn
9.
From turns 4 through 12, there is is 50% chance
that British submarines will successfully attack
the Italian invasion armada and cause the Axis
sealift of reinforcements to fail to show.
Comments welcome.
steve@scientist.com
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Since I had played this
scenario a few times before this I had a
reasonably good idea of the finer points of it.
Basically I have identified two very important
features for the axis player. First, the single
and most important target(s) are the allied
supply sources. Your enemy is relatively strong
and it is therefore essential to reduce his
strength as much as possible. The easiest way of
doing so is to cut his supply. Second, the
Italian units are quite weak while the German
units are very strong. This must be considered in
the battle plan. Furthermore the German units are
leaving on turn 9 so you are in a lot of hurry.
As my battle plan turned out I
decided to try to catch all allied supply sources
ASAP. In addition I sent in the German units to
the Birzebuggia area and the Italians west of
Valetta. The plan was to capture all supply
sources and then use the Italians as an anvil
against which the German paratroopers would crush
the allied forces.
At the beginning of turn2
(picture below) I had captured all supply sources
but the one in west Valetta. Here the British had
armour and some infantry, but by now my fleet was
once again available for action and I launched
several assaults with orders to "ignore
losses". That hex had to be mine.
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