19 June 2013

Interview: Telladar Chronicles

Game Factory Interactive recently gave The Wargamer a heads-up on a new real-time tactical fantasy game in the works by Ukrainian developer Mindlink Studio. Jeff Vitous interviews the developers of this real-time tactical game.

Published on 5 OCT 2004 12:00am by Scott Parrino
  1. real-time, fantasy, tactical

Interview (concluded)

WG:  I see your website also mentions a game called Telladar Chronicles: Reunion. Is this an expansion, or another game being set in the same world?

AB: Telladar Chronicles: Reunion is the next game of the Telladar Chronicles series. It will cover the events directly after The Seven Nations War and will feature several new nations and some previously unknown territories of Miere. But it’s too early to say more about it at the moment.

WG: Will there be multiplayer gameplay?

AB: Yes, we plan to include multiplayer mode (LAN and Internet versions) in Telladar Chronicles: Decline. It will be possible to play for every faction presented in the game or create mixed forces. Warring sides could consist of both player and AI-controlled armies or there can be multiple human and AI commanders in the army (so players could assume the roles not only of an army commander, but also of his lieutenants). As far as the number of players in a game – we aren’t sure yet but it should be at least eight players per server.

WG: When will Telladar Chronicles: Decline be available?

We plan the international release on the fourth quarter 2005. Before this we’re going to release several movies and at least present some builds during the Expos (E3 at least). We’ll do all our best in order to make everything presented here; we want players to feel happy!

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