18 May 2013

Patches & Updates: Making History II Patch and Demo Released

A new patch has been released and a demo has been released, too. Check out the details to the patch, screenshots, and our like to the Demo. We've also got some exclusive new screenshots, too.

Published on 17 JUL 2010 9:10pm by Scott Parrino

Muzzy Lane has announced that they are three weeks past the official launch of Making History II and the game keeps getting better. Bugs are being squashed as fast as they are being reported, features are being introduced and tuned per community request and today we are introducing a demo version of the game featuring the *Last Days of Peace (1939)* scenario.  The Demo will allow gamers to play 50 turns.

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In addition to the demo, **update 1.0.10** is now live. They're going to do their best to keep up with the patch-per-week schedule we've set for themselves, so stay tuned for further improvements to every aspect of the game. This week's highlights include territory transfers, expanded espionage gameplay, new resource producers, and a few new financial production options.

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In an email to Wargamer.com, Muzzy Lane has invited gamers to share their feedback on the game: "As always, bring on the feedback good or bad and keep letting us know what we can do to make your game better.  Also, remember to register MHII before the end of the month for a special thank-you from the Muzzy Lane team."

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The Demo may be downloaded here:  http://making-history.com/blog/post/361391

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# Update 1.0.10

## New Features


- Added Territorial Transfer treaties
- Added risk of discovery and discovery penalties to Espionage programs
- Allow transport and carrier loading while the ships are in port
- Several moderate performance improvements
- Reduced the size of save games by 15-20%
- Added "Support Government" option to the Diplomatic Actions on the nation panel
    - Supports the ruling ideology in another nation
- Added "Propaganda" option to Internal Affairs on the Government panel
    - Supports the ruling ideology in your own nation
- Changed values for UnitModelSet to make more sense and added an option.  Valid values are now:
    - FullModelSet for all models
    - MajorsModelSet to get a unique set for each major nation and a generic set for everyone else
    - SingleModelSet to get the Generic set for all nations
    - MinimumModelSet to get 1 model for each unit category

## Bug Fixes


- Fixed occasional crash that would occur when a nation was annexed or made a colony
- Fixed bug that caused transported units and carrier airplanes to disappear sometimes
- Fixed bug in ranged attack that would cause it to sometimes attack the wrong type of target
- Fixed several errors in the map
- Fixed bug that caused the game to crash if it exited without starting the Renderer
    - Happened when exiting the launcher after a failed update
- Fixed bug that kept naval units in supply even at sea
- Fixed bug that caused city to say "Supplies Needed" when a repeating order queued up the next one even if supplies were available
- Fix error that caused region Svalbard to not be selectable (Norway may be conquered again!)
- Optimize fogging behavior should eliminate game pauses when forming alliances
- Fixed bug that would sometimes cause the string "Default Menu Text" to appear in right click menu
- Cancel military access agreements when nation becomes puppet
- Added map arrow for units doing ranged attacks
- Fixed bug that could cause repeating build orders to consume more resources than required

## UI

- Added category sorting for units, region improvements and research projects in Encyclopedia
- Fixed overlapping strings in some diplomacy reactions
- Fixed overlapping text with multiple ethnicities
- Cleaned up bubbles in ongoing National Programs
- Added tooltips to right click production menus
- Fixed projected income calculation in money tooltip
- Added new, more optimized map
- Added icons for Atomic Bombs
- Update money stockpile tooltip
- Remove old goods info from Government panel
- Fixed display of Food Demand on Government panel
- Fixed Unemployment modifier for Stability to show the correct value and have the correct tooltip
- Added notifications for all Espionage programs
- Fix nation sorting on Diplomatic Relations to sort by value, not alphabetically by the string
- Added move arrows for load on transport and load on carrier orders
- Fixed move arrow for move into port order to actually point to the city instead of region center

## AI


- Updated Economic Strategy behavior of AI
- Several bug fixes to economic behavior
- Updated sea invasion behavior
- Updated research behavior
- Fixed bug with avoiding engagements when moving
- Fixed bug in pathfinding
- Tones down opportunistic aggression
- Improved logic for constructing airbases

## Content


- Added new Resource Producers Coal Pit, Metals Pit, and Deep Oil Well
- Added new research project, Mining
- Added new city build options for creating money, requiring certain resources and producing higher value.  Each requires research to make it available
    - Textiles require Coal and Production Lines research
    - Appliances require Coal and Metals and Assembly Lines research
    - Automobiles require Coal, Metals, and Oil, Automotive Industry research, and a Vehicle Factory
- Added initial arms and oil carry to build requirements for units
- Fixed American flag
- Changed Light Carrier to be 1st level carrier and Escort Carrier to be 2nd level carrier
- Fix name errors for some Japanese ships
- Moved Seattle closer to correct position still a little off because of map needs
- Fixed city Burgos to have the correct region
- Removed Sante Fe from US (it duplicated a Santa Fe in Argentina)
- Port Lighthouse will glow when ships are present
- Added flags for Palestine and Equatorial Guinea
- Region workers now indicate the type of project being done
- 3D city lighthouses now light up when ships are in port
- Fixed texture issues on some Main Battle Tanks
- Fixed error in region Yenan
- Added 3D model for Commonwealth Militia
- Cut back initial resource production in early scenarios
- Fixed a number of icons
- Balancing of region and city improvements
- Added some starting research to Sweden
- Tweak some unit arms requirements
- Added transports to starting units of a number of nations
- Increase initial stockpiles of Food in the game
- Added some starting Airbases
- Added IPUs to Underground Factory
- Added missing "Ranged Attack" capability to Ballistic Missiles and Guided Bombs
- Fix duplicate army names for Italy
- Removed Italian army from Albania in Building for War

## Launcher

- Added support for Demo Mode
    - Game will now install without a license key as a demo
    - Demo allows user to play Last Days of Peace for 50 turns
- Fixed issue that could cause the splash screen to appear more than once
- Fix sorting of nations in the game page
- Fixed problems with content updates failing
- Add "Verify Content" button to Options page
- Fixed a number of errors on the Multiplayer pages
- Fixed uninstaller