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PC Game Preview: Battlefield Academy
Offering a great mix of fun and realism, Battlefield Academy is looking good.
Published 19 JUL 2010
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A few years ago the BBC created a small Flash-based game that was a complement to a TV series they had created entitled Battlefield
The original flash-based Battlefield Academy game.
And what a game it is.
Traditionally game reviewers are supposed to treat previews somewhat gingerly. After all, they aren’t finished works. However, there are times when the picture is clear. In this case, my build of
So I’m tossing convention to the wind. Slitherine has a winner.
The first thing gamers noticed when
A bit cartoon-like, but the graphics are nothing like the flash-based game.
I’ve probably invested about ten hours so far in playing
Set during World War II, the map is tile-based, squares rather than hexes, but tanks can face corners as well as sides of the tiles, so they effectively may be placed in one of eight directions. Turn-based, most units get two shots during the player’s turn as well as a movement allowance. When applicable units can have several modes of attack. For instance infantry can shoot at other infantry at a distance with their rifles. When closer they’ll hurl grenades, and if next to an enemy unit, have the option to assault into the tile and attempt to overwhelm their target. Some infantry have limited anti-tank ability and can attempt to assault armor.
A Hurricane exits the map on the lower right of the screen after a successful attack.
There are engineering units, regular infantry, machine guns, mortars, and so far it would appear that the entire catalog of vehicles and armor used in World War II. I’ve been playing the
Comparisons immediately come to mind: Steel Panthers, the granddaddy of them all.
Though concessions were made to fun, the realism hangs in there. Players don’t have a choice about which type of ammo to use – the game simply assumes the player would wish to optimize whatever load is required to take out the target unit. Some units, for instance a Bren or Vickers gun team, simply cannot fire at tanks. In Steel Panthers I could, and sometimes did fire ineffectively at Russian tanks just to rattle their cages a bit. Sometimes they’d even break and run if they’d been peppered with the proper mix of real anti-tank fire and a lucky drumming on the hull of an MG. Not so in Battlefield Academy, but units do have morale states and I have managed to scare off more than a few German units by simply bouncing enough tank rounds off their hulls – even with no effect.
Armor isn’t fully modeled in
Rate of fire isn’t exactly true – most units have two shots, some three, so there is still a gamey feel to Battlefield Academy which could be a turn-off for gamers who cannot abide anything but the highest, purest degree of realism.
For most gamers, however, including most wargamers, we’ll trade a bit of realism for fun if the fun quotient is high enough. Fortunately for us,
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