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The Wargamer is proud to present our Readers' Choice Best of the Year 2006 voting, now open to tally your vote.

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Find out why SgtShaggy says “Oh yeah, baby, Command & Conquer is back.”

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The Wargamer sits down with the creator of Making History, an educational-based historical strategy game. Read on to get an inside look at this games' innovative open-ended gameplay with an informative twist.

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With 23 distinct versions of Vista available in North America alone, choosing which model to get of Microsoft’s latest operating system is no easy task. Sean Drummy dives straight into the licensing fray and tries to swim his way through the tricky task of choosing the right flavor of Microsoft's latest accomplishment.

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"Perhaps The Burning Crusade will light the World of Warcraft fires anew, but I have to say that I’m currently head over heels for Vanguard: Saga of Heroes. If first impressions are any indication, this might be a great game for those who have tired of the World of Warcraft juggernaut or just want a true successor to EverQuest..."

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The Wargamer’s Jim Zabek takes an early look at Wizards of the Coast’s most recent release of D&D Minis, Unhallowed. Find out why he says “the already good quality sculpts that characterize D&D Minis have just leveled up.”

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The Wargamer's editor-in-chief, Jim Zabek, sits down with the creators of Great Invasions to talk about the unique challenges facing the creation of a strategy game that takes place during one of the most tumultuous periods of European history.

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Theatre of War

03 Mar 2007 0

Since the bar of realism had been set by Close Combat for realism in a WWII RTS, many have tried to match it but (few if any) have succeeded. However, Battlefront and 1C developer Oleg Maddox, creator of the acclaimed Il2 Sturmovik series, seem to be taking a hefty punch at the goal of accuracy with Theater of War.

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The Constant Trumpet

27 Feb 2007 0

From Joshua’s siege of Jericho to Hitler’s Third Reich, music has always been an important adjunct to warfare – as a psychological weapon against the enemy, a morale-booster for one’s own troops, and as an often-critical means of communication for all armies.

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"In the course of playing Hearts of Iron: Doomsday, I have searched for alternative strategies, in particular, ones that required less micromanagement, and less intensity than the aggressive, interventionist conquest strategy. Quite simply, I sought to find the clearest, most direct route to defeating enemies that were most threatening to my security and to my expansion." Enter Zen Hearts of Iron...

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