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"One of the most powerful tank forces in the world today resides in a tiny portion of the vast part of the world known as the Middle East. It is nestled in the midst of enemies, sworn to destroy any invaders and the country for which they fight."

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The Raw Recruit #16

25 Aug 2003 0

In The Wargamer's weekly new release guide, The Raw Recruit, Chris Abele details the new games for the week of August 24th.

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Call of Duty

25 Aug 2003 0

Sharing attractive similarities to its cousin Medal of Honor: Allied Assault, Call of Duty is Activision's entry into the World War II first-person shooter genre. Chris Abele introduces the title.

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Behind the LInes #10

23 Aug 2003 0

In his regular editorial installment, Behind the Lines, Jim Cobb offers his commentary on the war and strategy gaming community and industry.

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After successfully converting computer games Age of Mythology and Civilization III into board games, Eagle Games will next be transforming one of its own board games into a computer game. Jeff Vitous previews this creation by Donohoe Digital.

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The Raw Recruit #15

18 Aug 2003 0

In The Wargamer's weekly new release guide, The Raw Recruit, Chris Abele details the new games for the week of August 17th.

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The Wargamer's Executive Editor Jim Zabek answers our audience's questions, comments and site suggestions in this latest edition of our Letters to the Editor feature.

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The developers behind Massive Assault recently released a set of high-quality 360 degree panoramic images showing off the battlefields in their game of global domination. Thanks to the team behind Massive Assault, we're able to reproduce these attractive shots here on The Wargamer.

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Gaming journalist and game designer Mark H. Walker returns from a long sabbatical with his syndicated editorial column, GameGuy. Read about his impressions from Gen Con, his take on the gaming press, and a few short takes.

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Shaun Wallace and Jim Zabek recently met with Wargaming.net's Victor Kislyi to discuss the upcoming title Massive Assault. The interview focused on three areas in particular: the development process, the gameplay, and the game's AI.

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