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Over the last couple of weeks Slitherine have been pushing their new “Panzer Corps Plus” game, Order of Battle: Pacific, pretty hard. It certainly seems that they’re seeing it as one of their bigger releases for this year – indeed “a game that takes wargaming to a new level by upgrading every single game element and rebooting the genre for a new generation of players” according to the PR …

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As we left the battle at the end of part 2 of this AAR the Union’s attack had stalled somewhat, however, so had the plans of the (AI controlled) CSA and the battle had gone relatively quiet whilst both sides took stock and prepared to renew the fighting. This third, and final part of the AAR will see how the battle moves to its conclusion and whether the historical result of a Union defeat can be avoided.

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I thought it would be fun to engage in a little philosophical prognostication this round so buckle your seatbelts because here we go! The impetus for these mental meandering was the almost final transition from my 13 year-old Dell desktop to a brand spanking new Dell PC with a 500 GB solid state drive and a 1 TB standard hard drive. All I have to say to my friends Matrix and HPS is, you may have gotten the better of my previous hard drive, but, this time, I’m ready for you. I dare you fill up all that new space!

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Salute is billed as the premier wargames trade show in the UK and has been a fixture on the wargaming calendar for the past twenty years or more. For our non-UK readers it sits in our convention calendar in the same way that Historicon does in the US and (maybe) Essen does in Germany. If you only attend one show in the year it will usually be this one. One major difference, however, is that Salute runs for just one day and not over multiple days as those other big conventions do.

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Last week we published an interview with Lukas Nijsten of The Artistocrats about their new game, Order of Battle: Pacific due out shortly and published by Slitherine. When we asked about some additional information about the game, gameplay, and the like they suggested that perhaps the best way for our readers to find out was to watch a game in progress. And so they have kindly allowed us to embed a video of the game being played by two of their producers.

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Last Saturday, 25 April, was ANZAC Day when Australia and New Zealand take time to remember those who died for their countries in various conflicts. However, it is the fighting at Gallipoli in World War 1that is most usually associated with ANZAC Day and is seen as a defining moment in the history of the two nations and a major factor in their progress to independent statehood. Whilst the tragedy and heroism of the fighting at Gallipoli is remembered the naval actions that were a prelude have a lower profile. Today we take a look at the failed naval operations of March 1915.

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Let’s start the new week with the inevitable – but in a good way – news about the Matrix Games discount offer Deal of the Week. This week we’re offered Scourge of War: Chancellorsville on sale for $ 14.99 – half price no less.

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Last year we brought you advance info on a new game from Slitherine called Order of Battle: Pacific. Now that the release date is close we got in touch with the developers, The Artistocrats, for an interview and Lukas Nijsten kindly agreed to answer a few questions in his no doubt scarse free time in the run up to launch.

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As we left the battle at the end of part 1 the Union’s assault and attack on Blackburn's Ford had stalled, however, everywhere else the battle was going well taking and crossing the stone bridge, and also getting past Buck Hill and across the stream in front of the stone house. The plan is to wait for a turn or two and rally the men, before carrying on the attack and trying to link up with the troops across from Lewis and Ball's Fords, before moving down to Blackburn's ford. Will this plan survive over the next few moves? Read on to find out.

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Since we’re already on the topic of World War II, let’s move on to the second installment of our semi-regular “a fresh perspective gained through wargaming” series (see A View From The Bunker – Operation Husky? Another Allied mistake! for an earlier installment). This time, we’ll tackle one of my all-time favorite subjects – the Allied invasion of Normandy – which I fervently believe was a strategic and operational blunder.

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