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Yesterday we pondered on why we keep playing WW2 games, and now today we see Matrix Games release a new game in what may be the 2nd most popular period – the Civil War. We have already carried a partial teaser AAR and interview with the devs of Brother Against Brother, but now the game itself is release into the wild.

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Space Hulk was definitely one of Games Workshop’s more popular variants of their dystopian Warhammer 40,000 universe – I certainly massively enjoyed the boardgame when it was released, along with all the expansions. PC versions inevitably followed, and the current incarnation, Space Hulk: Ascension is now into its third expansion.

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My favorite editor Nik and I were engaged in a brief email conversation when we somehow slid into the subject of our compatriots’ apparent obsession with World War II. The funny thing was, though I really hadn’t thought about that possibility prior to our exchange, the idea utterly intrigued me! So I thought I’d apply my massive investigative journalistic skills towards determining if such an infatuation actually existed. Did we wargamers harbor a particular fascination for the last global conflagration?

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Another peruse through the games looking for funding and another space game pops up looking for some our hard earned dosh. This one is called Solar Crusaders and is, according to their Kickstarter page, a multiplayer top-down strategy game featuring 4X gameplay elements, sandbox universe, real-time battles, and simulated virtual economy. If that piques your interest read on.

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Hot on the heels of last week’s AAR preview of Matrix Games’ soon to be released Civil War title, Brother Against Brother, we now bring you an exclusive interview with the developers. Eric Babe and Gil Renburg of Western Civilization Software kindly agreed to make time in their busy pre-release schedule to answer a few of our questions. So for further insight into the game and development involved read on …

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A short round up of some news out of the strategy games heavyweight Slitherine Group – in this case the Slitherine and Matrix Games parts. This time it is news about a significant update to Slitherine’s successful Vietnam counter-insurgency game, Vietnam ’65, and the regular Matrix games deal of the week discount offer.

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The high point of European colonial expansion doesn’t get much of a look in in game terms, perhaps for obvious reasons – at least explicitly. However, this surely means it is an area of opportunity. Well strategy games developer and publisher Argonauts Interactive must agree as it announces its new strategy game in the Victorian Era Colonial Conquest is now on Kickstarter.

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One that slipped through the net last week – but better late than never. Windward is an action-filled sandbox game that puts you in control of a ship sailing the high seas of a large procedurally-generated world. Windward started as an arena-based action game that was prototyped in 2012, only to be put on hold in October of that year. It was restarted (almost) completely from scratch on August of 2014, going into Early Access in October as an action-filled naval sandbox game set in a large procedurally generated world.

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Back in February it was announced that the long delayed Gettysburg: The Tide Turns, from Shenandoah Studio, was getting close to entering beta testing. Whilst we have not heard much since then we have obtained a couple of exclusive screenshots of what the game will look like. Additionally, our regular contributor, Jean Marciniak, conducted a short interview with Shenandoah about their plans. Read on for both …

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The break of dawn, August 10, 1861. Thirteen thousand Missouri and Arkansas militiamen - green and ill-equipped, but determined - were encamped along Wilson's Creek, about 12 miles southwest of Springfield, Missouri. Whatever calm and quiet that could possibly have reigned where so many infantry, cavalry, and artillery-men were stirring that morn, was soon to be shattered. The Battle of Wilson's Creek was at hand.

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