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Eternal Lords is the major, second expansion for the acclaimed strategy game Age of Wonders III, marking one year of continuous development since its release. With the introduction of the Tigran and Frostling races and the new Necromancer class, players must adapt to a world on the brink of cataclysmic change.

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So many space missions have launch issues, and Slitherine’s Buzz Aldrin’s Space Program Manager release on iPad was no exception. When initially submitted to Apple the game was rejected on the basis that it referred to a 3rd party – Buzz Aldrin – despite the fact that the said 3rd party had actively contributed to the development process. Weird. Ah, well, it has all been resolved and the iPad launch is well under way.

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One of the best things about our hobby is a good game gives you the kind of perspective that you just can’t get from a history book or Ken Burns documentary. It’s when our beloved PC simulations provide an entirely new historical perspective that they really shine. And John Tiller’s Sicily ’43 just did that for me. Because, despite Mr. Churchill’s proclamation, in the end, the “soft underbelly” of Europe was hard as nails.

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Sim City may have defined the city builder game – and heaven knows how much time I lost to the original version back in the day played on an Atari ST as I recall – however, it seems that the lustre has faded and indeed there was the closure of creating studio Maxis Emeryville last week. However, city-sim fans need not fear as Paradox Interactive are stepping up to the plate with what appears at first blush to be a significant new player in the genre.

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11 bit studios partners with prominent street artists on new DLC, with 100% of proceeds going to War Child, benefiting children affected by war.

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Initially released last year through Desura, and in January this year on Steam, War, the Game has been developed by Obbe Vermeij (who worked on the GTA franchise for Rockstar). We reviewed the game a couple of weeks ago and we also took the opportunity to catch up with Obbe for a quick interview.

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In 2013 Matrix Games released Command Modern Air/Naval Operations, the successor to the near legendary Harpoon. You can read the review Jim Cobb did for us here. Since then the game, if you can really call such an in depth military simulation a game, has moved on to version 1.07, although we also carried a review of progress to v1.05 which can be read here.

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General Omar Bradley purportedly said: Amateurs study tactics; professionals study logistics. In his study of the Sicilian and Italian campaigns, Piercing Fortress Europa, veteran game designer Frank Hunter of Adanac Command Studies sets out to turn war gamers into professionals by focusing on supply rather than sheer battle rage. The question, though, is: Will this game be yet another exercise in counting oil cans, weapon crates and C-rations, or will it meld logistic considerations with combat functions?

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The depiction of women in computer games is, rightly, something of a hot topic at the moment, and much e-ink has been spilled on it especially on social media. Possibly because of this Paradox are releasing an update to Europa Universalis IV to add more female characters into the game.

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Over the past couple of years we have carried, thanks to regular writer Richard Martin, a number of reviews of the Wings of Glory miniatures game of air combat in WW1 and WW2. Shortly Ares Games, the people behind Wings of Glory, will be launching a Kickstarter for their new Wings of glory project. I’m sure Richard will be bringing us a review of the outcome should the fundraising be successful, but until then here is information about the Kickstarter.

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