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Europa Universalis: Rome
ROME WASN'T BUILT IN A DAY
It has long been noted that anything important or of value takes time to create.
Having spent the last couple of weeks getting acquainted with the gold version
of Paradox Interactive’s fourth title in the Europa Universalis
series, I am confident that the old proverb, “Rome wasn’t built
in a day,” holds true to many things in life, including strategy gaming.
It is hard to believe more than eight years have come and gone since Europa
Universalis first took the strategy gaming world by storm. A unique, pausible,
real-time strategy title, Europa Universalis intrigued many with its
historical depth, sweeping scale and near infinite replayability. The surprising
success of Europa Universalis led to the release of two additional
titles in the series, completing the trilogy. While arguably, each iteration
of the series updated, improved and expanded upon its predecessor, the sweeping
scope and breadth of history remained more or less unchanged. Hardcore fans
reveled in leading any one of hundreds of nations through centuries of time.
However, others felt overwhelmed, disinterested or just plain lost.
Come mid-April, Paradox Interactive will bring strategy fans a new title that
is promising to bridge the gap between the die-hard followers of the series, and
other strategy gamers who may have felt disappointed by a series, that to them,
may have lacked the cement of focus and direction.
In Eurpoa Universalis: Rome, players will experience a tumultuous
period of ancient history, which proved critical to shaping the modern world
as we know it today. Covering a time spanning from the first Punic War to the
start of classical Imperial Rome, “players will have thousands of gameplay
choices ranging from country, culture, provincial and character options to name
but a few, making each and every game infinitely customizable and truly unique,”
says Johan Anderrson, Director of Development.
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He came, he saw, he kicked some major butt.
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Who doesn't like Roman Legionnaires?
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Distinguishing Rome from its predecessors in the Europa Universalis
series is its “narrowed” historical focus. In Rome, typical
games will run through a period of no more than approximately two hundred and
fifty years of history. Games may still start at any random date within the
playable timeline, or players may choose from a list of dates marked by significant
historical events which are noteworthy for their strategic playability. For
instance, one may wish to begin a game at the start of the First or Second Punic
War, test tactical mettle against the brilliance of Pyyrus or cross the Rubicon
with Caesar and the VII Legion.
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The list of notable starting dates is interesting and varied
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Each notable date will suggest interesting faction choices
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All games will play out on a map roughly the size of the ancient Roman Empire
at its zenith. Although smaller in scope and scale than previous games in the
series (where the whole world was at your fingertips), Rome’s
geographic field of play can hardly be described as small. We are talking about
a map spanning the geographic peak of the Roman Empire, roughly an area of 2,300,000
square miles of land, encompassing modern Spain, Western and Eastern Europe,
the British Isles, North Africa, Turkey and the Middle East. Furthermore, although
the number of playable factions has been reduced, Paradox Interactive informs
us that approximately 50 States will be available for players to choose from
and because the regional map spans across so much territory, playable factions
promise to be interesting and diverse. Think along the lines of the major cultures
of the time: Roman, Celtic, Greek, Egyptian, etc.; broken down further into
numerous sub-cultures, tribes, provinces, and states.
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It may not be the whole world, but you wouldn't want to walk it
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The provinces of early Rome
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