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Armed Assault
Introduction
Bohemia Interactive's landmark title Operation
Flashpoint carries an almost cult-like status just four years
after its release. While mainstream gamers may think Battlefield
1942 was the original open-environment, fly or drive anything
military shooter, it was Flashpoint that really introduced the
idea to millions of gamers in the summer of 2001. Personally, I
have fond memories of jumping into my own custom missions and flying
around one of the game's huge islands in my helo, practicing
touch-n-go landings on the highly detailed landscape. Thanks to
the game's tremendous detail and huge fanbase, the game has survived
as a hardcore alternative to the better-known Battlefield series.
A few years after the game's release, gamers will be interested to
know the latest details of the game's first sequel, Armed Assault.
The company offered new details and screenshots this week, as well as
confirming the game's scheduled release date for the first half of
2006. The team is actively looking for a publisher, as many of
its ties with Codemasters have evaporated.
As we explained in our E3 preview this summer, Armed
Assault isn't a full-blown sequel (that's also in the works),
but rather a significantly updated semi-sequel. Like Flashpoint,
players take the role of an infantry grunt in an modern day conflict,
not only commanding a small squad of soldiers, but also driving and
piloting a variety of interesting vehicles. The Czech developers
have also promised that this will be the "ultimate military
simulation," a claim that's backed up by the original game's use
to train real soldiers from such armies as the USMC and Australian
Defense Forces.
Armed Assault will feature a mixture of updated and brand
new features for the Flashpoint series. They include 200
square kilometers of terrain (that's larger than all previous games
combined), many new DirectX 9.0 graphical updates (including High
Dynamic Range rendering), brand new soldier models and animations,
more densely populated terrain objects, dynamic weather and effects
from tides, ambient wildlife, more fully developed buildings (fans of
the original will enjoy that), and updated controls and interface
elements. Plus, the multiplayer and custom modding features that
the original game such a hit will make a huge return in Armed
Assault. These include +60 player multiplayer battles, full
cooperative play support as well as built-in scenario editor, various
modding functionality, scripting functions, and more.
For more on Armed Assault, check out the game's official
web site.
Screenshots
About the Author
Chris Abele is The Wargamer's Director of Content, managing the entire
publication process, from news stories to feature articles. Originally a flight sim nut,
Chris has turned to war and military gaming and now plays the odd mixture
of squad-level wargames and first-person shooters, in search of the perfect
hybrid. Chris is currently playing Full Spectrum Warrior, Brothers in
Arms, and SWAT 4. When not managing his various responsibilities
with The Wargamer, Chris works as a corporate financial analyst while pursuing
his MBA from Emory University in Atlanta, Georgia.
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