EDITORIAL posted on 22 NOV 2010 by Scott Parrino
What do you get when you take the strategy classic Close Combat: A Bridge Too Far and bring it up to modern spec with a load of new features? You get a timeless classic that not only retains its nostalgic taste but has been turned into a completely new monster. That monster’s name is Close Combat: Last Stand Arnhem.
EDITORIAL posted on 23 SEP 2009 by Scott Parrino
You may have heard of Snakes on a Plane? Well, try snakes in a maze - that's how logistics in gaming is described.
EDITORIAL posted on 11 SEP 2009 by Scott Parrino
A patch may never be late…or early (arriving precisely when the developer intends) but what about a game?
EDITORIAL posted on 21 JUL 2009 by Scott Parrino
The Wargamer's Jim Zabek takes a trip to visit the National World War One Museum in Kansas City.
EDITORIAL posted on 1 APR 2009 by Scott Parrino
You've heard of the head shot. Well, here's the next generation of humiliation for FPS gamers. Oh, did we mention the game is free?
EDITORIAL posted on 16 JUL 2008 by Scott Parrino
The Wargamer's Readers have spoken about the best games of last year. Read up on what they selected here.
EDITORIAL posted on 19 MAR 2008 by Scott Parrino
If you’re a Panzer-pusher with a soft spot for North African action, you’ll want to know about what some gamers are calling an easy-to-play title that gets better with each session. Get the inside line on Corps: Command Totensonntag from Wargamer’s Pete Gade and designer Peter Bogdasarian.
EDITORIAL posted on 27 OCT 2007 by Scott Parrino
In his latest column, Pete Gade chats with Chris Janiec, designer of the upcoming operational strategy game PQ-17. Jump in the (icy) water with these two as they discuss the gameplay and history behind this new title.
EDITORIAL posted on 12 SEP 2007 by Scott Parrino
Strogg got you down? Enemy Territory: Quake Wars gives you a rifle and lets you fight the good fight for the survival of earth itself. Sean Drummy offers his thoughts on what happens when Wolfenstein: Enemy Territory gets expanded, revamped, and thrust into the Quake universe.
EDITORIAL posted on 10 SEP 2007 by Scott Parrino
The Wargamer's Pete Gade finds an old favorite exhumed. Read his one-on-one with Rex Morton and Rex's success getting Dawn Patrol on VASSAL.
EDITORIAL posted on 6 MAY 2007 by Scott Parrino
The Wargamer is proud to present the results of the long-awaited Readers' Choice Awards. This year brings well-deserved accolades and a few twists and turns too.
EDITORIAL posted on 26 MAR 2007 by Scott Parrino
The Wargamer is proud to present our Readers' Choice Best of the Year 2006 voting, now open to tally your vote.
EDITORIAL posted on 8 MAR 2007 by Scott Parrino
The Wargamer’s Jim Zabek takes an early look at Wizards of the Coast’s most recent release of D&D Minis, Unhallowed. Find out why he says “the already good quality sculpts that characterize D&D Minis have just leveled up.”
EDITORIAL posted on 27 FEB 2007 by Scott Parrino
From Joshua’s siege of Jericho to Hitler’s Third Reich, music has always been an important adjunct to warfare – as a psychological weapon against the enemy, a morale-booster for one’s own troops, and as an often-critical means of communication for all armies.
EDITORIAL posted on 30 JAN 2007 by Scott Parrino
The Line of Departure site hosted by The Wargamer has been updated for the 58th time. In this latest edition is a review is of Avalanche Press' boardgame U.S. Navy Plan Gold, from the Great War at Sea series, followed by a review of Matrix Games' computer game The Operational Art of War III and much more.
EDITORIAL posted on 8 DEC 2006 by Scott Parrino
For this edition of In My House (The Super Sneaky, Snake, and a Plane Edition), Mark H. Walker gets down and dirty with the famous spec op Snake and provides some intel on the Metal Gear Acid 2 card game.
EDITORIAL posted on 26 NOV 2006 by Scott Parrino
Think The Lord of the Rings and wargaming have nothing in common? Mark H. Walker explains how Hollywood ticks and PC wargaming rocks in his latest edition of In My House.
EDITORIAL posted on 23 NOV 2006 by Scott Parrino
Kursk was ultimately it was a conflict in which skilled warriors with high-tech equipment would fight a larger swarming horde. Wild Bill narrates this epic battle.
EDITORIAL posted on 10 NOV 2006 by Scott Parrino
Button up the hatch and prepare for a lesson in World War II armor, Soviet style. In Wild Bill's latest edition of When Gaming Meets History he explores Soviet tank technology and the struggles encountered by the Red Army when battling the fierce 1st and 6th German panzer divisions.