PC GAME REVIEW posted on 4 FEB 2007 by Scott Parrino
Operation Bagration saw the destruction of four German armies in three weeks. See how John Tiller and HPS tackle this classic Eastern Front confrontation and make it playable by both sides.
PC GAME REVIEW posted on 21 JAN 2007 by Scott Parrino
The Wargamer’s Mike Dorn says that NHL Eastside Hockey Manager 2007 is the preeminent title in hockey management. Find out more here.
PC GAME REVIEW posted on 16 JAN 2007 by Scott Parrino
HPS/John Tiller’s latest installment in their American Civil War series, Campaign Vicksburg, covers the critical campaign at Vicksburg. Jim Cobb investigates.
PC GAME REVIEW posted on 9 JAN 2007 by Scott Parrino
Does the venerable Battlefield series’ first foray into futuristic combat do justice to its predecessors? Sean Drummy straps on a NetBat helmet and grabs his blaster to find out.
PC GAME REVIEW posted on 5 JAN 2007 by Scott Parrino
Air Assault Task Force is a simulator for airmobile operations over the last 40 years The Wargamer's Bill Macon tells us why he is so impressed with it.
PC GAME REVIEW posted on 24 DEC 2006 by Scott Parrino
Is the sequel to Rome: Total War as pious as its predecessors or a blasphemous knock-off? Lloyd Sabin holds an inquisition of his own to find out.
PC GAME REVIEW posted on 7 DEC 2006 by Craig Handler
An Operation Flashpoint full conversion that costs $980? Thankfully, that's peanuts for the military as they've been enthusiastically using VBS1, or Virtual Battlespace Simulations 1, to train their soldiers for the next frontier of combat. Read on to find Craig Handler's impressions of this "three-dimensional training system."
PC GAME REVIEW posted on 29 NOV 2006 by Scott Parrino
"The Vicksburg campaign is a fascinating mix of elements: it starts with a furious war of maneuver and culminates with an epic siege. Additionally, both kinds of battle have their attractions as game-topics..."
PC GAME REVIEW posted on 18 NOV 2006 by Scott Parrino
Silent Heroes "is hectic, explosive, and extremely rewarding, just like the original Soldiers: Heroes of World War 2 game. If Dark Fox’s objective was to faithfully reproduce the feeling that the original game generated, then mission accomplished..."
PC GAME REVIEW posted on 14 NOV 2006 by Scott Parrino
Relic is a developer with a reputation for making innovative, fun games. What happens when they set their sights on the Second World War? Jim Zabek shares his thoughts.
PC GAME REVIEW posted on 2 NOV 2006 by Scott Parrino
The latest expansion to Civilization IV is Warlords. How innovative is Warlords? Is it a “must buy” or bargain bin bait? Find out what Jim Cobb has to say.
PC GAME REVIEW posted on 28 OCT 2006 by Scott Parrino
With score chart and chewing tobacco in hand, Mike Dorn reviews Out of the Park 2006, the latest installment of Out of the Park Development baseball series. Watch every pitch from the dugout as a manager or think strategy and finance from the front office in this baseball management sim.
PC GAME REVIEW posted on 20 OCT 2006 by Scott Parrino
Dust off the retro helmet and see if that 1980’s space suit still fits. Dark Star One launches us laser’s-a-blastin’ into a universe that is run-of-the-mill space adventure.
PC GAME REVIEW posted on 14 OCT 2006 by Scott Parrino
"This is a game about a quickly deteriorating situation, nuclear war, that, in real life, would last no more than two to three days. Would you like to play a game?"
PC GAME REVIEW posted on 6 OCT 2006 by Scott Parrino
"I don't have any close connection with specific crews, but with the results, with the numbers. Can, then, such a game be anything but 'spreadsheet-as-game,' as other games that have covered this topic have become?"
PC GAME REVIEW posted on 14 SEP 2006 by Craig Handler
Rise forth and take to the streets, you unruly mob of wargamers, our time is now. No longer will there be game playing without variety in historical representation. For Liberty! is here, and leading the new turn-based revolution is Battlefront and developer Hussar Games.
PC GAME REVIEW posted on 7 SEP 2006 by Scott Parrino
Striking a balance that appeals to both hard-core wargamers as well as casual gamers looking for fast and fun gameplay is difficult, but Bill Macon thinks Panzer Command has succeeded.
PC GAME REVIEW posted on 6 SEP 2006 by Scott Parrino
4X space strategy where you have been there...but maybe NOT done that. Sean Hillman explains in his first impressions of this new title.
PC GAME REVIEW posted on 24 AUG 2006 by Scott Parrino
Distant Guns has taken a rarely-visited war and addressed its naval operations on two levels: real-time pausable 3D tactical battles and a strategic campaign. Many have tried this, but very few have succeeded. Will Storm Eagle fare better?