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15 October 2008

Origins 2007 – Day 2

CONVENTION COVERAGE posted on 19 JUL 2007 by Jim Zabek

Jim Zabek plays an intriguing game in Witch Hunter, and takes a peep at new RTS Hegemony: Philip of Macedonia. But it wouldn't be a convention without sitting around drinking, brawling, and gambling away winnings from a dungeon crawl.

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Origins 2007

CONVENTION COVERAGE posted on 10 JUL 2007 by Jim Zabek

Attend Origins vicariously through Jim Zabek's log of day one. The local Arena Football League team was not the only thing heating up Columbus, Ohio….

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Making History: The Calm and the Storm

PC GAME REVIEW posted on 10 JUL 2007 by Jim Cobb

Making History: The Calm and the Storm’s counterfactual approach to World War II allows gamers and students to try out the myriad of “what ifs” available during this period. Jim Cobb explores the multiple dimensions of creativity in this game's demo.

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Close Combat – Cross of Iron AAR #3

AFTER ACTION REVIEW posted on 5 JUL 2007 by Jim Zabek

In his final AAR in a series of three, see if Jim Zabek can make it three-for-three. Read as he tries to stave off the Soviet army in the Second Battle for Kharkov.

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Carriers at War

PC GAME REVIEW posted on 3 JUL 2007 by William R. Trotter

Very few extant game titles can trace their lineage as far back into the Bronze Age of digital entertainment as Carriers at War. The first version reached American stores in late 1986, and Carriers at War II was published in 1993. See what Bill Trotter thinks of this old relic exhumed - SSG's third iteration of Carriers at War.

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Close Combat – Cross of Iron AAR #2

AFTER ACTION REVIEW posted on 30 JUN 2007 by Jim Zabek

The second in a series of Close Combat – Cross of Iron AARs, The Wargamer’s Jim Zabek takes readers back to the Eastern Front to try and halt the Soviet advance.

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Close Combat - Cross of Iron AAR

AFTER ACTION REVIEW posted on 27 JUN 2007 by Jim Zabek

The Wargamer’s Jim Zabek shares some of his experience in holding every inch of ground as the Soviets begin their long trek toward Berlin. Find out how it goes in this AAR.

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Budapest '45

INTERVIEW posted on 25 JUN 2007 by Jim Zabek

Jim Zabek sits down with the three designers of the latest Panzer Campaigns title, Budapest ’45, and discusses the delicate interplay between gaming, history, and how it all comes together.

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Ageod's American Civil War: The Blue and the Gray

PC GAME REVIEW posted on 22 JUN 2007 by William R. Trotter

Will Trotter loads up that Springfield and heads for the fields as he takes a look at AGEOD's American Civil War: The Blue and the Gray.

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TillerCon II

CONVENTION COVERAGE posted on 18 JUN 2007 by Jim Cobb

The Wargamer's Jim Cobb gets his hands on a coveted ticket to Tiller Con II> Read on to see the competitive, serious, and just plain fun things that went on there.

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Battlefront

PC GAME REVIEW posted on 14 JUN 2007 by Ken Trace

The Wargamer’s Ken Trace tells us why Battlefront comes as close to recreating the boardgaming fun as any PC wargame he’s played in a long time.

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Silent Hunter 4: Wolves of the Pacific

PC GAME REVIEW posted on 9 JUN 2007 by Oleg Mastruko

When released Silent Hunter 4 was buggy and disappointing, but after two patches it has seen a lot of improvement. Oleg Mastruko shares his thoughts on just how far the game has come.

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Gary Grigsby’s World at War: A World Divided

PC GAME REVIEW posted on 3 JUN 2007 by Al Berke

The name is longer, but is the game any better? There are a lot of additional features in the new edition of World at War, to include an upgraded combat system, intelligence operations, more diplomacy and scenarios ranging from a 1939 start to the Soviet invasion of Europe in 1946. Al Berke takes a look to see what a difference 17 months makes.

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Medal of Honor: Airborne

SCREENSHOTS FEATURE posted on 1 JUN 2007 by The Wargamer Staff

EA Games has released a small pack of gorgeous new screenshots for their highly anticipated sequel first person shooter, Medal of Honor: Airborne. Grab that parachute and head to the jump zone to check out this interesting new addition to the longstanding Medal of Honor series.

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Battlefront Post-Mortem: How Market Garden shaped Battlefront

DEVELOPER FEATURE posted on 28 MAY 2007 by Gregor Whiley

Gregor Whiley, lead developer of SSG's Battlefront, sits down and offers some insight as to the amazing military confrontation that was Market Garden and how Battlefront measures up to digitally recreating this interesting episode of WWII.

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Combat Mission: Shock Force

PC GAME PREVIEW posted on 26 MAY 2007 by Craig Handler

With a sizeable and well respected line of predecessors, Battlefront's highly anticipated addition to the Combat Mission series certainly has a lot to live up to. The Wargamer's Craig Handler gets an early look at Combat Mission: Shock Force to see how it holds up to its elders.

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An Interview with Mark Walker of Lock n Load Publishing

INTERVIEW posted on 24 MAY 2007 by Jim Zabek

The Wargamer's Jim Zabek sits down with Mark Walker, the man behind Lock n Load Publishing, in this latest interview. Read on to take a look at their chat about boardgaming, digital downloads, and maybe even some Spiderman...

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Blizzard Announces Starcraft 2

SCREENSHOTS FEATURE posted on 20 MAY 2007 by The Wargamer Staff

Almost a decade after Starcraft changed the faced of strategy gaming, Blizzard Entertainment announces the next generation of this beloved real time strategy title. The Wargamer snags some screenshots and a few details to mark this long-awaited occasion.

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Supreme Commander

PC GAME REVIEW posted on 18 MAY 2007 by Chris “SgtShaggy” Massey

Chris Massey tries his hand at what is being called the "spiritual successor" to Total Annihilation. Does Gas Powered Games' latest real time strategy title measure up to its predecessor? Read on to find out.

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Theatre of War

PC GAME REVIEW posted on 16 MAY 2007 by Jim Cobb

After years in development Theatre of War has finally been released. Jim Cobb takes a look at it and tells us whether it is a wargame or an RTS.

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