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20 August 2008

GenCon 2008 Day 4 Coverage

CONVENTION COVERAGE posted on 18 AUG 2008 by Jim Zabek

Stormtroopers, Zombie hunting, pirates, RPG tools, and more. As GenCon’s last day unfolds read about all the variety this general gaming convention(it’s why it’s called GenCon) has to offer.

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GenCon 2008 Day 3

CONVENTION COVERAGE posted on 16 AUG 2008 by Jim Zabek

Why do I feel like I need a nap at a quarter to three in the afternoon? Maybe because I was up killing zombies until 2 AM Last night…

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GenCon 2008 Day 2 Coverage

CONVENTION COVERAGE posted on 15 AUG 2008 by Jim Zabek

Monsters are the theme of the day, brought to you by pirates.

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GenCon 2008 Day 1

CONVENTION COVERAGE posted on 14 AUG 2008 by Jim Zabek

Get ready for some serious gaming...and costumes.

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Dungeons & Dragons v4.0

FIRST IMPRESSIONS posted on 12 AUG 2008 by Jim Zabek

Dungeons & Dragons v4.0 has changed significantly from its previous version. Read about the changes as to why v4.0 ain't your daddy's D&D.

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Command and Control at Gettysburg

STRATEGY AND TACTICS ARTICLE posted on 11 AUG 2008 by Allan Berke

What happened to the attack on Cemetery and Culp’s Hill on the evening of July 1st, 1863? On the 145th anniversary of the Battle of Gettysburg, Al Berke takes a look at some of the brigade and regimental level games that cover this battle from the American Civil War and how they incorporate command and control mechanisms.

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The Political Machine

PC GAME REVIEW posted on 8 AUG 2008 by Anthony Micari

After a long sabbatical, The Wargamer’s Anthony Micari returns in a big way with his review of The Political Machine 2008. Find out why political junkies are going to find this a Must Buy.

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Brushes & Bayonets

BOOK REVIEW posted on 18 JUL 2008 by Jim Zabek

Brushes & Bayonets may look like just another coffee table book, but it's not. Find out why this may be the only coffee table book you buy not to impress someone else.

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Company of Heroes

PC GAME REVIEW posted on 17 JUL 2008 by Jim Zabek

Relic is a developer with a reputation for making innovative, fun games. What happens when they set their sites on the Second World War? Jim Zabek shares his thoughts.

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Readers' Choice 2007

EDITORIAL posted on 16 JUL 2008 by Wargamer Staff

The Wargamer's Readers have spoken about the best games of last year. Read up on what they selected here.

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The Pied Piper of Saipan - Movie Reviews

MOVIE REVIEW posted on 15 JUL 2008 by James Cobb

Dr. Jim Cobb takes a look at two movies portraying the amazing feat of Guy Gabaldon, who convinced over 1500 Japanese soldiers to surrender on Saipan.

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Origins 2008 Day 2

CONVENTION COVERAGE posted on 15 JUL 2008 by Jim Zabek

Origins' Second day coverage.

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Jumpgate Q&A

AFTER ACTION REVIEW posted on 15 JUL 2008 by Wargamer Staff

NetDevil recently released a Q&A of their work on Jumpgate.

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Origins 2008 Coverage - Day 1

CONVENTION COVERAGE posted on 28 JUN 2008 by Jim Zabek

As the early part of Origins unfolds, The Wargamer’s Jim Zabek muses, “Clearly, I have no bias against electronic games, but there is something inside me that believes tabletop games are an integral and different part of the brain’s learning process.” They can be fun, too.

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Pacific Storm: Allies

PC GAME REVIEW posted on 24 JUN 2008 by Bill Trotter

Putting his stressful experience with the game's predecessor behind him, Bill Trotter steps up to the plate to write a judicious review of Lesta Studios' Pacific Storm; Allies among a sea of sophomoric ones.

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Empires of Steel

INTERVIEW posted on 20 JUN 2008 by Jim Cobb

Battlefront recently announced it will publish Empires of Steel next year. As anticipation builds, Jim Cobb recently sat down with Brit Clousing, the one-man-show behind Atomicboy Software, to gain more insight into the game.

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Football Manager 2008

PC GAME REVIEW posted on 7 JUN 2008 by Mike Dorn

Boasting superb re-playability and many new features such as player mentoring, staff "loyalty" and in-depth scouting reports, Football Manager 2008 provides a satisfying and challenging experience for those gamers who wish to be the manager of a professional soccer club. Read on to see what Mike Dorn has to say.

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John Tiller’s Battleground: Civil War

PC GAME REVIEW posted on 22 MAY 2008 by Kent Laukhuf

Revisit the greats as Matrix Games and Talonsoft reacquaint the public to some old classics through a compilation of some of John Tiller’s famous Civil War titles.

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Artificial Intelligence – Part II: An AI-versus-AI After Action Review for Advanced Third Reich

STRATEGY AND TACTICS ARTICLE posted on 17 MAY 2008 by Bill Macon

In Part I, Bill Macon described how the AI evolved in the Strategic Command 2 series and provided some developer comments about his own Advanced Third Reich custom campaign. In this Part II article, he provides an after action review of a hands-off AI versus AI game to demonstrate some of the capabilities of both Axis and Allied AI scripting in Advanced Third Reich.

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Artificial Intelligence - Part I: Using Strategic Command 2 AI to Play Advanced Third Reich

STRATEGY AND TACTICS ARTICLE posted on 15 MAY 2008 by Bill Macon

What does it take to get a computer opponent to “think” in a game of World War II grand strategy? For the past couple of years, Bill Macon has been developing a custom campaign using the comprehensive editor in the Strategic Command 2 series, specifically to adapt the classic Avalon Hill board game Rise and Decline of the Third Reich to this computer game engine. Follow along as he shares his experiences with AI development and perhaps encourages others to try their hand at an exercise both frustrating and rewarding.

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