News Round-Up – Release Days, Quartermasters, Imperium!19 Jan 2017 0
We've brought this week's news round-up forward a day to compensate for the fact that we've been playing a lot of Warhammer 40,000: Sanctus Reach, which if you haven't heard has launched today.
Our review of the game will be coming tomorrow, as I need a little extra time to get everything together, but if you want some kind of early indication then we're quite happy with the game so far. Seems to be reviewing well too, so make of that what you will.
There's not much other Slitherine/Matrix news this week as has pretty much been the focus for them since the New Year turned around, although we have also received some new screenshots for Tigers on the Hunt: Kursk, which we spoke about last week.
In Other News...
Quartermaster General WW1
You may have seen us share pictures of the board-game Quartermaster General on our Facebook page. Editor Joe personally backed the WW1 version of the game on Kickstarter, and it's finally arrived in the post.
Early indications are positive, but it does play very differently to the WW2 version. Further testing is required. We'll upload some more pics to our Facebook page when we get a chance.
We're gearing up and experimenting more with physical wargame coverage, so let us know if you have any thoughts or feedback on how you'd like this content to be presented. Not having review scores, our reviews have a little bit more freedom in terms of scope.
Command & Colours: The Great War
Speaking of things releasing today – HexWar announced last year they were adapting the WW1 boardgame 'The Great War', another entry in Richard Borg's Command & Colours series. It's been in beta for a few months now, and we've been putting it through its paces.
We were planning on bringing you a preview on this next week, but it turns out the game is releasing today. Who knew? [Not us -ED] Luckily, Jeff is on the case, so he's going to put in some more game-time and we'll re-purpose his article and bring you our official verdict next week.
This game featured in our recent Wargamer's Guide to 2017, and we're pleased to report that it has indeed entered early access on time.
We're interested in taking a deeper look at this one, so stay tuned for further coverage.
Necromunda was another one of those beloved franchises that achieved cult status when it was discontinued. To our knowledge, this is one of the few Games Workshop products to never get a videogame adaptation... until now!
Focus Home Interactive (who've been custodians of various GW licenses for a while now) have announced they're partnering with the studio behind Mordheim: City of the Damned (Rogue Factor) to develop Necromunda: Underhive Wars. As opposed to overhive, I guess.
Nothing much is known about the game at the moment, but more details are expected to be revealed during the Publishers event in Paris on February 1st – 2nd.
THQ Nordic, formerly Nordic Games before they had some kind of break-down after THQ imploded and decided to assume their identity, has made a surprise announcement.
The Imperium Galactica games were in many ways the grand-daddy of 4X strategy titles – while not strictly speaking wargames, they comprised a variety of elements from real-time tactical and strategy wargames, all encased within a pretty expansive empire builder. I remember finding the ship design aspects especially engaging.
THQ Nordic are establishing their own legacy in terms of buying up old licenses/IP's from defunct companies, and in 2016 they added NovaLogic and Digital Reality's catalogues to their growing collection - the publisher of the IG games back in the day.
Today, they've announced that as of 6pm GMT, Imperium Galactic I & II will be available via Steam and GOG.
Well then... If you need me, you'll know where I'll be.
This article discusses videogames developed and/or published by members of the Slitherine Group. To read about why this is relevent, see the About Us page.