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7 January 2009

New Details For Empire: Total War

DEVELOPER FEATURE posted on 11 DEC 2008 by Jim Zabek

New details have been released on Empire: Total War, including details on the Russian faction and a 3D model of the Mamluks.

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Tortuga – Two Treasures

PC GAME REVIEW posted on 18 APR 2007 by Jim Zabek

Got a pirate itch that needs to be scratched? Climb aboard Tortuga – Two Treasures, matey, and prepare to set sail for a fun adventure.

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Scourge of the Seas

BOOK REVIEW posted on 14 APR 2007 by Jim Zabek

"No work of pirates could be considered complete if it didn’t explain some of the reasons why piracy was truly a scourge of the seas. But Angus Konstam’s makes a contribution in placing the actions of these men in an historical context..."

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Age of Empires III Demo

FEATURED DOWNLOAD posted on 7 SEP 2005 by Staff

The much-heralded Age of Empires series will march on this fall with a new addition, Age of Empires III. Microsoft has released a demo to whet the gaming public's appetities - play it now!

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E3 2005: Age of Empires III

PC GAME PREVIEW posted on 2 JUN 2005 by Jim Zabek

With five new ages and an all-new 3D engine, Ensemble's latest historical strategy game is rapidly approaching. Find out what makes this latest RTS tick in our E3 preview.

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Sid Meier's Pirates!

PC GAME REVIEW posted on 13 JAN 2005 by Lloyd Sabin

Sid Meier's 1987 classic has returned to the 21st century, complete with attractive graphics and varied gameplay to romanticize the life of a pirate. Lloyd Sabin examines the results.

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Sid Meier's Pirates!

INTERVIEW posted on 27 DEC 2004 by Staff

A pirate life is the life for me! Famed game developer Sid Meier is interviewed about his newly released Pirates!, the remake of his original 1987 classic.

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The New World of Martin Cortes

BOOK REVIEW posted on 29 AUG 2004 by Neil Stalker

"The author Anna Lanyon is an Australian academic who specialises in Latin America history. In this book she takes us on her journey of discovery as she travels through Spain and Mexico uncovering the history of Cortes and his family."

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Salvo

SCREENSHOTS FEATURE posted on 31 MAR 2004 by Jeff Vitous

Jeff Vitous introduces this new Age of Sail naval strategy game set for release this summer. Included are eight new screenshots.

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No Man's Land

SCREENSHOTS FEATURE posted on 10 JUL 2003 by Jeff Vitous

Jeff Vitous introduces this upcoming Early Americas real-time strategy game with an overview and 15 new screenshots.

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1503 A.D. - The New World

PC GAME REVIEW posted on 30 MAY 2003 by Jim Cobb

"...borrows from the Sierra city-building games, trading games such as Merchant of Venice and Patrician II, and Microsoft's Age of… series to create a continuous time game that starts out feeling comfortable as an old slipper but tends to become threadbare after a while."

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American Conquest

PC GAME REVIEW posted on 28 MAR 2003 by Jim Cobb

"American Conquest is a significant step in the maturation of RTS games. Its play now balances resource management, town development, and combat into a fine historical balance."

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Age of Sail II: Privateer's Bounty

PC GAME REVIEW posted on 24 DEC 2002 by Gary Morgan

"Any student or fan of the Age of Fighting Sail...should definitely invest in Privateer’s Bounty...It is the definitive simulation and wargame depicting this unique and intriguing environment."

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Scarlet Waves

PC GAME REVIEW posted on 14 OCT 2002 by Jeff Vitous

"If you have fond memories of those little Ziploc bag games, or find yourself purchasing those little timewaster games from Yahoo and wish there was something more becoming for a wargamer, Scarlet Waves is right up your alley."

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Europa Universalis

PC GAME REVIEW posted on 30 MAR 2001 by Jim Robinette

Europa Universalis is a strategy game covering world-wide grand strategy from 1492, the year of Columbus's discovery of the New World, until 1792, the year of the French Revolution. Gameplay happens in real time, although players may give orders and view the situation while in paused mode. The player represents an unnamed power behind the head of state of one of the great world powers, such as France, England, Russia, and Austria. Lesser powers are also portrayed, as are natives (a.k.a., indigenous, or aboriginal peoples, if you will).

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Age of Sail II

PC GAME REVIEW posted on 28 FEB 2001 by Gary

Despite some problems, Age of Sail II has the potential to be a truly superb fighting sail wargame and the preponderance of this review details some of the very special innovations that appear in this game. Age of Sail II forges boldly into areas no one has yet attempted for a game of this genre; the graphics are breathtaking and actual play in the game is very rewarding to the devoted fan of nautical fiction from the tall ships era.

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Age of Sail II Interview

INTERVIEW posted on 14 JAN 2001 by Gary Morgan and Jeff Vitous

Age of Sail II is the upcoming sequel to Talonsoft's game set in the wooden ships era. Sergei Belistov of developer Akella took some time out of his busy schedule to answer some questions posed by The Wargamer's Warfare in the Age of Sail editorial staff.

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Europa Universalis

PC GAME PREVIEW posted on 1 DEC 2000 by Jeff Vitous

The year is 1492. Christopher Columbus has just embarked for unknown points west. The Middle Ages are giving way to the Renaissance. The Holy Roman Empire has been reduced to a vague concept.Trade between the east and west is setting the stage for what will become a global economy. Early firearms are beginning to replace pole arms and swords. Religious intolerance heralds the coming Reformation. And Europa Universalis begins.

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Age of Sail II

PC GAME PREVIEW posted on 1 DEC 2000 by Jeff Vitous

Russian developer Akella is now on deck creating TalonSoft's upcoming Age of Sail II. Akella is currently steeped in old naval traditions, also developing the upcoming action/role-playing game Sea Dogs. Both games are using the STORM engine that Akella has been working on for the past three years. If visuals were part of what was missing from earlier efforts in this genre, Age of Sail II will not suffer in this regard. The STORM engine will support up to 60 ships, weather effects, and accommodate 32 players for network or Internet play.

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Sharpe's Trafalgar

BOOK REVIEW posted on 29 OCT 2000 by Mark McLaughlin

“Blood running from the scuppers” may be THE most trite, most oft-repeated cliche in historical naval fiction. Alexander Kent uses it so many times in his 24-book Bolitho series on the Royal Navy in the American Revolutionary and Napoleonic Wars that after a few books it becomes a game to see when it will first appear in a book, how many times it will be repeated and how many combinations and variations of blood and scuppers Kent will play with.

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