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7 January 2009

ZOMBIES!!!

BOARD GAME REVIEW posted on 27 OCT 2008 by Jim Zabek

With Halloween rapidly approaching The Wargamer is taking a look at several games this week that will help set the mood. Today we’re examining Twilight Creations’ ZOMBIES!!!: The Director’s Cut. (Widescreen Edition)

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Armageddon Empires

PC GAME REVIEW posted on 18 JAN 2008 by Bill Trotter

It’s been a long time since a new game’s come along that demands such a commitment of time, effort, and intelligence, yet repays that commitment with gameplay of hypnotic intensity and gratifying unpredictability, but Armageddon Empires does exactly that.

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Enemy Territory: Quake Wars - After Action Report

AFTER ACTION REVIEW posted on 1 OCT 2007 by Sean Drummy

Full speed ahead! Sean Drummy puts the pedal to the metal and takes it to the Strogg in this Enemy Territory: Quake Wars after action report. Read on to see how brains and firepower can meet up to create some pretty potent “Strogg-be-gone!”

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Enemy Territory: Quake Wars Demo Impressions

EDITORIAL posted on 12 SEP 2007 by Sean Drummy

Strogg got you down? Enemy Territory: Quake Wars gives you a rifle and lets you fight the good fight for the survival of earth itself. Sean Drummy offers his thoughts on what happens when Wolfenstein: Enemy Territory gets expanded, revamped, and thrust into the Quake universe.

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Massive Assault Network 2

PC GAME REVIEW posted on 1 MAR 2007 by Chris “SgtShaggy” Massey

Massive Assault Network's pay-to-play model has been removed from the release of Massive Assault Network 2 and replaced by a more forgiving lifetime subscription model. While this is certainly an improvement, is there enough under the hood to bring back old players or bring new players to the game? Chris Massey investigates.

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Battlefield 2142

PC GAME REVIEW posted on 9 JAN 2007 by Sean Drummy

Does the venerable Battlefield series’ first foray into futuristic combat do justice to its predecessors? Sean Drummy straps on a NetBat helmet and grabs his blaster to find out.

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Auto Assault Highlight: The Tower Instance

DEVELOPER FEATURE posted on 3 NOV 2006 by Auto Assault Development Team

The Auto Assault Development team has released a short developer diary detailing one of the new instances found in Update 3 of Auto Assault. In this edition, the team talks about the high-level set of missions called The Tower.

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Supreme Ruler 2020 - Part I

DEVELOPER FEATURE posted on 21 OCT 2006 by David Thompson

David Thompson of Battlegoat studios has offered The Wargamer an early look at Supreme Ruler 2020 in the first part of his developer diaries. Read on to see what's in store for this real time strategy sequel.

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Shattered Union

INTERVIEW posted on 29 JUL 2005 by Chris Abele

PopTop's Franz J. Felsl, the creative director behind Shattered Union, believes he is developing a strategy title for gamers who enjoy both Panzer Blitz and Advance Wars. Read on to learn more about this surprising title.

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E3 2005: Bet on Soldier

PC GAME PREVIEW posted on 26 JUN 2005 by Chris Abele

Bet on Soldier plans on doing what few other FPS games have done before: tell a good story. Chris Abele explains how an innovative storyline can translate into unique gameplay.

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Devastation

PC GAME REVIEW posted on 11 AUG 2003 by Mark Whitehill

"Stunning graphics, high-speed action, and a choice of over 40 weapons highlight the latest first-person shooter based on the tried and true Unreal Engine. But does the gameplay of Devastation stand out in the sea of FPS games that are out on the market?"

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Massive Assault In-Depth

INTERVIEW posted on 4 AUG 2003 by Shaun Wallace; Jim Zabek

Shaun Wallace and Jim Zabek recently met with Wargaming.net's Victor Kislyi to discuss the upcoming title Massive Assault. The interview focused on three areas in particular: the development process, the gameplay, and the game's AI.

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Söldner: Secret Wars Developer Diary #4

DEVELOPER FEATURE posted on 14 JUL 2003 by Teut Weidemann

The developers of Panzer Elite share the production in's and out's of their next game, Söldner: Secret Wars, in part four of this developer diary series.

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Söldner: Secret Wars Developer Diary #3

DEVELOPER FEATURE posted on 8 MAY 2003 by Teut Weidemann

The developers of Panzer Elite share the production in's and out's of their next game, Söldner: Secret Wars, in part three of this developer diary series.

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Söldner: Secret Wars Developer Diary #2

DEVELOPER FEATURE posted on 21 APR 2003 by Teut Weidemann

The developers of Panzer Elite share the production in's and out's of their next game, Söldner: Secret Wars, in part two of this developer diary series.

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Söldner: Secret Wars Developer Diary #1

DEVELOPER FEATURE posted on 11 APR 2003 by Teut Weidemann

The original developers of Panzer Elite share the production in's and out's of their next game, Söldner: Secret Wars, in part one of this developer diary series.

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Massive Assault with Victor Kislyi

INTERVIEW posted on 13 FEB 2003 by Jason Robinson

The Wargamer's Jason Robinson interviews Wargaming.net's Victor Kislyi about their upcoming Massive Assault military strategy title. References to the similarities of our organizations' names are kept to a minimum.

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Tribes Aerial Assault

CONSOLE GAME REVIEW posted on 29 JAN 2003 by Chris Massey

"Tribes Aerial Assault is still the complex, team-based online first-person shooter it has always been, but is it the second coming of the original onto the Playstation 2, or is it just a cheap port?"

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Soldiers of Anarchy

PC GAME REVIEW posted on 6 JAN 2003 by Michael Eckenfels

"The game is, straight off the bat, very serious; only light-hearted banter will occasionally be entered into the game through the decent cut scenes. Otherwise, the action is fast, bloody, and all too often, too quick."

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The Gladiators

PC GAME PREVIEW posted on 10 SEP 2002 by Sean Drummy

"Set in center stage of a massive stadium, the player takes the role of Greg D. Calahan, a marooned American soldier fighting for his life to entertain the masses of aliens who've captured him. With the help of bazooka toting fat men and quick-footed machine-gunners, Calahan staves off death from green monsters brandishing swords the size of Kentucky, and Cyborgs that shoot lasers that don't exactly go too well with human flesh."

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