World War II: Road To Victory
PC GAME REVIEW posted on 26 DEC 2008 by Allan Berke
And yet another World War II strategy game takes center stage. Can World War 2: Road to Victory set itself apart from its many competitors? Al Berke provides his thoughts.
Artificial Intelligence – Part II: An AI-versus-AI After Action Review for Advanced Third Reich
STRATEGY AND TACTICS ARTICLE posted on 17 MAY 2008 by Bill Macon
In Part I, Bill Macon described how the AI evolved in the Strategic Command 2 series and provided some developer comments about his own Advanced Third Reich custom campaign. In this Part II article, he provides an after action review of a hands-off AI versus AI game to demonstrate some of the capabilities of both Axis and Allied AI scripting in Advanced Third Reich.
Artificial Intelligence - Part I: Using Strategic Command 2 AI to Play Advanced Third Reich
STRATEGY AND TACTICS ARTICLE posted on 15 MAY 2008 by Bill Macon
What does it take to get a computer opponent to “think” in a game of World War II grand strategy? For the past couple of years, Bill Macon has been developing a custom campaign using the comprehensive editor in the Strategic Command 2 series, specifically to adapt the classic Avalon Hill board game Rise and Decline of the Third Reich to this computer game engine. Follow along as he shares his experiences with AI development and perhaps encourages others to try their hand at an exercise both frustrating and rewarding.
Interview With AGEOD’s Philippe Thibaut
INTERVIEW posted on 11 NOV 2007 by Sean Drummy
Sean Drummy gets an opportunity to sit down with AGEOD CEO Philippe Thibaut and lead developer Philippe Malacher to discuss their latest release, American Civil War: The Blue and the Gray, game design philosophy, and where the world of wargaming is taking AGEOD.
Advanced Tactics: World War II
PC GAME REVIEW posted on 3 NOV 2007 by Andrew Glenn
Over two years in the making, Advanced Tactics: World War II is the successor to Vic Reijkersz’s People’s Tactics, a turn-based wargame. With operational and theatre-sized campaigns, Advanced Tactics: World War II boasts a versatile engine that enables gamers to recreate any battle, past, present, or future. Read as Andrew Glenn describes this new title.
On Board #11
EDITORIAL posted on 27 OCT 2007 by Pete Gade
In his latest column, Pete Gade chats with Chris Janiec, designer of the upcoming operational strategy game PQ-17. Jump in the (icy) water with these two as they discuss the gameplay and history behind this new title.
Commander: Europe at War
PC GAME REVIEW posted on 24 OCT 2007 by Bill Trotter
Find out why Bill Trotter says, “Commander: Europe at War is a stone gas of a game, a real sweetheart title that should woo new multitudes to the wargaming genre just as Panzer General did in days of yore.”
Carriers at War
PC GAME REVIEW posted on 3 JUL 2007 by William R. Trotter
Very few extant game titles can trace their lineage as far back into the Bronze Age of digital entertainment as Carriers at War. The first version reached American stores in late 1986, and Carriers at War II was published in 1993. See what Bill Trotter thinks of this old relic exhumed - SSG's third iteration of Carriers at War.
Budapest '45
INTERVIEW posted on 25 JUN 2007 by Jim Zabek
Jim Zabek sits down with the three designers of the latest Panzer Campaigns title, Budapest ’45, and discusses the delicate interplay between gaming, history, and how it all comes together.
Ageod's American Civil War: The Blue and the Gray
PC GAME REVIEW posted on 22 JUN 2007 by William R. Trotter
Will Trotter loads up that Springfield and heads for the fields as he takes a look at AGEOD's American Civil War: The Blue and the Gray.
Battlefront
PC GAME REVIEW posted on 14 JUN 2007 by Ken Trace
The Wargamer’s Ken Trace tells us why Battlefront comes as close to recreating the boardgaming fun as any PC wargame he’s played in a long time.
Gary Grigsby’s World at War: A World Divided
PC GAME REVIEW posted on 3 JUN 2007 by Al Berke
The name is longer, but is the game any better? There are a lot of additional features in the new edition of World at War, to include an upgraded combat system, intelligence operations, more diplomacy and scenarios ranging from a 1939 start to the Soviet invasion of Europe in 1946. Al Berke takes a look to see what a difference 17 months makes.
Forge of Freedom
PC GAME REVIEW posted on 4 MAY 2007 by Craig Handler
"Following on the heels of their Napoleonic strategy saga, Crown of Glory; Forge of Freedom is Western Civilization Software’s entry into the violent age of 19th Century combat, American style. Set during the turbulent times of the American Civil War (1861-1865), Forge of Freedom brings players a unique blend of strategic and tactical conflict..."
Making History – The Calm & The Storm
INTERVIEW posted on 21 MAR 2007 by The Wargamer Staff
The Wargamer sits down with the creator of Making History, an educational-based historical strategy game. Read on to get an inside look at this games' innovative open-ended gameplay with an informative twist.
Great Invasions Interview with The Wargamer
INTERVIEW posted on 5 MAR 2007 by Jim Zabek.
The Wargamer's editor-in-chief, Jim Zabek, sits down with the creators of Great Invasions to talk about the unique challenges facing the creation of a strategy game that takes place during one of the most tumultuous periods of European history.
Zen and Hearts of Iron: Doomsday - A Path to Peace AAR
AFTER ACTION REVIEW posted on 21 FEB 2007 by Steve Stafford
"In the course of playing Hearts of Iron: Doomsday, I have searched for alternative strategies, in particular, ones that required less micromanagement, and less intensity than the aggressive, interventionist conquest strategy. Quite simply, I sought to find the clearest, most direct route to defeating enemies that were most threatening to my security and to my expansion." Enter Zen Hearts of Iron...
Galactic Civilizations II: Dark Avatar
PC GAME PREVIEW posted on 8 FEB 2007 by Chris “SgtShaggy” Massey
Dark Avatar, the upcoming expansion for Galactic Civilizations II, looks less like an expansion and more like Galactic Civilizations 2.5. Chris “SgtShaggy” Massey gets his hands on an early build and investigates.
Europa Universalis III December Screenshots
SCREENSHOTS FEATURE posted on 29 DEC 2006 by Paradox Interactive
Europa Universalis III developer and publisher, Paradox Interactive, has released the latest screenshots for their highly anticipated grand strategy sequel. Read on to take a closer look EU III's progress.
Medieval 2: Total War
PC GAME REVIEW posted on 24 DEC 2006 by Lloyd Sabin
Is the sequel to Rome: Total War as pious as its predecessors or a blasphemous knock-off? Lloyd Sabin holds an inquisition of his own to find out.
Making History – The Calm & The Storm
PC GAME PREVIEW posted on 14 DEC 2006 by Oleg Mastruko
Oleg Mastruko offers his impressions of the beta demo for Making History - The Calm & The Storm. Read on to get the scoop on this turn-based World War II strategy game based somewhere between Gary Grigsby's World at War and Hearts of Iron.




















