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Supreme Ruler 2020 part 2
Supreme Ruler 2020 Developer Diary #2: The Goat goes to GDC Version 2 and
other stories…
Recently George Geczy and myself made the trek to GDC in San Francisco to actually
have some face-to-face meetings with our publisher Paradox interactive (they’re
in Sweden, we’re in Canada – so we don’t often meet on street
corners), attend some seminars, and meet with some interested press types. Let’s
face it; Game Development can be a pretty impersonal business. It’s always
nice being able to actually put faces to the business partners we deal with everyday
through email.
We were also able to participate in a special offer that the Ontario Government
made and we actually had access to a table within the Canada Games booth at
the show. It was here that we met with some interested members of the press
to give them their first look at the new game.
I definitely enjoy meeting with the press but it is a challenge to show them
a game as detailed as ours in the 20 minutes they usually have allocated for
us before their next appointment. I was quite pleased when most of them took
the extra time to really get a good grasp of where we were taking the game and
all that it included. Of course as one reporter pointed out – it’s
easy to show more than average interest in our game because we’re definitely
not the 40th iteration of the same first person shooter game they’ve seen
that day. During one preview session, the reporter’s blackberry would
beep every few minutes and he’d cheerfully tell me; “that’s
another appointment I’m missing to really learn about your game!”
I think I counted five missed appointments…
Probably the enhancement that the reporters at GDC were most excited about
was the Super Sandbox Mode. In Supreme Ruler 2010 we allowed for scenarios
to have a maximum of 31 regions and most of them had far less than that. The
feedback from players was generally the same – more is better! So I’m
not sure what our actually region limit is for Supreme Ruler 2020, but in the
world maps that we are including, there are between 180 and 200 different regions
and you can play from any one of them. (We sort the regions by continent so
don’t worry – you don’t have to look through a list of 200
regions to find the one you want to play as long as you know what continent
it’s on.) Once you’ve selected which region you want to start as,
you will then be able to jump right in and try and take over the world, or you
can set a different victory condition, one that might not take as long to achieve
(although the Dominican Republic is a nice place to visit – I really wouldn’t
want to try and take over the world from it). As I mentioned earlier, I spent
this past weekend doing the region briefs for each of the regions you might
play from. This is a brief synopsis that will give you an idea about the starting
conditions of the region. Does it have a good economy? Has it just discovered
new oil reserves? Or do its neighbors all want to annihilate it? You can review
this brief in the lobby for any of the regions so it can help you decide where
you want to play from. If you’re wondering how accurate our briefs are,
all I can say is thank goodness for the CIA Factbook!
Once you’ve selected a region and adjusted the victory conditions to
your liking, you can decide to change the difficulty level. In Supreme Ruler
2010 we had five difficulty levels (Very Easy, Easy, Normal, Hard, and
Very Hard). Instead for 2020 we’ve decided to separate various
aspects of the game and allow you to change each one’s difficulty level.
You can now set separate difficulty levels for the Military, Economic, and Diplomatic
elements of the game.
The bottom line is that we’ve added a lot more choice in Supreme
Ruler 2020 to allow players to customize game-play to what they want. Once
the game goes gold and the marketing demands have all been met, I think I’m
going to take a month off and I think I will play a game as the Dominican Republic.
Of course all I’ll want to do is lie on the beach – hope it doesn’t
rain!
In our next developer diary… Details about Espionage in the world of
2020 and likely some more complaining about deadlines and workload!
David Thompson
Lead Designer / Co Founder
BattleGoat Studios
About Paradox Interactive
Paradox Interactive has been a leading publisher and developer of strategy
games for the PC platform since 1999. Well-known worldwide for their strategy
titles, the company has a particularly strong presence in Europe and the US.
The steadily growing publishing portfolio includes in-house developed titles
such as critically acclaimed franchises Europa Universalis and Hearts
of Iron; as well as an extensive third party line-up of titles that include
Tarr Chronicles, Penumbra: Black Plague, Supreme Ruler
2020 and Lost Empire: Immortals.
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