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Supreme Ruler 2020: part 3
Supreme Ruler 2020 Developer Diary #3 – The World is Your Sandbox
While some of the maps in our first game, Supreme Ruler 2010, had
as many as 30 regions involved, most maps only had between three and ten regions
in play. As it turned out, the bigger maps with the larger number of regions
turned out to be very popular. There was a desire by many players to play longer
games, experiencing diplomacy and the challenges of good government over the
span of many in-game years. The early design of Supreme Ruler 2020
expanded the region limit to 64, and used a system of ‘regional blocks’ to help
divide up the world and keep things manageable for the engine – it was important
for us to maintain the ‘no limits’ design of SR2010 that allowed for
big maps and big armies. As we began implementation of this new system, we discovered
that with some adjustments we would be able to support over 200 regions – which
would be enough to allow us to simulate all the existing countries in the world
at once.
The result of this change is one of the biggest new features in Supreme
Ruler 2020, our new ‘Super Sandbox’ mode. In the world maps that we are
including with the game, there are between 180 and 253 independent regions.
We’re shipping with two primary maps – “Shattered World”, and “World 2020”.
The Shattered World map is based on the game storyline of economic
and political chaos, where instability and collapse cause the decentralization
of the major powers. Players can choose to start in an American state or Canadian
province, a divided Russian or Germany, or political hotspots such as Kosovo
and Tibet. The alternate map, World 2020, simulates a world much as
it is today – play as the United States superpower, resource-rich Russia, ambitious
China, or work to turn around struggling economies in smaller African or Asian
regions. When you aren’t actively engaged in a war that demands all of your
concentration, you can pursue any number of diplomatic relations and trading
opportunities.
The ‘whole world’ maps of Supreme Ruler 2020 also allow us to significantly
improve the commodities market system that has been an important part of the
Supreme Ruler design. The new market is a closed system, meaning that
goods such as oil and food are only available to purchase if other regions are
willing to sell them. The fact that the modern world uses more uranium than
it mines becomes more than just trivia when your country’s nuclear reactors
need to shut down due to raw material shortages. As demand increases or supplies
dwindle, prices will go up. An over-supplied market may cause prices to fall,
leading to a decision to subsidize your production to keep industries active,
or shut down unprofitable facilities and take the economic hit of unemployed
citizens.
Diplomacy also becomes of greater importance, both for trade and for treaties. Even
seemingly inconsequential alliances could provide a strategic benefit that can be used
later on. You may be playing as the United States and as the game develops you
become aware that it will eventually lead to a showdown between your region and
either Russia or China; alliances that you might have made with European regions,
Japan, Taiwan, or even India could provide an incredible advantage – such as launch
points for surprise invasions... But you’re not limited to dealing with just significant
regions and if you have trouble arranging an alliance with them, you could instead look
towards Vietnam, Laos, Afghanistan or someone else to use as a staging area for Asia.
With so many regions involved, it is likely that you’ll find someone willing to deal with
you.
Whether playing a peaceful, diplomatic game or a military campaign across
continents, Supreme Ruler 2020 and its Super Sandbox design
give players a level of detail and scope that is unmatched in modern strategy
games. Manage your military, economic and diplomatic choices wisely and then
maybe you can be Supreme Ruler in the year 2020.
David Thompson
Lead Designer / Co Founder
BattleGoat Studios
About Paradox Interactive
Paradox Interactive has been a leading publisher and developer of strategy
games for the PC platform since 1999. Well-known worldwide for their strategy
titles, the company has a particularly strong presence in Europe and the US.
The steadily growing publishing portfolio includes in-house developed titles
such as critically acclaimed franchises Europa Universalis and Hearts
of Iron; as well as an extensive third party line-up of titles that include
Tarr Chronicles, Penumbra: Black Plague, Supreme Ruler
2020 and Lost Empire: Immortals.
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