22 May 2012

Wargame: European Escalation

PC GAME REVIEW posted on 27 MAR 2012 by Curtis Szmania

The hypothetical question of what would happen if NATO and the Warsaw Pact decided to take their words to the battlefield could possibly be answered in Wargame: European Escalation.

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Supreme Ruler: Cold War

PC GAME REVIEW posted on 21 SEP 2011 by Chris Mohon

Duck under your school desks and cover your heads with Chris Steelgrave Mohon as he reviews Supreme Ruler: Cold War.

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Darkest Hour

INTERVIEW posted on 6 DEC 2010 by Scott Parrino

Wargamer gets some time to interview Rayan Nezzar, game designer of the grand strategy game Darkest Hour, which utilizes the Hearts of Iron engine.

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Thanh Hoa Bridge - Part 2

AFTER ACTION REVIEW posted on 3 NOV 2010 by Scott Parrino

Check out the concluding blows of the Thanh Hoa Bridge AAR in the second part of this feature!

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Thanh Hoa Bridge - Part 1

AFTER ACTION REVIEW posted on 1 NOV 2010 by Scott Parrino

In the first part of this Harpoon - Ultimate Edition AAR, the famed USS Kitty Hawk heads to North Vietnam to lay Thanh Hoa bridge to waste while battling against two foes: the NVA and time itself!

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Wolves vs. Wolves

AFTER ACTION REVIEW posted on 31 OCT 2010 by Scott Parrino

With Soviet submarines on their way to the open Atlantic, NATO commander Adam Nagao tries his hand at sending these boomers to the bottom of the English Channel!

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Nordic Revenge

AFTER ACTION REVIEW posted on 30 OCT 2010 by Scott Parrino

A routine transit mission from St. Petersburg to Kiel heats the Cold War right up to red hot with this Harpoon - Ultimate Edition AAR.

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First Moves

AFTER ACTION REVIEW posted on 27 OCT 2010 by Scott Parrino

NATO and the Warsaw Pact collide off the coast of Norway in this AAR for Harpoon - Ultimate Edition.

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World in Conflict

PC GAME REVIEW posted on 4 NOV 2007 by Scott Parrino

One of the most highly anticipated strategy games of the year has been released. World in Conflict, based on a hypothetical hot war between the USA, USSR, and NATO, offers gamers a chance to get in some RTS lovin’ without the peasant pushing and in a modern setting. Does it work?

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Defcon

PC GAME REVIEW posted on 14 OCT 2006 by Scott Parrino

"This is a game about a quickly deteriorating situation, nuclear war, that, in real life, would last no more than two to three days. Would you like to play a game?"

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Scud Ballistic Missile and Launch Systems 1955-2005

BOOK REVIEW posted on 24 SEP 2006 by Scott Parrino

Jim Zabek reviews a history of the modern era's "most infamous missile."

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Cuban Missile Crisis

PC GAME REVIEW posted on 20 MAY 2006 by Scott Parrino

The war that never was in a game that should be something else.

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E3 2006: World in Conflict

PC GAME PREVIEW posted on 18 MAY 2006 by Scott Parrino

With the help of Larry Bond, Massive Entertainment's next strategy game is already looking to be one of the most promising titles of the coming year. Jim Zabek offers his first impressions.

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Hammer & Sickle

AFTER ACTION REVIEW posted on 21 NOV 2005 by Scott Parrino

Meet Rook, a Red Army spy tasked with an impossible mission deep into the heart of West Germany. This is his story from the first chapters of Hammer & Sickle, CDV's upcoming tactical game.

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T72 Balkans on Fire!

PC GAME REVIEW posted on 19 AUG 2005 by Scott Parrino

"Simulations seem to be rather out of fad these days and tank sims receive even less attention than naval sims, with aerial combat games looking positively elephantine in comparison."

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Flashpoint Germany

PC GAME REVIEW posted on 25 APR 2005 by Scott Parrino

The Wargamer's Aaron McKenna relives the war that never happened in his review of Flashpoint Germany.

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North German Plain '85

PC GAME REVIEW posted on 18 NOV 2004 by Scott Parrino

Tiller's Modern Campaign series marches on with this fictional Cold War conflict in Germany. Michael Eckenfels analyzes this latest game; does it offer anything new?

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Strike Fighters: Project 1 (SP2)

PC GAME REVIEW posted on 24 APR 2004 by Scott Parrino

Flight sim ace Mark Bourdeaux revisits the jet-powered Strike Fighters: Project 1 to see what's been improved with Service Pack 2 since the game's FUBAR'ed release in the fall of 2002.

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