PC GAME REVIEW posted on 24 MAR 2006 by Scott Parrino
Two if by a land hex, one if by sea hex. The Wargamer's Leo Farrell signals to readers his review of AGE3D's new wargame covering the American Revolution and the French & Indian War.
INTERVIEW posted on 24 FEB 2006 by Scott Parrino
Celebrate the 250-year anniversary of the French & Indian War with this newly-released wargame. The Wargamer's Chris Abele gets all the details from lead developer Philippe Thibaut.
PC GAME REVIEW posted on 29 APR 2003 by Scott Parrino
"Given The French and Indian War's authenticity, flexibility, breadth and simplicity of scenarios, any gamer interested in the musket and saber will keep this game on his hard drive not just for the editing options but because its just plain enjoyable. Playing is a delight."
PC GAME REVIEW posted on 28 MAR 2003 by Scott Parrino
"American Conquest is a significant step in the maturation of RTS games. Its play now balances resource management, town development, and combat into a fine historical balance."
PRESS RELEASE posted on 6 MAR 2003 by Scott Parrino
HPS announces its latest John Tiller wargame. Check out the first screenshots from this extension of the "Early American Battles" series and read a brief introduction to its feature offerings.
BOARD GAME REVIEW posted on 25 SEP 2002 by Scott Parrino
"Soldier Kings: The Seven Years War is a great new board game from Avalanche Press. In many ways, Soldier Kings reminds one of a simplified, strategic level simulation of the classic board game of the Napoleonic era, Empire in Arms; with a comparison like that the game must be good!"
PC GAME REVIEW posted on 27 MAR 2002 by Scott Parrino
...is one of the very few games in any genre to touch on the great struggle for control of the New World that was the French and Indian War.
BOOK REVIEW posted on 26 MAR 2002 by Scott Parrino
...aims to place some of the more significant historical battles into a historical context suitable for use as a basis for further exploration of the topics covered by history and military buffs.
INTERVIEW posted on 6 MAR 2001 by Scott Parrino
With the announcement of two new games, BoKu Strategy Games' David Erickson is a busy man these days. We would like to thank Mr. Erickson and Richard Arnesen of Shrapnel Games for taking a few minutes to answer some questions regarding these upcoming projects. Fans of 18th Century warfare, rejoice!
PC GAME REVIEW posted on 28 FEB 2001 by Scott Parrino
Despite some problems, Age of Sail II has the potential to be a truly superb fighting sail wargame and the preponderance of this review details some of the very special innovations that appear in this game. Age of Sail II forges boldly into areas no one has yet attempted for a game of this genre; the graphics are breathtaking and actual play in the game is very rewarding to the devoted fan of nautical fiction from the tall ships era.
INTERVIEW posted on 14 JAN 2001 by Scott Parrino
Age of Sail II is the upcoming sequel to Talonsoft's game set in the wooden ships era. Sergei Belistov of developer Akella took some time out of his busy schedule to answer some questions posed by The Wargamer's Warfare in the Age of Sail editorial staff.
PC GAME PREVIEW posted on 1 DEC 2000 by Scott Parrino
Battalia is not a game that simulates a single battle or campaign but is an entirely new game system capable of modelling any number of historical conflicts from a broad swathe of history. Simply put Battalia is intended to be capable of representing any conflict from the end of "Pike and Shot" to the introduction of the machine gun. This means that anything from the Seven Years War to the Franco-Prussian war is within reach of this simulation.
PC GAME PREVIEW posted on 1 DEC 2000 by Scott Parrino
Russian developer Akella is now on deck creating TalonSoft's upcoming Age of Sail II. Akella is currently steeped in old naval traditions, also developing the upcoming action/role-playing game Sea Dogs. Both games are using the STORM engine that Akella has been working on for the past three years. If visuals were part of what was missing from earlier efforts in this genre, Age of Sail II will not suffer in this regard. The STORM engine will support up to 60 ships, weather effects, and accommodate 32 players for network or Internet play.
HISTORICAL ARTICLE posted on 7 AUG 2000 by Scott Parrino
Larger than the next two biggest armies on the continent combined, the French Army of the Bourbon kings inspired fear and awe in the courts of Europe. The richest and most populous European country of its day, the France of Louis XIV fielded the biggest, best-equipped and most lavishly dressed army of its era.
PC GAME REVIEW posted on 10 MAY 2000 by Scott Parrino
Designer David Erickson states that his goal for Horse & Musket is to "recreate the 18th Century battlefield in an authentic and enjoyable manner." A follow-on game to Dragoon (Boku Strategy Games / Battlefront.com), Horse & Musket enables the gamer to try his or her hand as a commander in five wars of the century in question. This game offers twenty-one separate battle scenarios from: The Great Northern War, The War of the Spanish Succession, The War of the Austrian Succession, The Seven Years' War, and the American Revolution.
INTERVIEW posted on 23 JAN 2000 by Scott Parrino
Recently, Dave Erickson and Mike Cooney graciously took some time to answer a few questions concerning Boku’s newest design, Horse and Musket, and on the state of PC wargaming.
HISTORICAL ARTICLE posted on 9 JAN 2000 by Scott Parrino
We recently asked our staff, some game developers, and other well known people in the computer war game hobby to name their top military figures over the past 1000 years. We also invited them to explain their choices in as many or as few words as they see fit, and the results range from one-liners to complete essays.
HISTORICAL ARTICLE posted on 26 DEC 1999 by Scott Parrino
Everyone seems bent on a millennium celebration this year. It has been 1000 years since Lief Ericsson discovered the Western Hemisphere, 2000 years since the Christian figurehead Jesus Christ celebrated his 6th birthday (yes, he was born in 7 BCE) and 3000 years since Egypt’s 21st dynasty suffered a civil war during the reign of Pharaoh Ramses XI. 4000 years ago, the Hittite Kingdom coalesced from Indo-European tribes, 5000 years ago, Phoenicians settled the Syrian cities of Tyre and Sidon. 6000 years ago saw the dawn of history, the Paleolithic era ending with the settlements of Babylon by the Sumerians and Knossus by ancestral Mycenaeans. Whether you celebrate one of these momentous occasions or a lesser event, it seems a good time to review the last 1000 years as we look forward to the next.
PC GAME REVIEW posted on 13 JUL 1998 by Scott Parrino
With a musket in one hand and a James Fennimore Cooper novel in the other, Empire Interactive and Edward Grabowski Communications have blazed a trail through the wilderness to bring us the mixed-genre game of War Along The Mohawk. Set in upstate New York in the early days of the French and Indian War (1750’s), this part role-playing, part real-time squad combat game is rich in historical and human detail. You chose one of forty-three characters and lead him (or her) and a party of others through eighteen missions. Thankfully, the designers resisted the typical role-playing “find the foozle” or “kill the big guy” type of victory condition. For your character in this game, like a soldier in any war, surviving the war is victory enough.
PC GAME REVIEW posted on 1 JAN 1998 by Wargamer Staff
Age of Sail is a real-time naval combat strategy game set in the historical period of 1775 to 1820. You can just play scenarios of real life ship encounters or play a campaign game. TalonSoft gives you about 100 scenarios. You can also create your own scenarios. There is no land in this game, so making scenarios is as easy as selecting some ships from their huge database of ships and placing them on the ocean map. You can create your own ships or modify the ships they give you.