For Liberty - Part II
AFTER ACTION REPORT posted on 17 OCT 2006 by Scott Parrino
In this second and final part, Martin van Balkom concludes his after action report of the American Revolutionary War turn-based wargame, For Liberty! Things are heating up for the American freedom fighters, so read on to see whether American liberty prevails.
When Gaming Meets History #26: Just Holding On!
EDITORIAL posted on 23 SEP 2006 by Scott Parrino
In this edition of When Gaming Meets History, Wild Bill recounts the "tragedy turned triumph" in General Matthew Ridgeway's first battle with communist forces during the Korean War.
Dominions 3: The Awakening
PC GAME PREVIEW posted on 22 SEP 2006 by Scott Parrino
"Like Dominions II, Dominions 3 is a development of the original game system, keeping most of the original content, revamping and revising the user interface and game mechanics yet again, and heaping even more of the richly detailed content that is the glory of these games."
People's Tactics II
AFTER ACTION REPORT posted on 19 SEP 2006 by Scott Parrino
Take a peek into the ongoing development of this turn-based strategy wargame.
Rome Total War: Alexander
PC GAME REVIEW posted on 11 AUG 2006 by Scott Parrino
Lloyd Sabin offers his thoughts on the latest installation to the long-standing Total War series, Rome Total War: Alexander. Is conquering the ancient world with 3D graphics really as much fun as it sounds? Lloyd puts this highly anticipated real time strategy/turn-based blend to the test to find out.
The Operational Art of War 3
PC GAME REVIEW posted on 17 JUL 2006 by Scott Parrino
Veteran wargamer Mike Dorn reviews the latest and greatest version of the famous Operational Art of War series. Read on to find out what's new from Norm Koger's operational wargaming sensation.
Rush For Berlin
PC GAME PREVIEW posted on 25 MAY 2006 by Scott Parrino
Lloyd Sabin takes an early look at the latest real time strategy title from Stormregion studios, Rush for Berlin. Does this WWII strategy game stand up to the solid gameplay and graphics of its predecessor, Codename: Panzers? Read on to get a sneak peak.
Red Orchestra: Ostfront
PC GAME REVIEW posted on 6 APR 2006 by Scott Parrino
The Wargamer's Oleg Maštruko reviews the latest incarnation of the long-running Unreal mod project, Red Orchestra. Does this mod with humble beginnings measure up to the rough and tough WWII shooter market? Read on to find out.
Kingdom Under Fire: Heroes
CONSOLE GAME REVIEW posted on 4 JAN 2006 by Scott Parrino
Grab a broadsword, crossbow, or mace and prepare to battle orcs, ogres, Dark Elves, half-vampires and a host of magical creatures. Additionally, sound military tactics are required since Kingdom Under Fire: Heroes challenges more than just the reflexes. Author Mark Link takes a look at this combination action, adventure, and role-paying game for the Xbox.
The Suffering: Ties That Bind
PC GAME REVIEW posted on 2 JAN 2006 by Scott Parrino
Michael Eckenfels braves unbelieveable horror to bring gamers his review of The Suffering: Ties That Bind. Load that shotgun and get the blood covered undershirt on, its time to put zombies back where they belong.
Blitzkrieg 2
PC GAME REVIEW posted on 30 NOV 2005 by Scott Parrino
Fire up the Panzers and get those bombers in the air as Jim Cobb smashes head-on into CDV's latest real time strategy title, Blitzkrieg 2. Is this a tank-rushing click-fest or a solid strategy title that will please the armchair general? Jim Cobb digs up the old combat boots and gets down and dirty to find out.
City of Villains
PC GAME REVIEW posted on 25 NOV 2005 by Scott Parrino
Playing the bad guy has never been so much fun. Read why Chris Caran is plotting to take over the world in City of Villains.
Fall of Rome
PC GAME REVIEW posted on 23 NOV 2005 by Scott Parrino
Will Trotter takes a look at Enlightened Age's browser-based turn based strategy game, Fall of Rome. Will Fall of Rome suffer the same fate as the empire it portrays? Or is its path to hegemony just beginning?
Warfighter 101: Movement to Contact
BOARD GAME REVIEW posted on 28 OCT 2005 by Brant Guillory
As shareware is to retail computer games so desktop publishing is to retail board game companies; relatively inexpensive products that often lack graphical and production polish, but can still deliver an excellent gaming experience. Does Warfigher 101: Movement to Contact meet the challenge?
Cossacks II: Napoleonic Wars
PC GAME REVIEW posted on 27 OCT 2005 by Scott Parrino
The Wargamer's Andrew Glenn takes a look at CDV's real time strategy Napoleonics title, Cossacks II. Read more to find out whether Cossacks II will satisfy the grognard and the newcomer alike.
Supreme Ruler 2010
PC GAME REVIEW posted on 26 OCT 2005 by Scott Parrino
Copious mind-shattering statistics coupled with brutal bureaucratic rule…what more could a potential world ruler want? Supreme Ruler 2010 has a vast array of statistics…what the gamer gets out of that depends on their own preferences.
SunAge
INTERVIEW posted on 20 OCT 2005 by Scott Parrino
The Wargamer takes some time to chat with Roman Pfneudl, CEO of vertex4, who is working on SunAge, a real-time strategy game. Read more to find out what’s in the works for this “old school” RTS.
Dungeon Siege II
PC GAME REVIEW posted on 13 OCT 2005 by Scott Parrino
Dungeon Siege once again takes on the action/RPG genre with a full-fledged sequel. Chris Massey dons his best gear, grabs his bow, and hits the jungles and deserts of Aranna in order to bring back the skinny on Dungeon Siege II.
When Gaming Meets History #21: A Change of Tune
EDITORIAL posted on 1 OCT 2005 by Scott Parrino
In Wild Bill's latest edition of When Gaming Meets History, he looks at a pivotal battle that made the top brass rethink their position on armor in the jungles of Vietnam.
Guild Wars
PC GAME REVIEW posted on 22 SEP 2005 by Scott Parrino
Part Diablo, part EverQuest, Guild Wars is a rather strange hybrid. Chris Massey dives in head first to discover just how deep the rabbit hole is, and how addictive Guild Wars might be.




















