PC GAME REVIEW posted on 22 SEP 2012 by Al Berke
Al Berke is on the defensive as he shares with us his experience with the latest DLC of Panzer Corps featuring the final months of the Third Reich, on the Eastern Front.
AFTER ACTION REPORT posted on 6 FEB 2012 by John Thompson
John Thompson takes on the role of Supreme Headquarters for the Allied Expeditionary Force as they take on the Axis forces in April of 1944. How fast can he secure victory in Europe?
AFTER ACTION REPORT posted on 5 JAN 2012 by Al Berke
Al Berke challenges the Japanese Fleet as the US during the pivotal battle of Midway in 1942.
PC GAME REVIEW posted on 22 AUG 2011 by Chris Mohon
Tag along with Chris Steelgrave Mohon as he takes a look at Commander: Europe at War Grand Strategy 2.0 and dusts off some memories.
AFTER ACTION REPORT posted on 24 FEB 2011 by James Cobb
Jim Cobb takes on the Russian army in his latest AAR of Gary Grigsby's War in the East and learns that even at the start of Operation Barbarossa, the Russians were not entirely defenseless.
PC GAME REVIEW posted on 23 FEB 2011 by COL Bill Gray
Colonel Bill heads into cybertronic hyperspace to find a cure for his galactic inner self, and returns not only well nourished and renewed, but damned impressed as well.
DEVELOPER FEATURE posted on 13 FEB 2011 by Wargamer Staff
The TOAD team adds some remarks on their newly-released mega update for The Operational Art of War III.
PC GAME REVIEW posted on 22 JAN 2011 by James Cobb
James Cobb heads over to the Eastern Front to tackle Gary Grigsby's War in the East, the latest turn-based monster by 2by3 Games that gives players a chance to command either the Germans or Russians to victory in World War II.
INTERVIEW posted on 1 DEC 2010 by Scott Parrino
Scott Parrino gets to ask two of the men behind the Close Combat remakes, project lead/main artist Jim Martin and programmer Steve McClaire, questions about the Close Combat series itself as well as future plans.
EDITORIAL posted on 22 NOV 2010 by Scott Parrino
What do you get when you take the strategy classic Close Combat: A Bridge Too Far and bring it up to modern spec with a load of new features? You get a timeless classic that not only retains its nostalgic taste but has been turned into a completely new monster. That monsterís name is Close Combat: Last Stand Arnhem.
BOOK REVIEW posted on 19 NOV 2010 by Paul Robinson
This book by the co-authors William Lubbeck and David B Hurt, covers the wartime record of Lubbeck, who went from Private to Company Commander during his wartime service, mostly on the Russian Front.
BOOK REVIEW posted on 10 NOV 2010 by Paul Robinson
"...this book describes the operations of the Hungarian and German armies against the onslaught of the Russian and their (recently gained) Romanian allies between September and November 1944, as they advanced from Romania into Hungary."
DEVELOPER FEATURE posted on 22 AUG 2010 by Scott Parrino
Game designer Victor Reijkerz discusses his latest game, the similarities and differences between it and his previous games, Advanced Tactics, and some interesting design decisions.
SCREENSHOTS FEATURE posted on 18 AUG 2010 by Scott Parrino
Incorporating historical realism and alternative history possibilities, Warsaw to Paris is the next game from the folks who brought us Advanced Tactics.
AFTER ACTION REPORT posted on 29 JUN 2010 by Scott Parrino
The conclusion to the running battle is now available.
AFTER ACTION REPORT posted on 1 JUN 2010 by Scott Parrino
Panther Games' Richard Simonitch shares an AAR with us regarding his new game, Command Ops: Battles from the Bulge.
SCREENSHOTS FEATURE posted on 6 JAN 2010 by Scott Parrino
As Command Ops: Battles From The Bulge nears completion, we have some screenshots.
PC GAME REVIEW posted on 26 DEC 2008 by Scott Parrino
And yet another World War II strategy game takes center stage. Can World War 2: Road to Victory set itself apart from its many competitors? Al Berke provides his thoughts.
STRATEGY AND TACTICS ARTICLE posted on 17 MAY 2008 by Wargamer Staff
In Part I, Bill Macon described how the AI evolved in the Strategic Command 2 series and provided some developer comments about his own Advanced Third Reich custom campaign. In this Part II article, he provides an after action review of a hands-off AI versus AI game to demonstrate some of the capabilities of both Axis and Allied AI scripting in Advanced Third Reich.
STRATEGY AND TACTICS ARTICLE posted on 15 MAY 2008 by Wargamer Staff
What does it take to get a computer opponent to think in a game of World War II grand strategy? For the past couple of years, Bill Macon has been developing a custom campaign using the comprehensive editor in the Strategic Command 2 series, specifically to adapt the classic Avalon Hill board game Rise and Decline of the Third Reich to this computer game engine. Follow along as he shares his experiences with AI development and perhaps encourages others to try their hand at an exercise both frustrating and rewarding.