EDITORIAL posted on 23 SEP 2009 by Scott Parrino
You may have heard of Snakes on a Plane? Well, try snakes in a maze - that's how logistics in gaming is described.
EDITORIAL posted on 27 FEB 2007 by Scott Parrino
From Joshua’s siege of Jericho to Hitler’s Third Reich, music has always been an important adjunct to warfare – as a psychological weapon against the enemy, a morale-booster for one’s own troops, and as an often-critical means of communication for all armies.
FIFTH COLUMN EDITORIAL posted on 18 FEB 2005 by Scott Parrino
Fire & Movement's editor-in-chief, Jon Compton, recently penned this editorial on the state of board wargaming. In his third and final installment, Jon presents his conclusions in this capstone piece.
FIFTH COLUMN EDITORIAL posted on 11 FEB 2005 by Scott Parrino
Fire & Movement's editor-in-chief, Jon Compton, recently penned this editorial on the state of board wargaming. In his second installment, Jon discusses wargame design.
FIFTH COLUMN EDITORIAL posted on 4 FEB 2005 by Scott Parrino
Fire & Movement's editor-in-chief, Jon Compton, recently penned this editorial on the state of board wargaming. This is the first in a three part series which originally appeared in Against the Odds Magazine.
MOVIE REVIEW posted on 3 JUL 2003 by Scott Parrino
"Most of you are familiar with the Steven Spielberg film 'Saving Private Ryan' and the German film 'Stalingrad.' Both of these works depict the horror and senselessness of war vividly. Yet both of these films were predated by a film that was the first to put a face on the German soldier in World War II, an "All Quiet on the Western Front" for the WWII landser, 'Cross of Iron'."
EDITORIAL posted on 29 OCT 2002 by Scott Parrino
Mark Walker's latest editorial feature looks at the potential future popularity of online game spectating, gaming deaths, and the controversy surrounding BMX XXX.
EDITORIAL posted on 4 OCT 2002 by Scott Parrino
"I have two great passions: Racing and gaming. Whether the speed is real - ingested at the wheel of my ITB Corolla - or simulated, matters not. What does, however, matter is the direction the games that simulate speed are taking - the future of racing simulations, so to speak. It's a bright future, but that doesn't mean it's a good future. Let me explain."
HISTORICAL ARTICLE posted on 12 SEP 2002 by Scott Parrino
Our friend and fellow wargaming enthusiast Gary Schofield unveiled today at the Pentagon a painting which he composed to commemorate the fallen on September 11th. View this painting, now publicly on display at The Pentagon.
EDITORIAL posted on 13 JUN 2002 by Scott Parrino
"What we are discussing is no less than the demise of a genre. A genre whose early years helped to define computer gaming, but one that has lately fallen -- with a couple of notable exceptions -- into financial doldrums. The genre in question is turn-based strategy, and to believe some pundits you would think that these games are on their last leg. I don't buy it."
EDITORIAL posted on 30 MAY 2002 by Scott Parrino
"Yeah, I'm impressed by the way things look. It's important to me - important, but not crucial. Unfortunately, that's an emotion not widely shared in this industry. Seems to me development teams sometimes spend an inordinate amount of time beautifying their baby."
WAR STORY / VETERAN'S STORY posted on 17 FEB 2000 by Scott Parrino
Science Fiction about the second war against Iraq. Take Two was originally published in FTL: A Science Fiction Anthology (Impress Books). This article has been reprinted with permission of Impress Books.
AFTER ACTION REPORT posted on 16 MAY 1999 by Scott Parrino
The following is a condensation of my comments originally posted on CG Online concerning my campaign as the French in a game of Imperialism II (ver. 1.02). People expressed much interest in the progress of the campaign as I was reporting, and they asked me to make my account available along with any saved game files that could be used to demonstrate how one of the (likely many) winning strategies for this superb title unfolded. The slightly edited comments below comprise what I posted on-line only. I hope you all find this account worthwhile.
NEWSLETTER ISSUE posted on 8 MAY 1999 by Scott Parrino
Criticized by some for its Hollywood moments, the film Saving Private Ryan is without a doubt one of the most powerful war movies made to date. If you have any doubt movies like this need to be made, let me tell you about a little discussion I had with my uncle. Pvt. Ryan stirred numerous emotions within me. It made me wonder how I would have performed under fire, made we weep for the families of those lost, and left me awestruck at the sacrifices made that day. It underscored the bonds that indeed do form, everlasting, among men together in battle. Even though I have spent most of my life studying military history, I do not think I have ever been so in awe of what our soldiers accomplished on those beaches of Normandy.
HISTORICAL ARTICLE posted on 5 MAY 1999 by Scott Parrino
The heroic actions of Private George Watson have become an icon not only for the contribution of minorities in the services but also as a metaphor for Duty, Honor, and Service. Ironically, most combat medals are won for the taking of life but Watson's was earned in the saving of life.
NEWSLETTER ISSUE posted on 23 JUN 1998 by Scott Parrino
CELEBRATE HISTORY I attended the first annual Celebrate History exposition in South San Francisco, CA from February 13-15th 1998. Celebrate History was a convention/show/exhibition that billed itself as "All eras, all interest, all together." As one might expect, anything that attempts to cater to all interests ends up catering to none well. Its promoters hope to not only have a second year but to begin having similar shows sponsored all over the country.
NEWSLETTER ISSUE posted on 18 JAN 1998 by Wargamer Staff
Besides the thrill of being a big fat sniper target and the refreshing feeling of the wind whipping around them, tank commanders pop themselves out of their hatches to get a good look around. It is amazing how much more you can see when you are ten feet off the ground. It was with this thought in mind that I named this column. Like many gamers, my interests propel me into all kinds of related areas. It is refreshing to occasionally pop your head up and take a look at things both old and new that you may have missed.