PC GAME REVIEW posted on 12 APR 2000 by Scott Parrino
King of Dragon Pass is a game where turn-based military strategy, Dark Ages role-playing and Celtic saga blend to lure the player into a wondrous and enjoyably royal adventure. This truly unique blend of war and literature is as rich and deep as it is fun and addictive. Designer David Dunham is a true warrior-poet as well as an accomplished gamer, and in this product his company, A Sharp, has given the computer gaming world one of its few true works of art.
PC GAME REVIEW posted on 14 JAN 2000 by Scott Parrino
Gaming has come a long way since X-Com: UFO Defense was introduced in 1994 but I have come across few games with so much lasting appeal, addictive properties and replay value. This game proved to be one of my favorite games back then, and when I was asked to do this review and started playing the game, I knew that I was hooked once again. This multi-pack contains X-COM: UFO Defense, X-COM: Terror from the Deep and X-COM: Apocalypse.
PC GAME REVIEW posted on 15 DEC 1999 by Scott Parrino
In summary, Revenant has many likeable features, with a few major annoyances. In the end, I ended up being quite addicted to the fast play and the combat situations. I would recommend this game to anyone who liked Diablo or Gauntlet. As it stands now, without the multi-player matching service available, I give this game a B grade. Once it receives a matching service, I'll probably increase that to a B+.
PC GAME REVIEW posted on 2 NOV 1999 by Scott Parrino
Probably better than any sailing combat wargame released to date, Man of War II places the player into the wooden world of beautiful towering sails and grisly horrifying gun decks. Man of War II captures the beauty of the environment, plus the urgent dynamics of energy maneuverability and lethal firepower, and wraps all this into a beautiful package with many play options available to the player.
PC GAME REVIEW posted on 13 OCT 1998 by Scott Parrino
Dark Lords Rising is a great game, full of variety, compulsive to play, often inducing nail-biting situations. The game is well supported by help files, a graphical database and a ream of statistics and graphs. I usually manage to crack a war game once I've mastered the mechanics, but Dark Lords Rising was different, its challenges often forced me to the last resort of "cheat saving" before a key battle. Merely a precaution of course!
PC GAME REVIEW posted on 21 AUG 1998 by Scott Parrino
Team Apache incorporates a lot more into the game than just simply the simulation of one AH-64 Apache attack helicopter--in a Campaign the player is given command of an attack helicopter company in the field, complete with personnel issues to resolve with pilots and copilot/gunners, and a force of seven Apaches and supporting weapons and maintenance crews.
PC GAME REVIEW posted on 13 JUL 1998 by Scott Parrino
With a musket in one hand and a James Fennimore Cooper novel in the other, Empire Interactive and Edward Grabowski Communications have blazed a trail through the wilderness to bring us the mixed-genre game of War Along The Mohawk. Set in upstate New York in the early days of the French and Indian War (1750’s), this part role-playing, part real-time squad combat game is rich in historical and human detail. You chose one of forty-three characters and lead him (or her) and a party of others through eighteen missions. Thankfully, the designers resisted the typical role-playing “find the foozle” or “kill the big guy” type of victory condition. For your character in this game, like a soldier in any war, surviving the war is victory enough.
PC GAME REVIEW posted on 13 FEB 1998 by Scott Parrino
A very challenging game with surprisingly realistic infantry tactics, an excellent, compelling campaign and a highly detailed editor has been marred by its bugs, some of which need immediate attention through application of the new patch. The Chaos Gate chat-line on Delphi is full of praise for the game, but equally there are a lot of critical comments on the bugs.