PC GAME PREVIEW posted on 12 SEP 2002 by Scott Parrino
Chris Massey examines this sequel to the comical first-person shooter starring 60's vixen Cate Archer in her second mission to save the world from H.A.R.M.'s way. Included are impressions on the new gameplay features, level design, mission play and quick discussion of the new cooperative multiplayer mode.
FEATURED DOWNLOAD posted on 10 SEP 2002 by Scott Parrino
"This mod will permit Combat Mission gamers to experiment with the Pacific and realize some of the horrors of island and jungle operations. There are limitations of course but I think we did a fairly good job."
PC GAME PREVIEW posted on 7 SEP 2002 by Scott Parrino
Marty McKone examines the next operational military sim from Captain Patrick Proctor, the successor to Brigade Combat Team. The real-time tactical wargame will feature an improved single player game and multiplayer versus mode.
STRATEGY AND TACTICS ARTICLE posted on 3 SEP 2002 by Scott Parrino
Gary Morgan offers this comprehensive strategy guide for the Napoleonics era war game from Shrapnel and Breakaway Games. Included are helpful historical Napoleonic and game tactics which may prove helpful to player success and enjoyment when playing this game.
AFTER ACTION REPORT posted on 26 AUG 2002 by Scott Parrino
"I was lucky enough to get a pleasant surprise the other day in my email box. A fellow staff member of The Wargamer asked me if I would like to attend EA's launch event for Battefield 1942, as they were unable to attend. When I found out the event was going to be held in the hanger bay of the USS Hornet aircraft carrier in nearby Alameda, California, I got even more excited."
PC GAME PREVIEW posted on 21 AUG 2002 by Scott Parrino
"For those gamers who enjoyed Shogun: Total War, Medieval: Total War looks like it will be an evolution of the same successful formula. Once again players will make strategic decisions on a turn-based map with the option to personally command the tactics of their armies in a real-time 3-D environment."
PRESS RELEASE posted on 15 AUG 2002 by Scott Parrino
The Wargamer and Strategy First are pleased to announce an exclusive gaming opportunity for readers of this publication. 25 readers of The Wargamer will be selected to participate in the on-going beta test of Strategy First and Freedom Games' G.I. Combat, the upcoming real-time tactical World War II war game. Included in the press release are 5 new, exclusive screenshots from the title.
PC GAME REVIEW posted on 7 AUG 2002 by Scott Parrino
America's Army: Operations puts players in the role of a US Army soldier climbing up through the ranks of the military. Chris Abele offers his impressions on this free, AAA quality first-person shooter from the US Government.
SCREENSHOTS FEATURE posted on 27 JUL 2002 by Scott Parrino
Activision released a set of 10 new screenshots to us. Included with the screenshots is a brief description of this franchise successor to Shogun: Total War. The new title takes players into the age of the Crusades in Europe, North Africa and the Middle East.
PC GAME REVIEW posted on 23 JUL 2002 by Scott Parrino
"[Okinawa] was one of the most deadly and brutal campaigns of World War II. Now, a mod team led by Dan "Dynomite" Wetzel has recreated the campaign in all of its graphic detail for Close Combat: Invasion Normandy players."
PRESS RELEASE posted on 22 JUL 2002 by Scott Parrino
Eidos Interactive announced today its intention to publish a World War II-themed RTS for fall of this year, entitled World War II Panzer Claws. The title features air, tank and infantry combat on the East and West Fronts using a new adaptation of the Earth 2150 engine.
PC GAME REVIEW posted on 15 JUL 2002 by Scott Parrino
Marty McKone dissects three different modern battle tank simulations in a game review-slash-comparison article. The games of TacOps, Decisive Action and Brigade Combat Team are all compared as military field simulators, much in the way many US Army personnel have experienced them.
PRESS RELEASE posted on 11 JUL 2002 by Scott Parrino
Developer Vae Victis announced today its plans to develop Shadow, a tactical first-person shooter set in the world of special forces. Using the Torque 3D engine from GarageGames, the game will feature advanced graphics, over 50 different special forces weapons and the ability to drive vehicles. Chris Abele spoke with the project's lead manager Paul Burkhardt to learn more about the title.
INTERVIEW posted on 3 JUL 2002 by Scott Parrino
Red Storm's development team sat down with The Wargamer to conduct a post mortem interview on their tactical-shooter, The Sum of All Fears. The interview discusses the game's use of the Ghost Recon game engine, the tie-in with the Clancy movie and the ubiqitous "what's next?" for Red Storm.
PC GAME PREVIEW posted on 2 JUL 2002 by Scott Parrino
Mix a bit of World War II Online with Tribes 2, Medal of Honor and Operation Flashpoint, and what do you get? An action-packed World War II team-based first-person multiplayer shooter called Battlefield 1942. Mark Bourdeaux offers his first impressions after a few days playing the game's beta.
PC GAME PREVIEW posted on 30 JUN 2002 by Scott Parrino
Jim Zabek previews the upcoming 3D real-time tactical World War II from Freedom Games, the creators of the Close Combat series. The preview examines the gameplay elements, the command and control functions ("C2"), and several other components of this early preview build.
PRESS RELEASE posted on 25 JUN 2002 by Scott Parrino
Gathering of Developers and Illusion Softworks today announced the development of a first-person tactical shooter set in the jungles of Vietnam during the Vietnam Conflict of the 1960's and 1970's.
PC GAME PREVIEW posted on 17 JUN 2002 by Scott Parrino
Strike Fighters: Project 1 time warps would-be jet jockeys back to the decade of the 60ís, a time when the cold war wasnít so cold and sleek, silver jets dominated the sky.
SCREENSHOTS FEATURE posted on 10 JUN 2002 by Scott Parrino
Spike Wyatt shares a set of eight new screenshots from ALTAR Interactive's upcoming space strategy title.
SCREENSHOTS FEATURE posted on 6 JUN 2002 by Scott Parrino
Jeff Vitous has collected this collection of 12 new screenshots from this just-gone-gold grand-tactical wargame. The title is based upon the Sid Meier Gettysburg engine, following in the footsteps of Waterloo - Napoleon's Last Battle, also developed by Breakaway Games.