Wargamer Weekly: Deluxe Operations30 Jun 2017 0
It’s a Friday, the world hasn’t ended yet, and Wargames are still a relevant part of society. That can mean only one thing – it’s time for another Wargamer Weekly news round-up! Fairly standard week this week – some videos for you guys to catch up on, and a really cool project in our token table-top update this week.
A quieter week for Matrix & Slitherine, although they did do a couple of live steams you may have missed.
Kevin ‘Agrippa’ Buster did two gameplay steams, the first one covering The Operational Art of War IV where he played through a handful of the scenarios that are available in the game. We’ve got the replay available for you hey via YouTube, so if you want to get an idea of what TOAWIV is all about, give it a watch:
The second stream was the official gameplay reveal for Battlestar Galactica Deadlock. It’s looking pretty sweet, but you should check out Strategy Gamer’s coverage of the event for the replay and our full thoughts.
In other news, the Scourge of War ACW series is running at a 50% discount from today, June 30th, through to July 3rd, in celebration of the Battle of Gettysburg. You can go here for more information on the discount event.
If you're a fan of Field of Glory and are eagerly awaiting the sequel, Matrix/Slitherine have released a whole host of new screenshots for the game. We've got one pictured here and in the header, but you should check out the post for the rest!
Finally, the update for Afghanistan ’11 we’ve all been waiting for! Now that Mr. Nagel is done with Carrier Deck, he’s finally been able to finalise the initial wave of free features for this compelling counter-insurgency strategy game.
The headliners of the new 1.10 update will be the inclusion of the MOAB (Mother of all Bombs), and the Convoy System to allow safer travel from the HQ to outlying FOBs. You can read more about the changes here. The patch is currently going through beta.
Command & Colours Ancient
GMT recently shared an update on the C&C: Ancients digital wargame they’re working on in partnership with HexWar & The Lordsz Studio. We got some early screenshots, as well as an update on the progress of the game:
Early challenges for Commands & Colors: Ancients included creating the right "feel" for close combat, laying out the units clearly, and communicating the various game actions correctly. This Commands & Colors game features a simple card set, but more in depth set of rules for close combat. Rules like "leader escape" and "battle back" are now implemented. The game has really started to develop the feel of playing the board game.
You can read the full details here.
Did you guys ever play Axis & Allies? That ridiculously complex board/wargame that was basically Strategic Command or Hearts of Iron as a boardgame? It was created by a man named Larry Harris, who’s teamed up with a company called Nightingale Game to bring another slightly bonkers concept to market. War Room is a “deluxe global WW2 game” for 2-6 players:
You have been entrusted with the Mantle of Command for your nation. Collaborate with allies to coordinate manoeuvres before resolving your secret, simultaneous orders for movement and production. Assign battle stances for each unit type wisely during conflicts on the land, at sea and air. Maintain a tight grip on your territories and guard your convoys to control the varied resources required to expand your army. Attack your enemies where they least expect and crush their national morale. Strive onward to capture the enemy capitals and secure victory!
We don’t know much more beyond this at this point other than what’s on the official website and what the only snapshot image shows. It looks both terrifying AND amazing, and we’ll try and bring you more details as we get them. A Kickstarter for the game is due to land in the 'Fall' this year.
That’s all for this week’s update – next week we’ll be bringing you a review of the 2GM mobile app, a Sudden Strike 4 preview & our review of the Sanctus Reach expansion, Legacy of the Weirdboy. Enjoy your weekend!
This article discusses games that are published and/or developed by members of the Slitherine Group. For more information, please see the About Us page.