Wargamer Weekly: Ogre's Have Layers

By Joe Robinson 06 Oct 2017 0

Earlier in the year Strategy & Tactics Press sent us a copy of Issue #52 of their World at War magazine. It came with a hex & counter game based on Operation Sealion, complete with rule-book, and a map covering the southern half of England.

 

Unfortunately, we weren’t really in a position to cover it at the time, but the game itself has been staring at me all year. So far, I’ve managed to punch all the counters out but I’ve yet to actually play the thing. Lacking solitaire rules (although I’ve “gone through the motions” as it were while testing games before), I’m not sure how I’m going to get a game going, but perhaps I can rope in an unwitting friend.

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In other news, I’ve been dabbling in Holdfast: Nations at War, which is tactical multiplayer shooter in the style of Mount & Blade’s Napoleonic mod/spin-off. Everything about it is shinier, obviously, as it was built from the ground-up instead of being a community project, and it’s currently marching its way through Early Access. I’ll bring you a dedicated report sometime within the next couple of weeks.

Meanwhile, thousands of miles away…

Matrix Games/Slitherine

These guys are gearing up for the Field of Glory II release next week, but they’ve still managed to put out a couple of smaller updates for us.

Gary Grigsby’s Eagle Day to Bombing the Reich, despite having one of the oddest names in wargaming, has also received a new beta patch. This new update carries a range of changes and a few bug fixes, as well as a warning that it’s probably now best to play the game in Windowed Mode, or use a third-party full screen emulator like DXWind if you want to tab in & out of the game while using full screen.

Gary Grigsby’s been busy with some of his other titles as well – fresh from its recent deployment to Steam, War in the West & Operation Torch has received a new patch that targets historical balance, bug fixes and several scenario changes.

Nostrvm

We’ve got another wave of Mare Nostrvm screenshots emerging from the depths of Matrix’s development team. This ancient gallery warfare sim is still in beta, but the development continues at a steady pace.

Finally, Warhammer: 40,000 Armageddon is having an exciting week. First off, the base game & Collector’s Edition is 63% off in the Matrix store, while every expansion is running at half-price. These discounts will last until October 8th. Further to that, they’ve released an optional “community update” for the game. This is patch was worked on by a member of a community, which you can read about here.

New Releases

The first digital adaptation of Steve Jackson’s Ogre released yesterday. Developed by Auroch Digital, it brings the futuristic tanktastic tactical wargame to PC screens everywhere. You can purchase the game here, although our review won’t be dropping until Monday, if you want to hold out for that.

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After a brief lull, HexWar have returned with another one of their iOS titles - Civil War 1864. We’ve previously reviewed Civil War 1863, and given the boilerplate nature of HexWar design there are probably few differences of note, but we’ll try and get a full review up and running anyway as soon as we can.

Finally, you may remember that we covered WW2 squad-based RTS Divided We Fall last year? That game has now officially released out of Early Access and into the wild.

That's all for this week's round-up. Let us know if you spotted anything we missed, otherwise enjoy your weekends! This article features games developed and published by members or the Slitherine Group. For more information, please see the About Us page.

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