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The Wargamer: 2000 Best of the Year Awards
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The
Wargamer 2000 Best of the Year Awards

| Game
of the Year |
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The Nominees
The Winners
Second Runner-up: Shogun - Total
War
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Ruthless daimyos ruled over the Japanese provinces at that time,
commanding samurai soldiers dedicated to their master, and often
forcing total subservience on the rest of the populace, all in
the cause of conquering every province in the entire country to
become the next shogun of Japan. This is the setting for
Electronic Arts` Shogun: Total War, a strategic campaign
and tactical war game, in which the player takes the role of a
daimyo competing with six other rivals to conquer all the
provinces and so become the next shogun. The campaign consists
of a seasonal turn-based strategic phase involving a mixture of
diplomacy, intrigue and resource management elements, and an
optional real-time tactical phase, where the player directly
commands all his troops on the battlefield. - Edward Hayes, The
Wargamer
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| First
Runner-up: |
Age of Empires II
- The Conquerors Expansion |
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Montezuma gets his revenge on the evil Conquistadors, Attila
liberates Europe from the imperialist Romans, the plucky Koreans
rise up against their Samurai oppressors and those endearing
Norsemen get all the credit for discovering the New World 500
years before the greedy Spaniards get there. With a focus like
this, Age of Empires II: The Conquerors Expansion comes
dangerously close to putting the PC (politically correct) in the
PC (personal computer). - Mark McLaughlin, The Wargamer |
Game of the Year: Combat Mission
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| Set in
the post-D-Day period of World War II in Western Europe, Combat
Mission: Beyond Overlord simulates tactical-scale combat
between individual vehicles, guns, infantry squads and weapon
teams. The combatants are American, British, Canadian, Free
French, German, and Polish. The turn system is neither
alternating nor real-time; instead, both players issue orders
first, and then the computer calculates and displays 60 seconds
worth of action. Since the players can only influence the battle
every 60 seconds, exactly what the units do depends to a great
extent on how the program's "artificial intelligence"
carries out the players' orders. - Ciril Rozic, The Wargamer |
| Comments: Come
now, you really didn't think a wargame site could possibly give
this award to any other game? Congratulations and thanks
to Charles Moylan and Steve Grammont for bringing us this
magnificent title, and we all look forward to the sequel!
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