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The Wargamer: 2000 Best of the Year Awards

 

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The Wargamer 2000 Best of the Year Awards

 

Game of the Year
The Nominees
   
Age of Empires II - The Conquerors Expansion (Microsoft)
Close Combat - Invasion Normandy (SSI)
Combat Mission (Battlefront)
Ground Control (Sierra Studios)
Half-life: Firearms (Valve)
Sacrifice (Interplay)
Shogun - Total War (Electronic Arts)
Space Empires IV (Shrapnel Games)
Steel Beasts (Shrapnel Games)
Swat 3 - Elite Edition (Sierra Studios)
Zeus - Master of Olympus (Sierra Studios)

The Winners

Second Runner-up:  Shogun - Total War

   
Ruthless daimyos ruled over the Japanese provinces at that time, commanding samurai soldiers dedicated to their master, and often forcing total subservience on the rest of the populace, all in the cause of conquering every province in the entire country to become the next shogun of Japan. This is the setting for Electronic Arts` Shogun: Total War, a strategic campaign and tactical war game, in which the player takes the role of a daimyo competing with six other rivals to conquer all the provinces and so become the next shogun. The campaign consists of a seasonal turn-based strategic phase involving a mixture of diplomacy, intrigue and resource management elements, and an optional real-time tactical phase, where the player directly commands all his troops on the battlefield. - Edward Hayes, The Wargamer

  

First Runner-up:   Age of Empires II - The Conquerors Expansion
   
Montezuma gets his revenge on the evil Conquistadors, Attila liberates Europe from the imperialist Romans, the plucky Koreans rise up against their Samurai oppressors and those endearing Norsemen get all the credit for discovering the New World 500 years before the greedy Spaniards get there. With a focus like this, Age of Empires II: The Conquerors Expansion comes dangerously close to putting the PC (politically correct) in the PC (personal computer). - Mark McLaughlin, The Wargamer


Game of the Year:  Combat Mission

Set in the post-D-Day period of World War II in Western Europe, Combat Mission: Beyond Overlord simulates tactical-scale combat between individual vehicles, guns, infantry squads and weapon teams. The combatants are American, British, Canadian, Free French, German, and Polish. The turn system is neither alternating nor real-time; instead, both players issue orders first, and then the computer calculates and displays 60 seconds worth of action. Since the players can only influence the battle every 60 seconds, exactly what the units do depends to a great extent on how the program's "artificial intelligence" carries out the players' orders. - Ciril Rozic, The Wargamer
Comments:  Come now, you really didn't think a wargame site could possibly give this award to any other game?  Congratulations and thanks to Charles Moylan and Steve Grammont for bringing us this magnificent title, and we all look forward to the sequel!


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