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E3 2006: Europa Universalis III
Europa Universalis III
Tuesday night before the show we got an early peek at Paradox’s
flagship title, Europa Universalis III. This new version of the
historical grand strategy game makes significant improvements to the
already successful franchise, covering the Middle Ages from the fall
of the Byzantine Empire in 1453 to 1786. The franchise’s epic scale is back, and to
an even greater degree, but with a new aim of appealing its historical
lessons to a broader audience.
One of the first things that struck us was the streamlined
interface. In the previous editions of Europa Universalis, the event
pop-ups would attack the user like a medieval siege assault, while the
interface often required multiple clicks. Finding and controlling the
various aspects of Europa Universalis III should be much easier;
Paradox showed us how the new user interface had grown more intuitive
with simpler menu structures and just one or two clicks to access the
majority of the game menu. Furthermore, the depth that made the
franchise so great has been expanded to a degree that should impress
even the most hardened of Paradox critics. Each individual province in
the game will have a well-researched history, with accurate historical
personalities and individual timelines that extend back for hundreds
of years. To that end, Paradox has made it possible for players to
jump into any period of history covered by the game. Want to start in
England at the outset of the Thirty Years War? No problem. Play as the
Spaniards and conquer the Aztecs at the beginning of the 16th century?
No problem. It’s even possible to narrow the game down to a specific
date, allowing players the full flexibility of time and the luxury (or
pain, as it may be) of selecting one of 250 different nations to play
across the entire world.
Many of the features seen in the first two games are still present,
and players will be able to experiment with their territories’
domestic policies, including the level of autocracy, centralization,
innovation, mercantilism, and freedom of peasants. In addition,
players will be able to set how warlike their population is, as well
as the focus on land and naval technologies. The impact on the
economy, stability of citizens, and trade are all still there, too.
Trade still plays a large part in the game, as do colonists. On a
similar note, Paradox has added a new feature to the religious
component. As always, religion and its development in the player’s
country will play an important role. But as an added twist, players
can now declare their nations to be the “Sole Defender of the Faith,”
a title which requires the nation to live up to a lot of demands,
including military action. But the payoff can be an especially happy
and holy populace.
One new feature will be the ability to recruit talent to the
player’s court. No longer will players have to make due only with the
talent pool their own country produces. If they have the resources
they can try to lure luminaries such as Mozart, da Vinci, and Descarte
to their court. During our presentation, we saw the German astronomer
Johannes Kepler join the Swedish court. Each of these additions will
bring specific benefits, affecting such facets as the economy,
religion, or military strength.
Our impressions so far have glossed over the elephant in the room,
namely, the new 3D graphics engine. The visual air of the game has
changed dramatically with the addition of a true 3D graphics engine,
giving players the ability to zoom in from the standard grand strategy
perspective to see some of the more detailed terrain and unit icons.
We really liked how on the 3D graphics added to the attractive design
of Europa Universalis III. On that same subject, Paradox has also
introduced a “City Mode” which brings players in close with any of
their own cities. This new mode presents players with a zoomable
picture of their current metropolis, providing basic facts and stats
on the city. From there, players can manage individual city
responsibilities and tasks, including the role of trading in the city
or the construction of particular buildings. However, this won’t
necessarily mean more micromanagement, as the functions that are
performed at this level can be heavily influenced from the main
country screens.
Overall, our initial impression of Europa Universalis III was very
positive. From what our time with the beta preview showed, Paradox has
paid special attention to keeping this new title faithful to the
original series. Expected to be released in early 2007, fans of the
series should keep a close eye on it as it develops.
About the Author
Jim Zabek has been playing wargames for over thirty years. He still
has his first copies of PanzerBlitz, Starship Troopers,
and Tobruk, amongst others. In fact, his closet can’t hold all
the boardgames in it. That doesn’t stop him from buying more even if
he can only rarely play them. PC games don’t help the situation. He
loves games so much that his wife has to periodically remind him that
the rest of the world doesn’t necessarily love games as much as he
does. He’s not sure he believes her, though.
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