nicoleblond
Posts: 15
Joined: Sun Jan 17, 2016 9:02 am

Alkemy The Game - news

Thu Mar 23, 2017 9:10 pm

Some pictures of the last releases of November...

Knight-errant Mordren de Klarmen (Kingdom of Avalon), painted by Whispe
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The tactical guide to play it:
http://alkemy-the-game.com/en/knight-er ... e-klarmen/


Wolf Night-Shaman (Aurlok Nation), painted by El-Ludo
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The tactical guide to play it:
http://alkemy-the-game.com/en/wolf-night-shaman/

Aurlok Ancestor Spirit (Aurlok Nation), painted by El-Ludo
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The tactical guide to play it:
http://alkemy-the-game.com/en/wolf-night-shaman/

Aurlok Hero Spirit (Aurlok Nation), painted by El-Ludo
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The tactical guide to play it:
http://alkemy-the-game.com/en/wolf-night-shaman/


Alchemist of the School of the Crystal Sun (Jade Triad), painted by El-Ludo
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The tactical guide to play it:
http://alkemy-the-game.com/en/alchemist ... ystal-sun/

el_ludo
Posts: 4
Joined: Sun Mar 19, 2017 1:52 pm

Re: Alkemy The Game - news

Tue Mar 28, 2017 6:58 am

Concepts of next wave (late april)

Explosive Autoscrew, Yodh~Mez, for Naashtis
Concept by Tania Sanchez Fortun
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Medusa Hunter for Utopia
Concept by Thomas Verguet
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Waga Thunder-Warrior for Waga Clan
Concepts by Benoît Dellac
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See profiles on architekt :
http://architekt.alkemy-the-game.com/al ... itekt/?L=1

el_ludo
Posts: 4
Joined: Sun Mar 19, 2017 1:52 pm

Re: Alkemy The Game - news

Wed Apr 19, 2017 9:01 am

Chronicles of Mornea
The chronicles are an organized game on Alkemy forum since 2010. It start at the beginning of September and last at the end of May. The players play at home, in their club, in their store, where they want, and post the results on Alkemy forum. The result of each player influences 2 levels, individually because each month the 2 best players of the month qualify for the final, and in team because the score of each player is counted within a group or a faction, according to the theme of the chronicles.

In September, there are 3 scenarios to choose, and each month, a new scenario is added, thus giving a diversity to the players. Players can download a challenge sheet with plenty of possible options, which allows them to score, and they can replay throughout the month to improve their score. It is this score that is posted on Alkemy forum, and the best score is retained for each player.

This year, an additional novelty, a new profile is unlocked at the end of each month, depending on the results of the players. Players indicate the faction they played when they post their result, and the faction that scored the most point at the end of the month unlocks a new profile for its faction or sub-faction. These new profiles will be future releases. Thus, it is the players who participate in the program of releases.

There is no obligation, you can join the chronicles at any time, play from time to time, not necessarily every month, the system is free. Finally, at the end of each month, a random draw is made among the players of the month and 4 players win each month vouchers on Alkemy webstore.

Join the chronicles on the Alkemy forum!
http://alkemy.webkido.com/index.php

Profiles unlocked by players
October: Waga Thunder-Warrior for Waga Clan
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November: Jailor for Sanctified (new sub-faction)
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December: Explosive Autoscrew for Naashtis
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January: Prisoners for Sanctified
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February: Haze for Cobra Guard
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March: Collector of Knowledge for Cobra Guard
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April: Toh R'ok for Waga Clan
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el_ludo
Posts: 4
Joined: Sun Mar 19, 2017 1:52 pm

Re: Alkemy The Game - news

Thu May 18, 2017 7:56 am

The new spring releases.
Miniatures are already available on Alkemy Shop, except Explosive Autoscrew will be available in 1 week...
http://www.alkemy-the-game.com/shop/

Explosive Autoscrew for Naashti, sculpted by Florent Kristner
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Medusa Hunter for Utopia, sculpted by Johan Chauvet
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New khalid Skinner for Escapees, sculpted by Johan Chauvet
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Waga Thunder-Warrior of Auroch Clan, sculpted by Johan Chauvet
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el_ludo
Posts: 4
Joined: Sun Mar 19, 2017 1:52 pm

Re: Alkemy The Game - news

Tue Jul 11, 2017 10:12 am

Alchemist-Miniatures team has the project to launch a second crowfunding project via Kickstarter after the summer holidays, in order to finance:
- A basic box to start Alkemy
- Packaging of starters, blitz lists and individual blisters
- New products to be delivered in 2018 for the birthday of the 10th anniversary of Alkemy, including a miniature sculpted by one of the original sculptor...

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Our project started at the end of 2013, our objective was that Alkemy could be sold again in store. To achieve this goal we have passed several stages:
- Acquisition of Alkemy license
- Design a new game format named "Alkemy Blitz" (180 points)
- Relaunch the French community
- Create 2 new factions (Naashti and Utopia): funding by first Kickstarter in 2015.
- To distribute the game through by a store network.

This last step requires a second investment and that is why we will solicit you financially by this second Kickstarter.

Passing through a distribution network means that we produce a packaging and this entails additional costs.
We will present our offer to:
- Create a basic box that will allow to have "all in one" to play with friends, family, club... This one will not address to all the current players because they possess all elements to play Alkemy. The box will take up existing miniatures from the Khaliman Republic and Jade of Triad factions. This box will address new players who will be able to discover the game, and have all the game elements to start playing Alkemy.

- Create starter boxes for one faction

- Create “Blitz list” boxes (A starter without having to spend for the game elements that the player already owns). The faction boxes will address players who want to go further in the game by discovering new factions, new game strategies, or collecting the miniatures of their favorite faction

- The unit sales of blister-size miniatures will allow players to vary the miniatures played and optimize their game strategy, or to complete their collection.

This packaging represents design costs:
- Illustration
- Printing of different box formats

Create game sceneries and mats included in the base box
- Creating the design concept (illustration)
- Printing sceneries
- Playmat in poster form

Translation of the game DE
- We are going to have a partnership with a German distributor to distribute Alkemy in the German-speaking countries
- Relook all our profile cards in GB and DE


We don't forget players who have supported us since the beginning of our project. The Kickstarter will be able to edit new miniatures.
Here is a first look at a new concept: the knowledge collector for the sub-faction of Cobra Guard.

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nicoleblond
Posts: 15
Joined: Sun Jan 17, 2016 9:02 am

Re: Alkemy The Game - news

Mon Sep 04, 2017 11:24 am

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Concepts by Benoît Dellac (left and right), colorization by Tobias (center),

ALKEMY KICKSTARTER: 3 Crow Wind-Warriors for Aurlok Nation!
They have been waiting for a long time. They are quick and stealthy! Movements of 5 inches for walking, 7 inches for charge attack and 12 inches for running, they possess the skills:
- Ranger that allows a free walk per game round
- stealthy which allows to deploy after the deployment of the opponent, and to be charged attack by opponents to 4 inches or less
An incredible profile for moving on the battlemat, but not only. 9 life points, 4 in Reflex, 4 in Combat and 11 in Defense, they will also be good fighters with a Damage table of 2 2 2 3 3 4.

You may even have a blitz list in 179 points with Tecum Seh, the 3 Crow Thunder-Warriors and the 3 Crow Wind-Warriors. A magnificent themed list with a troop in motion. The blitz list will be available on the KS page ;-)


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Design by Tobias

ALKEMY KICKSTARTER: A battlemat in starter box!
This battlemat will be include in starter box or add-on. On a "desert" theme, it will be the scene of the fighting between the Khaliman Republic and the Triad of Jade. In 24 x 24 inches (just over 61 cm), the carpet will be printed and folded to fit into the starter box. At the end of week, we'll show you the scenery that will go with the battlemat ;-)

nicoleblond
Posts: 15
Joined: Sun Jan 17, 2016 9:02 am

Re: Alkemy The Game - news

Wed Sep 06, 2017 11:49 am

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Concept by Louis, colorization by Stéphane Lamirand

ALKEMY KICKSTARTER: Litam Bint Sorhna for Sorority & Fadela !
With the Mornea chronicles of 2016/2017 (organized game on Alkemy forum), the players unlocked the sub-faction of Khalimane Republic: Sorority & Fadela, with the first character: Litam Bint Sorhna. She is an alchemist of the outer circle, she has with her an ondin, a small creature invoked from the waters components. She has 2 formulas. The first one will target friendly djiin, genii and ondins to make them attack every ennemy within 1 inch, with no possibility to react. The second formula lets you invoke two extra ondins. 4 AP, 9 Health points, Reflex 6, Defense 12, Litam Bint Sorhna will be hard to hurt, especially if the 3 ondins are on the table !



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Concept by Louis, colorization by Stéphane Lamirand

ALKEMY KICKSTARTER: 3 ondins !
These creatures invoked by Litam Bint Sorhna are fragile : 6 Health points and Defense 6, but they should we able to defend themselves with Combat 3 and a 1 2 2 2 3 3 Damage Table. They are "fearless" (they ignore The frightening miniatures), and they also have the "Servant" skill that allows them to fetch the components from the table and bring them back to their alchemist. The "alchemical decline" will cause them to lose 1 Health point per round. It can be avoided if an alchemist spend an alchemical stone. The ondins are going to be a valuable help on the fights to come. :-)

nicoleblond
Posts: 15
Joined: Sun Jan 17, 2016 9:02 am

Re: Alkemy The Game - news

Fri Sep 08, 2017 11:42 am

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Concept by Tania Sanchez Fortun

ALKEMY KICKSTARTER: Nas~Far'k, defender of Dal~Eth for Naashtis !
Warning, a heavyweight hero will arrive on the battlefield ! Nas~Far'k is a Pes-Hat, a large size Naashti (size 3), as well as Choker of Dal~Eth. 11 Health pionts, Combat 6, Frightening 14, a 3 3 4 4 5 6 Damage table but this is these two skills that will make the difference. Projection will allow him once per round to perform a free combat roll in opposition to an opponent's miniature. If successful, the difference between the two rolls will be the distance in inches that the opposing miniature will be pushed away, losing as many Health points. Provocation will allow him once per round, to target 2 enemy miniatures located at max 3 inches from him. These 2 miniatures will not be able to move any more except if they engage Nas~Far'k. Born for fighting, he will spill blood and tears across the battlefield ! The miniature will be a 3D sculpture...


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Design-prototype by Nicoleblond and Tobias

ALKEMY KICKSTARTER: Scenery sets for starter box!
A basin, a well, a building, 2 walls and 1 temple will constitute the 6 sceneries set that will be the starter box. Using the same graphic theme as the "desert" battlemat, they will increase your immersion to your games. This set will simulate perfectly a Khaliman Republic's environment. These sceneries sets will be printed on thick paper (300 g) and pre-cut. You'll just have to unpack them, the assembly will take 5 minutes.

nicoleblond
Posts: 15
Joined: Sun Jan 17, 2016 9:02 am

Re: Alkemy The Game - news

Sun Sep 10, 2017 4:16 pm

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Concept by Thomas Verguet

ALKEMY KICKSTARTER: Spume apprentice for Utopia!
He's an alchemist from the outer Circle. He posses 3 skills : "Feint" that allow him to change his combat card by the inactive one. This skills apply AFTER the combats card are revealed, tacital help in a lot of situations. "Mythical devotion" that allow him to "guard" (take the position of a friendly miniatures within 2 inches when targeting by a spell, a shot, a charge...) legendary hunters. He only have one formula : Nevoa that will summon a fog area (the size of a profile card). Miniatures inside the area will be hidden, only visible by the miniatures inside the area. The area cuts the lines of sight. This formula can be cast up to 6 inches away from the sprume apprentice :-)


ALKEMY KICKSTARTER: Interview with Nicoleblond by Mellal
They have been a lot of announcements in July at the annual final and Mellal, the winner of the final, wanted to know more about the kickstarter and about the other projects.The interview is to be read here: http://alkemy-the-game.com/interview-wi ... -by-mellal

nicoleblond
Posts: 15
Joined: Sun Jan 17, 2016 9:02 am

Re: Alkemy The Game - news

Tue Sep 12, 2017 10:38 am

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Concept by Benoît Dellac

ALKEMY KICKSTARTER: Jailor for sanctified
An elite profile for the sanctified faction. 3 AP, 10 Health points, Combat 4, a good DAM table : 2 3 3 3 4 5, Frightening 13, and Sadicstic skill. When an enemy miniature is entangled by the retarius or the sanctified alchemist's formula, the Jailor may strike the entangled miniature freely once per round. When you know that an entangled miniature loses 2 points of Defense, the Geolier will be able to deal a lot of damage easily.




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ALKEMY KICKSTARTER: Miniatures for the Starter boxes
Six miniatures for Khaliman Republic: Araoui, Sorhna oracle, 1 ghulam, 2 jarayas and 1 meharist. A blitz list led by the terrible Araoui, which can be played two different ways : in "diplomat" mode to play scenarios and making himself difficult for enemies to attack, or in "shooter" mode where he can shoot up to 4 times per round, up to 25 inches, and ignore 2 covers per round. At his side, Sorhna oracle with 2 formulas that will upgrade the friendly miniatures. Uchronia which allows to reroll a dice and premonition which allows to strike back even if the miniature does not posses any AP. The 2 jarayas, which are basic troops with fairly strong characteristics, the ghulam, an elite warrior with long reach and an impressive DAM table (3 3 4 4 5 6), and the meharist who is the fastest miniature in the game, walk to 6 inches, charge attack to 9 inches and ca run 20 inches.
To face them, the Triad of Jade aligns 8 miniatures with Captain Lee-Ping, a warrior hero and his terrible sequential attack (which can cause up to 8 DAM for only 1 AP), he can kill a lot of your enemies with this skill. The formidable alchemist of the long breath, with an offensive vocation thanks to his two formulas. The enemies will be slower and will do less damages, or they will fall to the ground without being able to reply : 2 devastating formulas. To support them, four militia-lancers with the famous long reach wich will take advantage of the enemies on the ground, and the 2 militia-archers who will be able to shoot up to 30 inches.
The miniatures will be made of plastic, they will be very easy to assemble, without glue point (except perhaps 1 or 2 khaliman tails), and will fit perfectly into the appropriate black plastic bases. Easy and quick assembly. You will be able to deliver your first game quickly. If you prefer to have painted miniatures on the table (which is always more enjoyable), again, the time should be short because those 14 miniatures to paint are all you need to play !

img]http://alkemy-the-game.com/wp-content/uploads/2017/09/figurines-khalimanes.jpg[/img]

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