I'm developing the game named "Warbanners". Warbanners is a fast-pased turn-based, story-driven, strategy game with role-playing elements. As commander of the mercenary squad known as the "Silver Griffins", you will discover ancient artifacts, solve dark mysteries and crush your enemies. How your adventure unfolds is up to you: along the way you will be called upon to make difficult choices, many of which will have unforeseen consequences. Warbanners' combat mechanics include consideration of a number of factors, such as lighting levels, direction of gaze, morale, and fatigue. Additionally, many of the objects on the battlefield are interactive. For example, you can cut down or set fire to trees, and freeze rivers to change the landscape to your advantage. Why not build a bridge or a barricade, dig ditches, or move objects to confound your enemies? As your mercenaries level up, they will learn new skills and their attributes will improve. Further, each "Griffin" can be equipped with magical potions and artifacts to imbue them with a plethora of buffs. Finally, you can bolster your company with the Assistants scattered throughout the world. They do not fight, but for a modest joining fee will convey bonuses that may just turn the tide of battle in your favour.
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