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Sides of the COIN - Johan Nagel and Afghanistan '11

Thu Mar 31, 2016 2:40 pm

If you didn't do your fair share of fighting up the Ia Drang last year, you really should.

http://www.wargamer.com/news/sides-of-the-coin-johan-nagel-and-afghanistan-11/

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OBollocks
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Re: How pumped am I right now.

Thu Mar 31, 2016 2:48 pm

Very excited. Gutted I'm going to have to wait aaaaages. :)
The beatings will continue until morale improves.

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Alex Connolly
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Re: How pumped am I right now.

Thu Mar 31, 2016 2:54 pm

OBollocks wrote:Very excited. Gutted I'm going to have to wait aaaaages. :)


Not too long. September, ballpark. It's going to be such a great series, too. I'm really excited to see what the Bush War game looks like after everything that's been implemented in A'11. Then the Soviet jaunt south...THEN, a return to 'Nam! Quite a handful of COIN.

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OBollocks
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Re: Shahme on youuuuuuuu!

Thu Mar 31, 2016 3:47 pm

Are we there yet? No? Then it's aaaages away!

Combat must be a bit more involved, too many different units now for them all to do basically the same thing. The new loggy system sounds great; although logistics is incredibly neglected in games, it's not fun for most people and V65's heli deli service did not garner much praise. The FOB system with different specialisations sounds excellent, the ability to construct one and get arty coverage over another bit of contested ground will be addictive for me. Bit disappointed over the simplistic treatment of the opium issue, it could easily be implemented better but never mind.
The beatings will continue until morale improves.

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SpiceTheCat
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Re: I'd like one round of arty shells and a medevac to go.

Thu Mar 31, 2016 5:09 pm

OBollocks wrote:Are we there yet? No? Then it's aaaages away!

Combat must be a bit more involved, too many different units now for them all to do basically the same thing. The new loggy system sounds great; although logistics is incredibly neglected in games, it's not fun for most people and V65's heli deli service did not garner much praise. The FOB system with different specialisations sounds excellent, the ability to construct one and get arty coverage over another bit of contested ground will be addictive for me. Bit disappointed over the simplistic treatment of the opium issue, it could easily be implemented better but never mind.

I like -adore- the helicab service of V65, partly because it emerges entirely organically, rather than being a standalone system with "you must do your logistics" stamped all over it. Your forces go out with x days of supply. If you want injured units repaired, or units resupplied, or new units brought up to the front, or artillery resupply, or a recon dash out to a village, it is what you have to do. If you fly over an especially unsafe bit of jungle and get an RPG somewhere painful, or don't have enough available helicopters for the jobs of the day, you are punished for your mistakes that way, rather than some arbitrary supplies number going down. The FOBs of A11 magically resupplying all units in range is less demanding in terms of 'work', but at the scale of V65 the lack of abstraction works for the game.

The thing I'd like to see fixed from V65, and it sounds like this is case, is that there's almost no incentive to use ground vehicles. Mines and mine clearing are a sufficient pain that generally I just don't bother, and even with the big update the vehicles don't feel effective enough to be worth the pp. Another Huey or Cobra will do the job as well, travel further and not need my engineer unit to faff around making sure that the VC hasn't left any IEDs in the road.
the Starveling Cat! the Starveling Cat! look what it did! to your nice new hat!

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OBollocks
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Re: The US lost more than 5,000 helis in Vietnam through carelessness.

Thu Mar 31, 2016 6:12 pm

I actually quite enjoyed working out my loggy issues. Especially when, as usual, I never seemed to have quite enough helis to go around. It added another layer to puzzle out, and that was before enemy fire interfered.

One of the problems with vehicles was the expense. I get why the engineer unit was expensive, but as your only mine-clearance vehicle, it was always secondary to other units getting picked up, and my issued one usually had a full-time job repairing damaged helis. Tanks were great for base defence though.

I think with A11 we're (potentially) going to see even worse problems with IEDs; but with the logistics now being more abstract, we'll have less damaged vehicles to trundle around. Most likely, air power will be even more expensive, and ground transport commensurately cheap.
The beatings will continue until morale improves.

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Alex Connolly
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Re: Sides of the COIN - Johan Nagel and Afghanistan '11

Thu Mar 31, 2016 9:50 pm

Pretty keen to see how it all fits together. Vietnam '65 was a very solid start.

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Every Single Soldier
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Fri Apr 01, 2016 8:49 am

Bit disappointed over the simplistic treatment of the opium issue, it could easily be implemented better but never mind.


Always open to suggestions :;

The FOBs of A11 magically resupplying all units in range is less demanding in terms of 'work', but at the scale of V65 the lack of abstraction works for the game.


So the FOB's will only resupply within close radius, more extended missions will require the appropriate level of planning etc. This auto re-supply is the work of the FOB logistics officer (simulated)

The thing I'd like to see fixed from V65, and it sounds like this is case, is that there's almost no incentive to use ground vehicles.


Big shift to ground vehicles, much less dependence on Helo's, we have highways and secondary roads etc.

Also IED's play a much bigger role in A'11.

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Alex Connolly
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Re: Sides of the COIN - Johan Nagel and Afghanistan '11

Fri Apr 01, 2016 9:21 am

Thanks again for the interview, Johan!

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Js619
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Re: Sides of the COIN - Johan Nagel and Afghanistan '11

Fri Apr 01, 2016 6:20 pm

Every Single Soldier wrote:
Bit disappointed over the simplistic treatment of the opium issue, it could easily be implemented better but never mind.


Always open to suggestions :;

The FOBs of A11 magically resupplying all units in range is less demanding in terms of 'work', but at the scale of V65 the lack of abstraction works for the game.


So the FOB's will only resupply within close radius, more extended missions will require the appropriate level of planning etc. This auto re-supply is the work of the FOB logistics officer (simulated)

The thing I'd like to see fixed from V65, and it sounds like this is case, is that there's almost no incentive to use ground vehicles.


Big shift to ground vehicles, much less dependence on Helo's, we have highways and secondary roads etc.

Also IED's play a much bigger role in A'11.
I'm super excited for this one - I was a V65 beta tester and have the full game, but I'm in the camp of people who didn't love the logistics and resupply issues. It didn't feel fun to me, but was more akin to me having to micromanage my units, which I hate doing. I'm looking forward to the streamlined FOB and resupply mechanics.

ESS - can you comment on Carrier Deck coming to iOS?

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