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Topic: Who is afraid of Medieval TW II?

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All Forums : [GAMES] : Computer Gaming > Who is afraid of Medieval TW II?
1 DEC 2006 at 7:56am

hetzer1966

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hmmm i dont know, but deep down in the game there could be an engagement ai that calculates the odds against attacking an missile enemy... I believe that the ai thinks that they couldnt reach the missile unit anyway since it would trun away. Perhaps that is so, so that you cannot that exploit to your advantage. Either way after a few gripes at the beginning i feel that it IS a good game. Hopefully they can patch the issues away.
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1 DEC 2006 at 8:25am

bics

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It's listed as a major bug at the TW forums and something wanting patch priority. Major Bugs (need immediate attention) Passive AI bug - seemingly triggered by a lack of missile troops and thus prevalent in sieges, the AI has a tendency to stand still and allow its troops to get shot to pieces by archers that could have been easily eliminated by a charge

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1 DEC 2006 at 9:15am

Gusington

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Great review, thanks Mugwump. Best I've read so far, actually. Never heard of that site before...does Firing Squad have consistently good content?   To each his own as FlickJax said, but I think if you just write off M2TW you will be doing yourself a disservice, especially if you're a fan of the era.

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1 DEC 2006 at 10:14am

Syagrius

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Same for me, I will wait for the gold edition with the expansion, at this time the game should be patched and it will be very affordable.
The soldiers swear they will obey the Emperor willingly and implicitly in all his commands, that they will never desert and will always be ready to sacrifice their lives for the Roman Empire.

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3 DEC 2006 at 1:36pm

Joram

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The review Mugwump linked is a really good review and probably closest to my own thoughts though I don't hold the AI to be even as good as the reviewer thought it was. Siege AI is absolutely atrocious.   In one game, I singlehandedly stopped the Mongol horde as I slaughtered them when they attacked my castle.   In another game, I did the same thing to the Timurids (in that game the Mongols bypassed my areas and made it all the way to France!). The AI is just horribly, horribly broke. Strategic AI is only marginally better and as the reviewer said, it just doesn't make sense. They will declare war on you without reason and not accept peace even when inevitably they will be beat. I had the Moors down to two measily provinces and the Egyptians down to one but neither would accept vassalage or even a peace. The Egyptians I thought I had actually killed off all their family members. I had caused one of their cities to revolt and instead of taking it back, they decided to trek across my territories to a castle. I had a spy in the castle and know they hadn't had any family in there in near 30 turns. I stomped on the family members in my territories, killing two kings and a faction heir but was surprised that the faction was still around. Lo and behold, out of the Sahara desert came two more family members. What the heck they were doing out there all alone I have no idea but evidently they were procreating at some oasis because the castle soon had several family members! I'm disappointed I fell for the hype and while inevitably CA will patch the AI, it's not worth buying until it is fixed. Just for the record, the "passive AI" is only one of many, many, AI issues and just fixing that alone will not make it good, just less stupid. If it wasn't for that though, the game would be excellent!

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3 DEC 2006 at 4:51pm

Queeg

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ORIGINAL: Joram I'm disappointed I fell for the hype and while inevitably CA will patch the AI, it's not worth buying until it is fixed. Just for the record, the "passive AI" is only one of many, many, AI issues and just fixing that alone will not make it good, just less stupid. If it wasn't for that though, the game would be excellent!
RTW was a mess on its initial release and CA's response was less than stellar. It was only through the efforts of modders, working within design constraints that CA refused to address, that RTW became a decent game. What surprises me is that so many of the original problems from RTW apparently still exist in MTW2. Doesn't bode well for the future. That's why I'm still on the sideline on MTW2.

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3 DEC 2006 at 6:20pm

bogaty

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ORIGINAL: Gusington Great review, thanks Mugwump. Best I've read so far, actually. Never heard of that site before...does Firing Squad have consistently good content? To each his own as FlickJax said, but I think if you just write off M2TW you will be doing yourself a disservice, especially if you're a fan of the era.
They generally review only mainstream titles but they seem to do a thorough job of it, in my opinion. I get the sense that they actually sit down and [i]play[/i] the game before putting pen to paper as it were. Another site that goes under most people's radar is this one: http://pcgames.gwn.com// the quality of their reviews isn't as good, but they cover a lot of niche titles in the strategy and flight sim genres that simply don't get reviewed elsewhere.

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4 DEC 2006 at 4:50am

bics

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Joram, the seige AI thing is also the passive AI bug problem, or at least I hope it's a bug that can be fixed in a patch as it's the single worst thing which is killing it for me, diplomacy or lack of being second. Sometimes the seige AI works fine, they storm the walls agressively others the bug kicks in. I played a really bad example last night, I was defending Tunis against the Moors who had an army of over 600 I only had about 250 mostly town malitia, spear and crossbow but I had several bombards and catapults. So the entire Moor army are deployed outside at the usual distance I open the gates and wheel out all my bombards/catapults and crossbow and proceed to blast away for about 30 minutes, they stand motionless until their whole army including elite swordsmen, etc are reduced to virtually nothing and I chase the remains away with my lowly units, only time they made an aggressive move was when they brought forward some archers which I chased out of range with the generals cav, the whole time my units were outside the city walls the Moors did'nt do anything, they even had about 150 cavalry which did'nt break ranks. It's a real shame I love many aspects of this game but it needs a fix badly.

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5 DEC 2006 at 11:14pm

Joram

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ORIGINAL: bics Joram, the seige AI thing is also the passive AI bug problem, or at least I hope it's a bug that can be fixed in a patch as it's the single worst thing which is killing it for me, diplomacy or lack of being second.
I know that but what I was obliquely referring to other bugs such as really bad pathing issues. I think they made some progress on the AI interface over prior TW games but you're right, the AI diplomacy is horrid. They just don't make any sense usually in what they do.

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6 DEC 2006 at 1:37am

Ironsides

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Slightly off topic here and I apologise if this sounds rather dumb, but how in the world do you change the speed off the campaign setting?? Right now I belive its set at 1 and the years are going by WAY to fast. Thanks for the help.

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6 DEC 2006 at 6:11am

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ORIGINAL: Ironsides Slightly off topic here and I apologise if this sounds rather dumb, but how in the world do you change the speed off the campaign setting?? Right now I belive its set at 1 and the years are going by WAY to fast. Thanks for the help.
Check about halfway down this thread under settings, there's something about changing turns into years and campaign lasting to 900 turns, but there's some issues about character ageing etc. http://forums.totalwar.org/vb/showthread.php?t=72109

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