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| 25 APR 2007 at 3:15am |
FlitcraftCenturion


Posts : 731 Joined: 6 DEC 2005
Status : Online | Well, I dunno about limiting yourself to FPSs. Close Combat III or Close Combat: Cross of Iron might be interesting. Those games were meant to be somewhat gritty and recreate some of the realities on the ground, so you might want to check out how the war is depicted in those games, and even some of the assumptions that game designers make about differences between the sides.
Sounds like a cool paper, though.
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| 25 APR 2007 at 4:32am |
PkunzipperCenturion


Posts : 19 Joined: 2 NOV 2005
Status : Offline | [link=http://www.redorchestragame.com/]RED ORCHESTRA[/link]
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| 25 APR 2007 at 4:49am |
keithroseCommander


Posts : 1937 Joined: 22 AUG 2003
Status : Offline | Scwerepunkts Russo-German war has so much historical detail on board (scenarios/OOB's) I'd say it would be well worth using.
Regards
Keith
Regards
Keith
[i]I started out with nothing & I've still got most of it.[/i]
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| 25 APR 2007 at 5:06am |
ComradePColonel


Posts : 6889 Joined: 1 JUL 2006 Location: NL
Status : Offline | and its portrayal in video games
If by that you mean "visual portrayal" you can skip most hex based wargames, as they offer strategic rather than tactical views.
Close Combat III/Close Combat: Cross of Iron and Combat Mission: Barbarossa to Berlin offer tactical maps with individual units.
I would not use Steel Panthers for "visual portrayal", as it's top down and there's a lack of good urban maps. There are a few good campaigns though, like the StuG Abteilung campaign that comes with Steel Panthers: World War II (it might also be included in Steel Panthers: World at War). There are also plenty of maps featuring the Eastern Front. There's a lack of mud and there's no weather either, something to keep into consideration.
There's also that Combat Mission-like game...Panzer Command: Operation Winter Storm.
As a suggestion, I'd ditch BF1942 in favour of Red Orchestra. The BF1942 engine is not really suited to model the Eastern Front.
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| 28 APR 2007 at 9:01am |
wilsonamCenturion


Posts : 38 Joined: 22 DEC 2004 Location: US, Georgia
Status : Offline | Of course, you should probably do a compare-and-contrast piece. RO aims to look, feel and play accurately. Many others are doing more of a "Hollywood" take on the whole thing... and if it turns out to be an interesting paper, post it
Alan Wilson
Red Orchestra: Ostfront 41-45
www.redorchestragame.com
Battle of Kursk: www.vy75.dial.pipex.com
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| 18 MAY 2007 at 6:08am |
ralfyCenturion


Posts : 925 Joined: 15 MAY 2007
Status : Offline | If no one else has mentioned it, try visiting Home of the Underdogs and various abandonware sites, as well as MobyGames and others that mention war games made in the past.
“I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.”--Albert Einstein
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| 25 MAY 2007 at 1:59pm |
GrahamCrackerCenturion


Posts : 4 Joined: 25 APR 2007
Status : Online | Hey, I wanted to thank you all for your help. I finally finished writing it a couple of weeks ago, and I'm actually quite pleased with how it turned out. I focused on several areas; technical historical accuracy, emotional/environmental historical accuracy, and the frequency of representation, among other things.
If you're at all interested in reading it, let me know and I'll send you a .doc or pdf (the footnotes don't translate otherwise). Thanks again!
-Graham
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