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V 1.03b Update - PC version 07/30/2007
New Update for the Game 1.03b - some minor bug fixes
There is also a stand alone update that lets people play in Windowed mode if you have the desire. You just unzip the executable to the game directory and make a shortcut of it. If you use this shortcut/executable then the game runs windowed....make sure your resolution is greater than 1024 by 768 though or you will get the task bar below the program and have problems accessing the buttons or window frame.
http://www.crypticcomet.com/Support.html
V 1.03 Update - PC version 07/27/2007
This update should be applied to earlier versions 1.1a, 1.1b, 1.1c and 1.02
Instructions: Double left click on the Zip file to unload the files to your ArmagedddonEmpires folder where the game was installed. The default installation location is C:\Program Files\Cryptic Comet\ArmageddonEmpires. The default location for the update unzip program corresponds to the default installation program. Two files should be overwritten AIScripts.cxt and MainInterface.cxt.
V1.03 Update Notes
Fixed bug where human player using engineers to remove mine field did not discard enemy minefield from in play list causing error when facilities are considered for repair (even though mine fields are not eligible).
Fixed bug where cancel deployment of unit from facility was causing corrupted game data.
Fixed bug for Deploy Outpost Goal cycling indefinitely if target deploy hex rating not in acceptable range.
Fixed bug in reassert hex control algorithm.
Fixed bug in detect major threat shift algorithm.
Fixed bug in display of discarded cards that once belonged to enemy faction but were captured.
Fixed bug where moving unit into fully stacked hex was not displaying the message advising that hex was full.
Fixed bug where goal object that had deployed hero or engineer to build collector was getting error when trying to estimate AP demand for goal because hero or engineer had been destroyed in unit.
Fixed bug where passive espionage data gathered was causing error when old knowledge conflicted with new knowledge on enemy facilities.
Fixed bug where selecting large or huge map and then selecting normal map left 3rd opponent slot on the board.
Fixed bug which caused error during end round processing of AI's hex observation statusImplemented safety locks to prevent any duplication of cards when they are being arranged before battle.
Fixed bug where algorithm for checking for supply choke points was choking.
Fixed bug where vengeance attack against unit with counter attack was failing
Fixed bug where double attack unit destroyed by counter attack was giving extra attack to other side.
Fixed bug where Xenopod Larva was destroyed causing goal to misbehave.
Fixed bug where repair facilities bonus was not being applied to repair costs (human resource costs are not reduced by design).
UI
New confirmation hot key. Almost all dialogues that have a single response option can be acknowledged with this hot key. During any challenge pressing "Enter" or "F" will commit the next logical action. Such as starting rolls, accepting results, and confirming the AI response.
Hot keys:
Enter / F - Acknowledge Next Action/Start Dice Rolls
Arrow Keys Function To Scroll Map
W - Scroll Map Up
A - Scroll Map Left
S- Scoll Map Down
D - Scroll Map Right
F12 - End Turn or Resume AI as appropriate
Spacebar - Toggle Cards in Hand
Tab - Toggle Mini Map
Info pad for cards in hand can be dismissed by left clicking anywhere on map or moving the mouse over the pad.
Space Bar does not toggle hand display if create army/save game text entry dialogue is active.
After creating an army the Army Viewer is no longer reset so that no army is selected.Cards now scroll in opposite direction.
Multi-Targeting now starts with maximum attack number (10 die max) as the initial attack rather than 1.
Cancel button in options menu changed to save.
Iron Man games now prompt user to enter save file name after first turn.
AI
Change Fuzzy Logic Rules to take hitability (attack - defense) more into account when deciding on target selection.
Corrected Fuzzy Logic Rules so that AI with decent odds to win battle will engage counter attack units even if risk of damage is moderate.
New Update Available 1.03a
I seemed to have included a rare but annoying bug in 1.03 that permanently eliminates Garrisons if the they were wiped out in battle even if the defender wins. Sorry about the hassle but if you update to 1.03 early you should move on to 1.03a. Thanks