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| 11 FEB 2008 at 12:30pm | |
IncendaxCenturion![]() Posts : 17 Joined: 6 FEB 2008 Status : Online | [b]Unless otherwise noted by a range indicator, the common range of X is between 1-10.[/b]
[ul][*][b]#fastdeploy:[/b] This unit can deploy directly to an army in supply in the field
[*][b]#nosupply:[/b] This unit does not require supply in the field
[*][b]#fac:[/b] This unit provides +3 Attack Die for air to ground attacks made by friendly forces in it's hex
[*][b]#regenerate_X:[/b] This unit can regenerate X damage at the beggining of each combat round and all damage between game turns
[*][b]#mobilesupply:[/b] Provides a supply source for the hex this unit is in
[*][b]#mobilerepair:[/b] Provides a repair location for the hex this unit is in
[*][b]#mutantregen:[/b] Repairs 1 damage to Mutant and Giant units in the same hex each turn
[*][b]#mobile_missile:[/b] This unit can act as a missile launch facility for purposes of determining range to targets
[*][b]#rapidreact:[/b] This unit can deploy with 0 AP Cost and requires no AP to move
[*][b]#extra_attach_X:[/b] This unit can have an extra attachment for a total of X+1. (WARNING! Game Crash if you try to attach more than 2 items)
[*][b]#scavengers:[/b] This unit may generate a small amount of random resoures each turn it is located in an in-supply and controlled hex. Destroyed city and towns yield better chances to find scavangable resources
[*][b]#recce_Y_X:[/b] This unit can perform recconaisance
(Y: Range 1-3. X: Search 3-10)
[*][b]#stealth_X:[/b] This unit can engage stealth mode
[*][b]#assassin_X:[/b] This unit can attempt an assassination against an enemy hero
[*][b]#saboteur_X:[/b] This unit can attempt to destroy an enemy facility
[*][b]#espionage_X:[/b] This unit can attempt to gather intelligence or disrupt enemy's operations
[*][b]#engineer_X:[/b] This unit can clear minefields
[*][b]#aaa_X:[/b] Allows unit to attack incoming air attacks
[*][b]#am_X:[/b] Allows unit to attack incoming missiles
[*][b]#airassault_X:[/b] Allows unit to conduct air assault
(X: Range 2-4)
[*][b]#rescollection_h_imp:[/b] This hero can construct a recruitment center.
[*][b]#rescollection_m_imp:[/b] This hero can construct a scrap collection unit.
[*][b]#rescollection_t_imp:[/b] This hero can deploy a tech recovery team.
[*][b]#rescollection_e_imp:[/b] This hero can deploy an energy collection unit.
[*][b]#rescollection_h_mac:[/b] This hero can deploy a biologics collector.
[*][b]#rescollection_m_mac:[/b] This hero can deploy a materials collector.
[*][b]#rescollection_t_mac:[/b] This hero can deploy a knowledge collector.
[*][b]#rescollection_e_mac:[/b] This hero can deploy an energy collector.
[*][b]#rescollection_h_sym:[/b] This hero can construct a recruitment center.
[*][b]#rescollection_m_sym:[/b] This hero can construct a scrap collection unit.
[*][b]#rescollection_t_sym:[/b] This hero can deploy a tech recovery team.
[*][b]#rescollection_e_sym:[/b] This hero can deploy an energy collection unit.
[*][b]#rescollection_h_mut:[/b] This hero can deploy a biologics collector.
[*][b]#rescollection_m_mut:[/b] This hero can deploy a scavanger team.
[*][b]#rescollection_t_mut:[/b] This hero can deploy a tech recovery team.
[*][b]#rescollection_e_mut:[/b] This hero can deploy an energy collector.
[*][b]#hyperkinetic:[/b] A +2 bonus is applied to damage inflicted in a successful combat against armored targets. Infantry targets receive a -1 damage modifier
[*][b]#oneandhalf_damage:[/b] A successful attack does one half again as much damage
[*][b]#double_damage:[/b] A successful attack does double damage
[*][b]#multiple_targets:[/b] Allows unit to attack mulitple targets
[*][b]#counterattack:[/b] If this unit's defense die roll exceeds the attacker's die roll, the difference is applied as damage to the attacker
[*][b]#doubleattack:[/b] Allows unit to make two attacks against the same target
[*][b]#breakthrough:[/b] A successful hit against a front line enemy unit allows an attack at full strength against a back row unit even if the defender has the rear area ability
[*][b]#area_attack:[/b] Unit gets an additional attack against another random target in same row
[*][b]#sacrifice:[/b] Unit can add defense rating as damage in a successful attack but the unit is then destroyed
[*][b]#kamikaze:[/b] Unit can make a single 10 die attack at range of 1 with damage bonus of 5 points but the unit is then destroyed
[*][b]#berserk:[/b] Unit gains +1 Attack and -1 Def each time it is hit for the duration of the battle
[*][b]#rage:[/b] Unit gains +1 Attack for the duration of the battle each time it destroys an enemy unit
[*][b]#valor:[/b] Unit gains +1 Attack and +1 Def for the duration of the battle for each friendly unit destroyed in battle
[*][b]#vengeance:[/b] Unit gets one last attack when destroyed in battle. The attack disrupts any further attacks from the player that destroyed the unit
[*][b]#fanatic:[/b] Unit can spend hitpoints to gain +4 Attack (cumulative) for one round
[*][b]#wave_attack:[/b] Unit gains +1 Attack for each other wave attack unit in the front rank
[*][b]#infantrysupport_X:[/b] Choose a friendly infantry unit. That unit gets + X attack + X defense until the end of the round. One Infantry unit also gains the speed of the vehicle for map movement purposes.
(X: Range 1-3)
[*][b]#defensivefire:[/b] Choose a friendly front row unit. That unit gets a defensive bonus equal to this unit's attack strength until the end of the round
[*][b]#reararea:[/b] If unit is in back rank, attacks against it are made at half strength
[*][b]#shockattack:[/b] A successful attack commits the target for the rest of the round
[*][b]#steadfast:[/b] This unit is immune to confusion, disruption, disablement, or commitment by shock attack
[*][b]#disrupt_X_Y:[/b] A successful attack decreases the target's defense by X for Y rounds.
(X: Range 1-3. Y: Range 1-2)
[*][b]#disable_X_Y:[/b] A successful attack decreases the target's attack by X for Y rounds
(X: Range 1-3. Y: Range 1-2)
[*][b]#assault_X:[/b] Unit can add X to it's attack die but then suffers a minus 2 Defense penalty for the remainder of the round and must remain committed for an additional round.
(X: Range 4-6)
[*][b]#flank_attack_X:[/b] +X attack on front rank enemy unit if the enemy rear rank is empty
(X: Range 2-4)
[*][b]#sniper_X:[/b] Conduct a X die kill attempt versus the enemy's hero
(X: Range 4-
[*][b]#bountyhunt_X:[/b] This unit lowers the capture threshold by X
(X: Range 1-3)
[*][b]#glittersurface:[/b] Any damage received by non hyperkinetic attacks is modified by a random negative number between 1 and 5
[*][b]#composite_armor:[/b] Any damage received is modified by -1
[*][b]#reactive_armor:[/b] Any damage received is modified by -2
[*][b]#m3_t2_e3:[/b] This unit collects 3 material, 3 tech and 3 energy resources per turn from the hex in which it is located
[*][b]#h4_e2:[/b] This unit collects 4 human and 2 energy resources per turn from the hex in which it is located
[*][b]#instant_evolution:[/b] This unit can evolve into a random Xenogyte or Xenomorph at a cost of 2 AP and 4 humans
[*][b]#psiblast:[/b] This unit can conduct a 7 dice attack against a biologic unit that must use a number randomly generated between 1 and its resistance as its defense.
[*][b]#confusion:[/b] This unit can conduct a 6 dice challenge roll against a biologic unit that must use a number randomly generated between 1 and its resistance as its defense. If the challenge is successful then the defending unit makes an attack against a random card in the same row and is committed.
[*][b]#neuro_toxin_4:[/b] A bonus of 4 minus a random roll of the defender's resistance is applied to damage inflicted in a successful combat challenge roll against a biologic unit
[*][b]#max1_damage:[/b] This AT field blocks any damage over 1
[*][b]#energy_weapon_4:[/b] A damage bonus randomly generated between 1 and 4 is applied to damage inflicted in a successful combat[/ul]
[i]Disclaimer: Some abilities are specific to a certain list, and despite the fact that you've seen the ability, a unit of that type cannot gain it. For example, a unit cannot be given Master Scientist (It's on the Hero Ability list), and a unit cannot be given AT Field 3 (It's on the Tech Ability list).[/i] |
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| 11 FEB 2008 at 4:51pm | |
![]() Posts : 927 Joined: 30 JUL 2007 Status : Online | Very good !
Are you sure about some abilities limitations ? There's a unit with AT Field (Evo or Harbinger, don't recall exactly)...
PDF
[image]http://ageoddl.telechargement.fr/banners/AGE_banner_big.jpg[/image] |
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| 11 FEB 2008 at 6:32pm | |
IncendaxCenturion![]() Posts : 17 Joined: 6 FEB 2008 Status : Online | Very good ! Are you sure about some abilities limitations ? There's a unit with AT Field (Evo or Harbinger, don't recall exactly)...90% Sure. There are seperate lists for Units, Technology, Heros, ect... The EVO is a unit with AT Field 1. The Mutants have a Technology that is AT Field 3. If you want to give a unit the AT Field, it has to be AT Field 1, because there is no AT Field X. Only AT Field 1 in the Unit List. Likewise, if you want to make ANY races technology include AT Field X, it has to be AT Field 3 because that's the only listed technology special. |
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| 11 FEB 2008 at 8:30pm | |
RipsoCenturion![]() Posts : 5 Joined: 9 FEB 2008 Status : Online | The #recce ranges are actually not quite so straightforward. The possible ranges are "S2 R0" to "S10 R0", "S3 R1" to "S10 R1", "S4 R2" to "S10 R2" and "S6 R3" to "S10 R3". The only possibilities for #regenerate are 1 or 3. Anyway, thanks for compiling it for easy reference! |
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| 12 FEB 2008 at 11:03am | |
MelguiCenturion![]() Posts : 12 Joined: 13 OCT 2007 Status : Online | Good job! will you post any other list (hero, tech, etc)? |
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| 12 FEB 2008 at 11:31am | |
![]() Posts : 927 Joined: 30 JUL 2007 Status : Online | I've posted some time ago an AE unit list (xls format), it was for 1.02 but it hasn't much changed since.
It's hosted here : [link=http://pascal.difolco.free.fr/ArmagedonEmpires%20Card%20Data%201.02.zip]http://pascal.difolco.free.fr/ArmagedonEmpires%20Card%20Data%201.02.zip[/link] PDF
[image]http://ageoddl.telechargement.fr/banners/AGE_banner_big.jpg[/image] |
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