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| 20 MAR 2008 at 1:10pm |
rodzillaCenturion


Posts : 82 Joined: 28 DEC 2007
Status : Online | Good feedback. Pretty consistent with my experiences. When I played against the warlord, he was two hexes from my enemy and wiped them out pretty early so it made it a lot easier. Plus, he never used his nukes against me. Also, I played a pretty quick game against the Doomsday cult, so they didn't get their weapon built in time.
But the best fight is the last cult. I've tried twice and been beaten down.
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| 20 MAR 2008 at 1:21pm |
pdfCenturion


Posts : 927 Joined: 30 JUL 2007
Status : Online | The dreadiest IMHO is the big Mamma-tentacle thingie [], he ate a whole army of mine. Short of tac nukes I didn't imagine a way to get it without horrendous losses.
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| 20 MAR 2008 at 1:49pm |
ViridisCenturion


Posts : 22 Joined: 5 FEB 2008
Status : Online | Each of the cults are frightening in the own way, but once you figure out a decent counter, it's a lot easier. Except for the Warlord; still don't have a concrete tactic other than overwhelming force. But I agree, Palace of Love guards are especially pushovers. The Kabaagh thing is insane without tac nukes. Can't imagine how non-Man sides can take him down. Must go try.
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| 20 MAR 2008 at 3:43pm |
BigBlueHatCenturion


Posts : 1 Joined: 20 MAR 2008
Status : Online |
The warlord was mopping me up until I drew Carlos "the assasin", sneaked him into the Fist's HQ and gave the warlord a couple new breathing holes. Without his leadership, the cult fell apart and I was able to retake all my now abandoned bases with recon units, and Carlos laid claim to the Fist's HQ.
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| 20 MAR 2008 at 4:37pm |
Reich36Commander


Posts : 1243 Joined: 29 AUG 2006 Location: US
Status : Offline | I ran into the Fist of the Wastelands, on my first play. The Warlord's Doomsayers just mopped me up. I think I was more stressed about him than dealing with the Machine Empire. (I played as Empire of Man) I will admit, I do need to learn to design my own decks, though.
Max: "Let's hit him in the head with a mallet! That will cure his amnesia!" Sam: "You always say that!" Max: "Yeah but it will REALLY WORK this time!!!"
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| 20 MAR 2008 at 7:51pm |
jutetreaCenturion


Posts : 6 Joined: 9 MAR 2008
Status : Online | I played through em all with mutants and took care of most of the cult leaders with a slayer/assassin. The big nasty was a problem the first time when I "declined", then a bit easier on the replay. The palace of love is the most difficult IMO, loss of troops was just tough...especially the first time around. The fist was generally difficult, the palace difficult through removal and the big nasty was terrible when not prepared. I didn't really get hit by the plague queen all that much, so I'll have to see how replays go.
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| 21 MAR 2008 at 12:06am |
feliznavCenturion


Posts : 2 Joined: 11 MAR 2008
Status : Online | Temple of Love gave me one of my best moments in gaming I've had in a while....
Playing with the new Cults I've learned that the best way to deal with them is to send out assassins as soon as you can, well when I get the message that the Temple of Love is in town, I laugh it off since I have both Carlos and Valentine in my hand. Now I had no idea what the Temple of Love did, but I thought whatever went on in that hippy commune a bullet to the head should solve it. I wasn't so cocky anymore when first Carlos goes AWOL, then Valentine shortly follows suite a few turns later. Someone watching me play asks me whats wrong and I just sorta shrug and say "Guess they ran off togther to get hitched at the House O' Love". Later all my recon units follow suite and I'm virtually left blind fighting the Xenopods. I decide I aint gonna be sent home crying to the Emporer, and just load up my units into big stacks letting good old tatical nukes and gunfire be my recon. Moving a particularlly meaty stack of Mechs and tanks toward where I thought would be the Xenopod base, I instead run smack dab into the wastelands original Love Shack. One hell of a gun fight ensues but while chain guns are fearsome, Vengance mechs are more so. When the Sex Slug is nothing more than smoldering ashes I take a minute to savor the victory before I click on the Temple of Love to discover none other than.....CARLOS & VALENTINE! Up until this time I simply thought my units were getting destroyed I had no idea that my prior joke of the Temple as a Vegas Wedding Chapel had truth in it. Well shocked as hell to see them I shout out loud "What the hell are you doing here!", the friend watching me play looks over and says "If they could they might ask you the same question, you can at least be curteous and give em a few minutes to get dressed"
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| 21 MAR 2008 at 12:16am |
DorkwisCenturion


Posts : 5 Joined: 20 MAR 2008
Status : Online | I've been playing through with my Imperial Infantry deck. Gotta love the Marines.
Anyway, I managed to knock out the defenses on the rapture device with conventional weapons (Marines+Burst Lasers=My Favorite Combo). In the meantime, the Xenopods have taken almost every base I built to get to the cult.
I'm liking that the traditional opponents have become annoyances as I learn how to deal with each new cult.
Analysis so far:
Fists - I got a good draw and a good starting position. Only lost two armies to their tac nukes and chain guns before I got a force which could hold them off while I built up an offensive army. This game netted me my most experienced army ever (the defensive one) at 170+ experience and a lot of battle honors.
Plague - Weak sauce. I had a geneticist out and made enough antigen that I was more annoyed when they moved the plague hut than anything else.
Love - Again, not terribly impressed. I've been using traditional tactics, which involve reconnaissance in force, so the only loss I suffered was when I accidentally stumbled onto the temple without any prep, and they seduced Kost away from me after wiping out his tanks.
Rapture - So far, the nastiest. I admit I'm a slow player, and I felt really pushed by the timeline. Also, those turrets are just nasty.
? - I haven't played the final cult, and probably won't until tomorrow or next week.
It's like opening booster packs, but without the empty place in my wallet!
"The end is important in all things"
-Yamamoto Tsunetomo
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| 21 MAR 2008 at 5:02pm |
ViridisCenturion


Posts : 22 Joined: 5 FEB 2008
Status : Online | When I first went against the Rapture cult I just sat around waiting for the device to go off. It took 42 turns. That's really a lot of time to build a sizable army and crush them. Or nuke them from orbit.
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| 21 MAR 2008 at 5:36pm |
efelleCenturion


Posts : 58 Joined: 12 AUG 2007
Status : Online | Played with an Imperial rush tank deck.
The Fist was a death sentence for all my recon unit (leopard) until I escort one of them with an Tiger and and Elephant.
Pretty surprised by the briefcase nuke but I lose only a Leopard, a Mobile field post (non longer needed) and Winston Liu.
This is the first time I saw tactical nuke flying from the opposite side. I was lucky, I dodged them all.
The speed at which The Fist generated units was amazing. No time to breath.
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| 21 MAR 2008 at 6:43pm |
StrelkovayaCenturion


Posts : 117 Joined: 27 JUN 2005
Status : Online | Fist: 'traditional' enemy, but they really go for the throat with their initial armies. maybe they need to make 3+ a normal unit size before sending them out, unless they need the recce. I had been found but he still sent out tiny units. Yay free XP.
Plague: this got really depressing. I just had to extricate myself from other enemies to doom them, they died pretty easy once found.
Love: It is annoying to have the recce screen disabled 'randomly', perhaps there could be some 'a political officer reported problems' and if the unit can get back to base it wont become Loved. The final fight just needed some prep, first to draw off their EMP nades, then to smash them.
Thats where I am at so far. Great mini expansion. Adds nice strategic and tactical changes to the already involved mix.
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| 21 MAR 2008 at 9:27pm |
rodzillaCenturion


Posts : 82 Joined: 28 DEC 2007
Status : Online | I just played the longest and hardest game ever. I played Iron Man on a huge map with me as the mutants versus everyone else. I left the Cult option on random and ended up playing against the Palace of Love. It was impossible to get anywhere when my recon units kept disappearing. I was stuck at 1 human resource/turn for a long, long time. I finally managed to locate the humans and then the machines snuck in and took over a supply post. It was a long hard struggle to regain that, protect my HQ, and destroy the humans. After that things got a LITTLE easier. Most of the game I struggled with finding any of the bad guys. Especially the cult who were hiding in the mountains to the east. By the time I found them, I was out of cards with a couple of small but tough armies. I had found the cult with a saboteur but because of the shield on the palace, the most I could do in any given turn was 5 points of damage (which happens to coincide with the amount of points they are able to repair each turn). I managed to get a technologist into the captured human HQ up north and use the lab there to build a nuke. Bye bye cult! Around this time I had found the machine base and wiped them out. Now it was just down to the xenopods. Great, save the tough ones for last when I'm down to nothing! I had about 8 outposts scattered around the map and only one or two of them had any sort of guard, so now while I'm hex hunting for the alien HQ, they are sending armies all over and capturing all of my hard-earned outposts. Gah! I finally found their HQ (after taking over 3 or 4 of THEIR outposts) and had my technologist build another nuke. I expected it to be game over. Imagine my surprise when I realized it was a hardened facility and still standing! Fortunately, I had a fast moving army that quickly ran over there and mopped up the survivors. Game over, I win. It took me 97 turns(!) and my final score was 710. Total play time was around 4 hours, I think. [sm=icon_respect.gif]
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| 31 MAR 2008 at 10:01am |
spite48Centurion


Posts : 10 Joined: 4 FEB 2008
Status : Online | Eesh. I was doing all right with my Empire 40 card 175 point deck on a huge map with 3 opponents and the Plague Cult was just about to receive a well deserved thrashing. I was able to keep the plague at bay by killing the heroes. I was two turns away from the plague hut with a couple of enhanced Vengeance mechs. Unfortunately the Machine Empire discovered the satellite uplink and the trident submarine. My first loss to a WMD.
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| 1 APR 2008 at 10:46am |
DavoutHojoCenturion


Posts : 18 Joined: 31 JAN 2008
Status : Online | I just came up against the great Tentacled thing playing the Muties. I had wiped the rest of the map, taken out the Machines and Xenopods, checked I couldn't WMD the thing, so collected the most powerful army I could when the monster started to roll.
2 Zeus platoons (One with nerve ammo), 1 EVO, 1 Zentarads, 1 Mauler, Artillery and 2 Razor support, with Blastomere leading to give +1 across the board.....
....and the Great Kaaaaarggh took them (and my HQ!). He was down to 7 hits though.
Has anyone found a way to beat this monster when you're not Human?
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| 1 APR 2008 at 6:28pm |
TherlunCenturion


Posts : 10 Joined: 12 JAN 2008
Status : Online | Hight defense it the most important thing vs Kabaagh (making it the most difficult for mutants), critical damage is a great help too.
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| 2 APR 2008 at 10:50am |
FluffCenturion


Posts : 9 Joined: 19 MAR 2008
Status : Online | The Xenos are my babies. I got lucky enough to find the Black Mesa Lab and a War OGR, so I had two Beasts (each with an AT-HK Warlord and a Death Rod) (10/8 +2-7 damage with 10 HP), a War OGR (16/10 Multi-target and Reactive Armor), and a Destroyer (10/10 Massive Damage and Regen 1) in the front line with three Destroyers in the back under the command of R'lyah. Since Kabaagh concentrated on the War OGR, I didn't even take damage.
If I had to do it again without the luck, I'd sub a Destroyer in for the War OGR. I still wouldn't be worried about it. I might lose the two Beasts (which would only be 9/7 with 8 HP), but 5 10/10's shouldn't have a problem with it.
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| 2 APR 2008 at 6:44pm |
rodzillaCenturion


Posts : 82 Joined: 28 DEC 2007
Status : Online | Turns out Kabaagh was just a baby and now its mother is REALLY mad! []
[sm=itschy%5B1%5D.gif]
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| 3 APR 2008 at 9:20am |
KrazedCenturion


Posts : 24 Joined: 26 JAN 2008
Status : Online | Just got back from a long vacation and downloaded the Cults. So far it looks great and just got done with the first game. The Plague. Wow.
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| 3 APR 2008 at 4:20pm |
KrazedCenturion


Posts : 24 Joined: 26 JAN 2008
Status : Online | Ok, just played the second game with Machine, came up against the Rapture, but I was really lucky and got the War OGR just one hex away from my initial base and basically just owned them with tech and the OGR. That thing is just powerful to say the least, first time I recieved an uber unit like that besides the suitcase nuke. The rapture was almost finished and luckily I took them out on the last turn. (I'm using a slightly modified version of the shock-machine deck) Shock is sort of overpowered though in small skirmishes with tactics cards, but really with my deck I don't have many beat down cards besided styxx. And you really need tech cards and tactics to succeeded with this deck. The game took 92(612 points, Iron Man Mode) turns but in the end it was my tech/tactics that won the battle. Longest game I have ever played also btw. Cults is a great mini pack, I love the extra challenge.
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