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Topic: Mutant Campaign, Scenario 8 of 20

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21 APR 2008 at 10:02pm

GregDan

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[i][b]Rocky Top [/b] [/i] Mutant Campaign, Scenario 8 of 20 13 CA 10/08 The debate rages long into the night; raised voices in the command tent, debates around the campfires, even grumblings during the evening prayers and recitations. Your commanders insist that builidng supply points on the ridges of the Smokey Mountains is strategically sound. They point to the elevated ground, the heightened view, the ability to dig tunnels into the sheltering earth. You remain unconvinced, sure that any attempt at breaking through a seige of your fortifications would simply transfer all those advantages onto the beseiging army. You lose the argument, and to no one's surprise, you are tasked to get the job done. At least they give you your pick of the troops, battle-hardened infantry, local giant-kin who know the terrain, mammoth-toted artillery, and devastating dragon riders. [b]Scenario Objective[/b] Establish bases (military facilities with supply sources) on mountains and volcanoes [b]Card Limitations[/b] Mutant deck No card type restrictions (!) Maximum 225 points with 10 tile points [b]Scenario Rules [/b] 225 point decks 10 tile points Map size -- huge Opponents -- three random Resources -- uncommon Specials -- rare Turn limit -- 60 turns [b]Prior Scenario [/b] Because this scenario can be unwinnable depending on the map, the scenario rules allow one free restart if the first map does not contain at least 10 mountain plus volcano tiles. Thereafter, depending on the prior scenario's results, the player gets one or more bonus restarts. If the prior scenario was either a Complete Victory or Crushing Blow! then the player can start 3 or 4 bonus games and pick the most favorable map. Utter Failure! or Defeat -- 1 bonus restarts allowed Victory -- 2 bonus restarts allowed Convincing Victory -- 3 bonus restarts allowed Complete Victory -- 3 bonus restarts allowed, pick your starting board Crushing Blow! -- 4 bonus restarts allowed, pick your starting board [b]Results[/b] Score one victory point (VP) for each separate military facility (hidden gord, kraal, sanctuary) you establish and maintain on a mountain or volcano tile. Maintain means that at scenario end, the facility has a manned garrison (at least one non-hero unit). The scenario ends upon military victory, military defeat, or at the conclusion of turn 60. Once the scenario ends, rank your results as follows: Complete Failure! = 0, 1, or 2 VP Defeat = 3 VP Victory = 4 VP Convincing Victory = 5 or 6 VP Complete Victory = 7 or 8 VP Crushing Blow! = 9 or more VP ~~~~~~~~~~ Feedback on this scenario would definitly be appreciated. Putting mountains into supply range to build facilities tends to really skew where and when you put your units in play. I was going to make the "Prior Scenario" penalty for Utter Defeat! having to play with the old seige rules from v1.06, but that just seemed to cruel...
~ Greg D. Toxic Bog -- AE Scenarios and Such [link]http://home.comcast.net/~aempires[/link]

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25 APR 2008 at 12:52pm

Indricotherium

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Woo hoo! New scenario! (the only reason I really still check in here now that the official forums are up) [
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30 APR 2008 at 3:22pm

Indricotherium

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OK, played this through to a Complete Victory by taking the last of the three maps I had as options. My deck was built to give me 1VP right off the bat and my map had a mountain directly to the SW and another to the NE. Just two hexes up, there was a 4 mountain range ending with a volcano. With that map, it was easy to get to Victory (4 bases) but very touch and go to get to seven before the scenario ended. The need to fend off my enemies while continuing construction added to the frantic feel of the scenario. It's very map dependant of course, but end after picking a good area to build in (choosing your map) you still have to deal with your enemies (as well as the movement problems inherent in a mountainous environment. I thought it was a fun one. Can't wait for the next. [
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