| 28 MAR 2009 at 12:20pm |
Svend KarlsonCenturion


Posts : 473 Joined: 12 JUL 2005 Location: UK, Rotherhithe, London
Status : Offline | Belatedly, I came to appreciate Muzzy Lane's Making History: The Calm and the Storm and posted up an AAR here: http://www.wargamer.com/forums/tm.aspx?m=338692&high=
Muzzy Lane have now announced Making History 2 for a Q3 2009 release, the same Q as HoI3 [:-]
http://www.making-history.com/mh2/index.php
Information copied from news release:
[i]Developed in partnership with renowned economic historian and policyicon Niall Ferguson, MAKING HISTORY II: The War of the World marks adramatic step forward in the MAKING HISTORY series. From the factoriesand shipyards on the homefront, to epic battles across the globe, MHIIgives WWII grand strategy gamers the opportunity to lead a nation andremake history. MHII reflects the reality that economics win wars asmuch as combat, so players can customize the development of specificcities, regions and units to support their objectives. Along the waythey will face rival political factions both domestic andinternational, diplomatic choices that affect their nation's status andreputation, and a reactive artificial intelligence that alters itsstrategy based on player actions. The detailed 3-D map creates animmersive environment that lets players spend more time on the mapbuilding their cities and planning battles.[/i]
[i]Key Features[/i][ul][*][i]Play any nation on a beautifully rendered 3D world map[/i][*][i]Hundreds of unique land, sea, and air units representing both major & minor powers of the era[/i][*][i]Research an array of weapon systems & tactical improvements; repair, reinforce & upgrade existing forces[/i][*][i]Fly air missions against a range of industrial & military targets[/i][*][i]Extensive economic system covering production, resources, consumption, trade & wealth[/i][*][i]Initiate infrastructure projects that modernize your nation and expand your economic potential[/i][*][i]Construct weapons factories, shipyards, research labs & a variety of other buildings that add specific abilities to your cities & regions[/i][*][i]Intelligent AI instigates, reacts and adapts to the changing game dynamics generating action on the home front and abroad[/i][*][i]Each nation has a unique set of characteristics that influences behavior [/i][*][i]Populations are divided by culture, ethnicity, religion and political ideology; factors that destabilize nations, provoking revolts, coups and civil wars[/i][*][i]Manage your colonies, liberate new nations, establish puppet states or annex their territory [/i][*][i]Engage in espionage & interfere in the internal affairs of your neighbors[/i][*][i]New innovative Multiplayer system that will revolutionize strategy gaming[/i][/ul]
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| 28 MAR 2009 at 12:24pm |
LongBladeGeneral


Posts : 20586 Joined: 2 MAY 2003
Status : Offline | Heh. A news article went up several days ago []
http://www.wargamer.com/news/6008/Making-History-II-Announced
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| 28 MAR 2009 at 1:04pm |
Svend KarlsonCenturion


Posts : 473 Joined: 12 JUL 2005 Location: UK, Rotherhithe, London
Status : Offline | Doh, I searched the forum, checked the front page, but not the second page of news [&o]
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| 28 MAR 2009 at 2:01pm |
LongBladeGeneral


Posts : 20586 Joined: 2 MAY 2003
Status : Offline | Hee hee.
No worries. News happens. Sometimes fast, sometimes slow. Big news gets a big article post, but in general checking daily will see several new stories. []
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| 21 APR 2009 at 1:19pm |
DigitusImpudicusCenturion


Posts : 293 Joined: 15 NOV 2006
Status : Offline | Hey guys,
We recently released a MAKING HISTORY II teaser trailer on You Tube here:
[link=http://www.youtube.com/watch?v=a6r52LRYMOM]http://www.youtube.com/watch?v=a6r52LRYMOM[/link]
And our designer Ralph Gerth just posted his first in a series of Designer Notes
[link=https://www.making-history.com/forum/viewtopic.php?t=3992]https://www.making-history.com/forum/viewtopic.php?t=3992[/link]
The game is coming along nicely!
Chris--
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| 21 APR 2009 at 1:25pm |
MarkShotCommander


Posts : 2935 Joined: 3 MAR 2004 Location: US
Status : Offline | I've seen Ferguson on PBS with his discussion about the history of money. Pretty interesting guy.
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| 21 APR 2009 at 1:31pm |
MarkShotCommander


Posts : 2935 Joined: 3 MAR 2004 Location: US
Status : Offline | Would it be possible for me to ask how MH1/2 compared with HOI1/2/3? Can I ask that in this thread without starting a battle of the fanboys? Just a nice friendly comparison of features, AI, game play, etc?
Also, might I ask how the game compares to AGEOD's system used for BOA, AACW, NCP, and WIA?
Thanks.
* Note: I am affiliated with AGEOD, but I do not intend to take a position on anything in having asked the above; just curious.
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| 21 APR 2009 at 1:46pm |
Svend KarlsonCenturion


Posts : 473 Joined: 12 JUL 2005 Location: UK, Rotherhithe, London
Status : Offline | I will come back and answer regarding Making History 1 compared to Hearts of Iron 1 and 2 since I have played all three. Of course, the comparison cannot include MH2 or HoI3 since neither are released yet.
Regarding Niall Ferguson, I just finished watching his six part series called "War of the World". Excellent series, concept, production values and delivery I thought. Really watchable stuff.
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| 21 APR 2009 at 1:53pm |
MarkShotCommander


Posts : 2935 Joined: 3 MAR 2004 Location: US
Status : Offline | Thank you.
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| 21 APR 2009 at 2:11pm |
JohnnieCenturion


Posts : 781 Joined: 1 FEB 2006 Location: US
Status : Offline | Is Niall Ferguson the same man who wrote a book on the British Empire ?? Forget the title and I'm not home to check. The book was wonderful and I highly recommend it.
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| 21 APR 2009 at 2:35pm |
Major DefectCenturion


Posts : 303 Joined: 5 MAR 2005
Status : Offline | "Empire: How Britain made the modern world" may be the one? I enjoyed that and "the ascent of money".
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| 21 APR 2009 at 6:04pm |
son_of_montfortColonel


Posts : 8163 Joined: 6 MAY 2007
Status : Offline | Originally Posted By MarkShot
Would it be possible for me to ask how MH1/2 compared with HOI1/2/3? Can I ask that in this thread without starting a battle of the fanboys? Just a nice friendly comparison of features, AI, game play, etc?
Also, might I ask how the game compares to AGEOD's system used for BOA, AACW, NCP, and WIA?
Thanks.
* Note: I am affiliated with AGEOD, but I do not intend to take a position on anything in having asked the above; just curious.
Yeesh, a hard question. Making History was similar to a cross between Hearts of Iron 2, Strategic Command 2, and Gary Grigsby's World at War (confused yet). It was all turned based, unlike HoI2 and had large "zones" rather than the smaller provinces of HoI2. Further, combat was pretty similer to HoI2, you put different units into a province, you got a "balance bar" that showed you who was winning, but you then had several turns to "tip the balance" by adding reinforcements. The unit types in MH were far more simple than HoI2, and closer to SC2 - you had basic infantry, motorized infantry, tanks, artillery, tac air and stategic air - large categories rather than specific upgrades to specific unit types from WWII. Tech increased your level and access to certain units (like jet aircraft or better motorized infantry) but worked a bit like SC2.
There are some political and diplomatic elements to MH, more beefy than SC2 but not quite the HoI2 level. You could make treaties and give out subsidies in the form of goods or money, form your alliances, and create puppet states as the result of a peace treaty. There is an interesting mechanic where ALL the partners of an alliance have to agree to a peace treaty before it can go through - no separate peaces. This can lead to an extension of wars past your liking, if your allies are bloodthristy. The economic model is rather complex, and something I really liked was that trade had a clear impact. If you wanted to support a faction (like the Spanish Nationalists) you could send them arms, oil, and money and you will see them clearly rise in their ability to create units and defend themselves. You can do this with your puppet states and watch them defend against your enemies. That aspect works very well.
You can also play an ideological game, where the points are based on how many countries share the same ideology fascism, communism, democracy by the end of the game. This leads to some interesting gameplay, but it isn't as clear cut as the others. Clearly, democracy has the upper hand in the beginning, and it is hard to beat.
My major criticism is that the game is far too easy. I pretty much conquered the world as Germany, took Russia, England, all of Europe and tried to enter the Americas (although the US repulsed me numerous times). I won pretty simply by developing a German atomic bomb and dropping it on Washington DC, an action which forces a peace treaty and surrender in most cases. The AI puts up some fight, but I know you and you would say it was a pushover.
HoI2 is far more complex, but not as easy to get into and just sit down and play. You can finish a game of MH in a week or so (maybe less) but that isn't so easy with HoI2 (at least for me). There is far more micromanagement in HoI2, but also far more flavor with the historical events, the espionage, and the detailed units.
I would say MH is more straightforward and easier for those that get bogged down by the overload of detail in HoI2, yet want something a bit more complex than the Axis&Allies and boardgame style of GG-World at War. It's a tad more complicated than SC2, because of the economy and diplomacy.
Should they beef up the AI and give us a bit more diplomatic options and some espionage, MH2 will be a serious contender against HoI3. I'll probably end up with both, as I enjoyed both HoI2 and MH about equally (although I have never finished a HoI2 game to date).
SoM
Son_of_Montfort "Slander is a poison which extinguishes charity, both in the slanderer and in the persons who listen to it." Bernard of Clairvaux
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| 21 APR 2009 at 9:00pm |
JP FalconCenturion


Posts : 802 Joined: 29 MAY 2005
Status : Online | I'm hoping MH2 remains turn based and does not enter the real time world....
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| 22 APR 2009 at 2:45am |
PocusCenturion


Posts : 456 Joined: 23 NOV 2005
Status : Offline | I would say that MH has a very sandbox approach also, it pleases or not, I'm not judging. Sometime ahistorical relationships can develop (and again this is a design decision of their team).
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| 22 APR 2009 at 4:52am |
Jesus666Centurion


Posts : 388 Joined: 11 JAN 2007
Status : Online | HoI3 has some competition.
That's got to be a good thing!
Don't Care What The Governments Say
They're All Bought And Paid For Anyway
Sun Green
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| 22 APR 2009 at 9:45am |
honestabeCenturion


Posts : 948 Joined: 2 MAY 2008
Status : Online | Making History is that beer & pretzels operational campaign game compared to the other more complicated ones like HOI's and CWIF etc.
What I did find was basically the same outcome no matter which one I played (HOI's or MH where you are allowed to play a minor). You can determine how good one of these games are by taking a minor like Argentina and see how far you can go and how much you can do during the War time frame.
In both games I was able to take out Italy, march up the boot of Italy and start taking key areas of Germany and German occupations of Russia.
No matter how many renditions they make of these types of games it would appear the ai remains the same. So, I am a bit meh over MH II and HOI III. They add a few lines of code and call it another retail version. I'm not impressed by that.
Though by choice of play value I choose Making History over the HOI series because it is turn based. I also choose it over GGWAW game because it lasts a bit longer and you get to do a lot more per turn. Garys could be considered another beer & pretzels type game as well. The Strategic command series doesn't offer minors to play and is rather old fashioned boardgame style sort of boring to play.
Just my 2cents.
A.I. production-it's more like, Okay, the games about ready--lets stick some A.I. in- you have 3 weeks.
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| 22 APR 2009 at 10:00am |
TimskornCenturion


Posts : 74 Joined: 9 MAY 2008
Status : Online | Wow, I'm glad to hear this game has some legs. I passed it over for some reason. I think I assumed it was a budget game that didn't portray the war very well. I've tended to move towards multiplayer wargaming these days anyway and it sounds like MH2 will have it in place. I'll probably try the MH demo and then keep my eye on MH2 when it's released.
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| 22 APR 2009 at 10:26am |
Twitter3Centurion


Posts : 261 Joined: 15 APR 2009
Status : Offline | I took my time and researched both HOI and MH. In the end I went with MH and have really liked it. It gives me everything I want in a grand strategy game, but without the micromanagement and time consuming list of things to check every turn. The one thing I WISH it had was the tactical battles like FOF - that would make it a must have IMO.
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| 22 APR 2009 at 2:33pm |
honestabeCenturion


Posts : 948 Joined: 2 MAY 2008
Status : Online | Here you go Twitter3
[link=http://www.abandonia.com/en/games/1000/D-Day+-+The+Beginning+of+the+End.html]http://www.abandonia.com/en/games/1000/D-Day+-+The+Beginning+of+the+End.html[/link]
A.I. production-it's more like, Okay, the games about ready--lets stick some A.I. in- you have 3 weeks.
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| 22 APR 2009 at 2:51pm |
Twitter3Centurion


Posts : 261 Joined: 15 APR 2009
Status : Offline | Thanks. I'll check it out tonight!
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| 22 APR 2009 at 3:26pm |
Reich36Commander


Posts : 1243 Joined: 29 AUG 2006 Location: US
Status : Offline | Markshot and Svend, I too saw that "Ascent of Money" that Niall Ferguson did on PBS too, as well as "War of the World". I tried the demo of Making History Gold and I liked it. I know MH:Calm and the Storm is available for 9.95. Is there any major differences between that and gold?
Max: "Let's hit him in the head with a mallet! That will cure his amnesia!" Sam: "You always say that!" Max: "Yeah but it will REALLY WORK this time!!!"
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| 23 APR 2009 at 7:15am |
Twitter3Centurion


Posts : 261 Joined: 15 APR 2009
Status : Offline | Try the website I list on page one. The big differences I know off the top of my head are:
1. You can play as any country in the GE
2. There are several Mods already on the disk when you get it
3. It comes with with an editor
I got it on the historynet.com's store for 19.95 (including S/H). With the extra senarios it is worth the extra $10.
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| 23 APR 2009 at 10:22am |
WallysWorldCenturion


Posts : 464 Joined: 30 MAR 2005 Location: CA
Status : Offline | I've had MH since the beginning and haven't regretted purchasing it one bit. For me, the game strikes just the right balance between micromanagement and the fun factor.
As for the ahistorical results that some have mentioned, the game is not to be an accurate replay of World War 2. It's meant to be a "What if?" type of game where almost anything can happen. For those who think that can replay World War 2 with near-historical results, MH is not the game for you.
Abe Simpson: "I used to be 'with it', but then they changed what 'it' was. Now what I'm with isn't 'it', and what's 'it' seems weird and scary."
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| 23 APR 2009 at 12:57pm |
Svend KarlsonCenturion


Posts : 473 Joined: 12 JUL 2005 Location: UK, Rotherhithe, London
Status : Offline | Originally Posted By Reich36
Markshot and Svend, I too saw that "Ascent of Money" that Niall Ferguson did on PBS too, as well as "War of the World". I tried the demo of Making History Gold and I liked it. I know MH:Calm and the Storm is available for 9.95. Is there any major differences between that and gold?
In addition to the changes Twitter mentioned, I would highlight the following differences between vanilla and gold:
1. Each unit now has two values, a defence value and an attack value, whereas previously they had just one. This makes infantry great in defence, poor in attack, and tanks vice versa, with artillery being dead in between.
2. The economic model has been significantly changed, to the extent that the way to get rich in the vanilla version (grow food, sell to world) is now more likely to bankrupt you. Instead, it is now better to develop advanced cities that can efficiently pump out consumer goods and arms and sell these, whilst buying in your food.
3. This may also have been in vanilla sorry, but there is a 1933 scenario
I'm not the biggest fan of user-mods, but there are some exceptions. In the case of Hearts of Iron, that exception is CORE. In the case of Making History, that exception is Dawn of Steel. This mod introduces some new unit types which is great in itself, since they do improve the gameplay, but its greatest achievement is I believe the way in which it alters research and technology. Dawn of Steel effectively puts a brake on research happening ahead of it's historic time. Without this mod applied, it is quite possible by starting in the 1933 scenario to finding by 1939 that Advanced Infantry and Tanks are the dominant components of armies, leaving little future tech left to explore. This is impossible under Dawn of Steel, and it has a balancing effect on the game by moderating the great advantage enjoyed by the major powers.
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| 29 MAY 2009 at 9:22am |
DigitusImpudicusCenturion


Posts : 293 Joined: 15 NOV 2006
Status : Offline | Just FYI,
MHII designer Ralph Gerth has posted a couple design reports along with screenshots from MHII in our forum at making-history.com.
You can see them here:
https://www.making-history.com/forum/viewforum.php?f=31
The stuff we're doing for multiplayer in this game is going to be pretty amazing. You'll actually be able to easily play a really long turn-based game.
Chris--
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