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Topic: Musket & Pike Patch

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5 FEB 2010 at 12:33pm

Philippe

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Originally Posted By mscano
        ^^     I've noticed some similar glitches myself, although not as extreme as the picture above.           [image]http://i163.photobucket.com/albums/t309/scaz65/HPSRenglitch.jpg[/image]    
              I'm not all that familiar with the inner workings of this particular game, but invisible units (like the one above) usually happen in the Napoleonic series because of a typo in the scenario oob file that points the program to an empty spot on the 3D units file.           Is that invisible unit always in stealth mode in this scenario? Or was it visible before it moved into that hex?           (They were amazingly advanced in the 16th century).            

  

Every generation gets the Greeks and Romans it deserves.

 

 

History is a bad joke played by the living on the dead.

 

 


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5 FEB 2010 at 1:29pm

mscano

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To Philippe:          That unit was visible until I changed from column to line formation.  There is another unit just like it that does the same thing.   I've seen the same thing happen to other units in a couple of other scenarios too.  Always when changing to line formation too.           I thought they were Ninjas at first, but then remembered the battle was in Holland.


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5 FEB 2010 at 1:30pm

Al Amos

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I downloaded the patch twice. The second time got the NO CD working for me.

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Start with God - the first step in learning is bowing down to God; only fools thumb their noses at such wisdom and learning. - Proverbs 1:7 The Message


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5 FEB 2010 at 1:33pm

mscano

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Originally Posted By rahamy
        The line around the base (white line) is intentional and done by the graphic artist...we'll see what people think of it as to whether it will be permanent of not. The red outline in your picture is because "highlight organization" is selected, I do believe.    
        I like the borders around the bases myself.   It seems to "ground" them better.           And the red outline in the picture was because I had organization highlighted.  I like to keep the boys organized and together.

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5 FEB 2010 at 1:50pm

eastwindrain

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Outstanding work, had the game from day one but it's been on the backburner until now.         For those unaware of HPSSIMS customer support which is second to none, rest assured any minor glitches will be fixed forthwith as has been the case with every other game.         Hope this 3D patch attracts more wargamers and increases the sales for this game.   

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5 FEB 2010 at 1:52pm

Philippe

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The 3D units file isn't set up in quite the same way as the files in the rest of the Napoleonic series.         I suspect it would help Rich a lot in narrowing down the problem if you could tell him which units of which nationalities and (especially) in which scenarios the problem occurs.    

  

Every generation gets the Greeks and Romans it deserves.

 

 

History is a bad joke played by the living on the dead.

 

 


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5 FEB 2010 at 2:18pm

beserkodave

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[image]https://dl.dropbox.com/u/3510935/FIELD%20OF%20GLORY/floddin.jpg[/image]What a change. Here is a shot to show off my Scots at Floddin! I have been trying out my own images. I had a Nato style mod but it looked ugly. Examing the graphic files was very helpful (I used paint.net)(check out 3dUnits 100c.bmp). How you could cram those pixels so well is amazing.Trying out Chaldirean next for a nice cavalry scrum!        

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5 FEB 2010 at 2:29pm

rahamy

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Originally Posted By Philippe
    I suspect it would help Rich a lot in narrowing down the problem if you could tell him which units of which nationalities and (especially) in which scenarios the problem occurs.    
          It certainly would.           And actually, if you would send me a game file along with hex references to look at that would be the best. The address to send things to is  Support  at  hpssims.com                

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5 FEB 2010 at 5:32pm

mscano

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Rahamy,         I sent you the game files with hex coordinates in the email.  Hope it helps.

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6 FEB 2010 at 3:27am

Comsubin

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Hi Rahamy, many, many thanks for the patch, but I have found a little problem:     In Fornovo Campaign, in the first scenario (Genova diversion) there are no ships in 3D, and the leaders of the two fleets 
Sire de Miolans for the French and two Anonimus for the Italians) are Knights riding their horses on the water. When a ship is damaged on the water appears an horse dead.     Both ships french and italians have 0 movements points.     By the way Rapallo and not Repello is the correct name of the town.     Sorry for my bad english.     Best regards.

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6 FEB 2010 at 5:45am

Hexagon

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I find this in the A variant of flodden battle. [image]http://img8.imageshack.us/img8/8532/uo0095d.jpg[/image] Think that problems with 3D is a wrong aligment in 3Dsymbols100.bmp and 3DSymbols50.bmp and the use of dead bodies from nap series.

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6 FEB 2010 at 7:43am

The Gray Mouser

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Firstly, thank you for the patch, as another poster mentioned, its like a brand new game!         Now for the unpleasant part, the bug reporting:         The major issue I see is Pike and Halberd units in Block:  basically they are not displaying the different 3d views when changing facing,  only the ist northeast graphic is being displayed....  This appears to be for all units that can form block  (I wonder if this is an issue or leftover from the napoleonic engine where block formation was a conversion from the square formation where only one graphic was needed?)         also: Halberd Western Mercenary Unit   Mohacs Scen Version A  (unit hex 27, 30)   has no 3d graphic at all (either zoomin or out)when in block         Thanks for the patch, the graphics look great!                

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6 FEB 2010 at 11:26am

rahamy

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Originally Posted By Comsubin
        Hi Rahamy, many, many thanks for the patch, but I have found a little problem:     In Fornovo Campaign, in the first scenario (Genova diversion) there are no ships in 3D, and the leaders of the two fleets 
Sire de Miolans for the French and two Anonimus for the Italians) are Knights riding their horses on the water. When a ship is damaged on the water appears an horse dead.     Both ships french and italians have 0 movements points.     By the way Rapallo and not Repello is the correct name of the town.     Sorry for my bad english.     Best regards.    
        Please see the documentation regarding ships...they are not meant to be a "full" naval implementation, as they played such a limited role in the battles represented - so they are essentially stationary artillery on water.           The leaders could probably be removed, but RW included them for "completeness" sake.

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6 FEB 2010 at 11:30am

rahamy

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Originally Posted By The Gray Mouser
        Firstly, thank you for the patch, as another poster mentioned, its like a brand new game!         
          You're welcome, glad you guys are enjoying it. [
]           I'd appreciate it though if error reports be submitted to Support  at  hpssims.com along with a battle file illustrating the various items. I have to share these with various people, and hunting for things on forums is no easy task, especially when this is done in my spare time. Rest assured we'll address everything that is reported - but please submit it directly to our company support account.     Thanks!    

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6 FEB 2010 at 3:01pm

Comsubin

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Originally Posted By rahamy
      Please see the documentation regarding ships...they are not meant to be a "full" naval implementation, as they played such a limited role in the battles represented - so they are essentially stationary artillery on water.           The leaders could probably be removed, but RW included them for "completeness" sake.    
    Hi Rahamy, thanks for the answer. Probably I wasn't clear. I understand that ships are essentially stationary artillery on water, but in Renaissance map folder there are two files (3DImages50g.bmp and 3DImages100g.bmp) with some fine ships, and in the game these ships there aren't at all.       Best regards      

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6 FEB 2010 at 3:15pm

Comsubin

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I upload an image of the Genova diversion scenario with the phantom ships and the leaders riding over the sea. Nice view!     [image]http://img11.imageshack.us/img11/9575/renaissance.png[/image]

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6 FEB 2010 at 5:38pm

Atle

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What scenario is Genova? I can't find it in my game folder. Is it a user made scenario?
Atle

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7 FEB 2010 at 1:25am

Comsubin

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Originally Posted By Atle
        What scenario is Genova? I can't find it in my game folder. Is it a user made scenario?    
        Hi Atle, Genova diversion is the first scenario in the Fornovo Campaign. You must click for the Campaign Menu and then choose for Fornovo Campaign.     Ciao

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7 FEB 2010 at 2:14am

Atle

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Originally Posted By Comsubin
       
Originally Posted By Atle
        What scenario is Genova? I can't find it in my game folder. Is it a user made scenario?    
        Hi Atle, Genova diversion is the first scenario in the Fornovo Campaign. You must click for the Campaign Menu and then choose for Fornovo Campaign.     Ciao    
        Thanks! I found it. It was in the Campaign folder. Forn1.scn
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7 FEB 2010 at 5:20am

Hexagon

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A little question, in the scen that you show in the screenshot Comsubin do you have in the Milanese contingent rotulari unit at 0% in force with only 2 soldiers??? is a scenario question or is a bug when you change the OOB??? usually is you change something in the oob it breaks the unit % of soldiers. Thanks. Screenshoot [IMG]http://img10.imageshack.us/img10/1473/uo0095o.jpg[/IMG]

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7 FEB 2010 at 11:24am

beserkodave

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I have another question! When Waterloo 1st came out (talansoft) there was a ctl- something command that would let the sidesd play each other without haveing to click any phase over buttons. Is there a way to set this game up that way. What a brilliant screen saver this would be! Playing this on 2 machines right now. My 28" is running 1920/1280. The other is running (22") is running 1024/768.  Tougth choise which one I like better!         Good work HPS

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7 FEB 2010 at 12:34pm

rahamy

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Originally Posted By beserko
    I have another question! When Waterloo 1st came out (talansoft) there was a ctl- something command that would let the sidesd play each other without haveing to click any phase over buttons. Is there a way to set this game up that way. What a brilliant screen saver this would be! Playing this on 2 machines right now. My 28" is running 1920/1280. The other is running (22") is running 1024/768.  Tougth choise which one I like better!         Good work HPS    
          You can set both sides to "Automatic w/ FOW" - then right-click on the first Turn box that comes up and the computer will run through the entire scenario controlling both sides. You can press F8 if you want it to use "fast AI processing" also.           Glad you are enjoying it...tell your friends! The continuation of the series is directly tied to the success of this title...a lot more we want to do, but there has to be a market for it! [sm=cheerswine.gif]           Oh, and I like my 28" monitor at 1920 x 1200 the best!    

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10 FEB 2010 at 8:38pm

The Gray Mouser

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Found a couple minor glitches         1st battle in the Dutch campagin, historical deployment:  Spanish amy ai flags set to 2 indicating AI uses script, however no scripting has been made so the Spanish army doesnt move,,, (easy to fix, just add an attack value or your own script)         Encounter scenario 11:  several Dutch light cavalry units are given the Tercio weapon class (sad to see that a weapons class (carbines) had to be sacrificed for the new combined arms weapon type)         I also submitted this to HPS sims Support     cheers

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11 FEB 2010 at 5:50am

rahamy

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Got your email, thanks - we'll look into it.         RE: weapons, all weapon types were already used so something had to give to attempt to meet the feedback we had received. Upper & lower case letters are used, one for Hard & on for Soft values, so there's no room to expand there.         Would be interested to hear people's feedback on the new scenarios included - at the bottom of the scenario list.

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11 MAR 2010 at 11:47am

Dean Beecham

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Hi All.     just to say a thanks to all those that sent to HPS a glich and bug report.. on the 3d.. this helped us a lot on getting things changed so it looks right..     I have been working hard since Jan to get this done so Rich can get out Patch 102 ..            There were so many units to be made in this game and we wanted to give a good mix to give the game the right look when playing..           The other thing is that some of the units in some Armies dont go into line . but the same figure is used for another army and in that army they go into line.. this is why you may get a missing line figure , i just did not have the time to look them all over and for me to test each unit would have taken another year .. I think we done very well just to have 3 units  were this happened .           anyway the work will soon be done and ready ..

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