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Topic: MMO for Panzers/Tread-heads

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All Forums : [GAMES] : Computer Gaming > MMO for Panzers/Tread-heads
9 AUG 2010 at 6:56pm

Tpek

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Nah, the 76mm has better penetration than the 45mm gun, and does more damage. It's one of the 2 upgraded guns for the AT-46. I had 2 options for upgrade: stick with the 45mm calibre, and go for a less accurate version of the basic 45mm gun that does more damage and has better penetration. Or, go for the 76mm, that has far better penetration, damage, and is more accurate, but takes twice as long to reload (and is probably more expensive as well).

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9 AUG 2010 at 6:59pm

Nefaro

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Originally Posted By Deadskin
Originally Posted By Tpek
Holy moly! Either Tier 3 Soviet Tanks belong in the Recruits Battles only group, or some people are serious cheaters. I was point blank range with a Panzer III, my tank was a T-46, 76mm cannon, Gunner 40%, and I shot and hit....no damage whatsoever, enemy was still 100%, and that's after also being hit about twice by me before and by another and heavier Tank Destroyer.
Where you using AP rounds ? that 76mm is a low velocity gun and has poor penetration and accuracy, if your gonna use it your better off using HE rounds. Personally I use the 45mm VT42 it has slightly better penetration but is much more accurate,and has a higher rate of fire, it will penetrate a KV side and rear armor.   Nefaro did that P4 have the schmalltrum (sp?) turret ? auto aim targets high so your rounds generally will hit that turret as its bigger than the chassis. I know sometimes my 88 rounds will bounce off that thing, I try to use manual aim and target low.
Yes, it did.  I don't use auto-aim unless someone has rushed me and they're driving circles around me at under 20m.   The auto-aim past that is all over the place.

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9 AUG 2010 at 7:44pm

Tpek

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Indeed auto-aim seems to suck. Plus, somehow all my tanks seem to mostly like shooting at the ground, or more rarely at the sky above the target, rather than at the target itself. Also, I often get blown up just when I press the left mouse button to fire a shot.

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10 AUG 2010 at 8:13am

Nefaro

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You gotta move after you fire or enemy artillery will insta-kill you.  The only way I've stayed hidden for more than 1 shot is with a tank destroyer hiding in a good amount of bushes.  I take it back what I said about auto-aim.  It's very good at long distances.  Especially while that warp bug is there that causes the enemy to not be where they're displayed for a short time after sighting and at very long range.  I use auto-aim now for such as that and regularly score hits I never would have manually (and probably isn't possible with manual and the warp effect). If you're shooting into the ground too much, make sure the actual red aimpoint is on target.  When you're zoomed out of the scoped view, your point of sight is above your tank and it's easy to think you have a straight shot when, in fact, you're not quite over the ridge blocking your gun barrel.

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10 AUG 2010 at 8:16am

Tpek

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^The problem with shooting the ground is that the gun won't move up or down too much, it seems it can only move sideways, so if your gun is not exactly aligned with the target, you will miss for sure.

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10 AUG 2010 at 7:39pm

Nefaro

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Originally Posted By Tpek
^The problem with shooting the ground is that the gun won't move up or down too much, it seems it can only move sideways, so if your gun is not exactly aligned with the target, you will miss for sure.
Yes, when you have auto-aim on.  While I've had a little luck manually firing from longer ranges at just a small, visible sliver of the top of a turret, it's not something to rely on at all. I didn't catch your message in time.  They need to make private messages more noticeable when you return to the "hangar" screen.  I got my first 24hr premium today and it was enough for me to afford a shiny new SU-85.   Now to upgrade my gun.. gettin sick of the little noob medium tanks flying by and 2 shotting me in the @ss and side before I can get a 2nd shot off on them while turning my turretless wonder.

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11 AUG 2010 at 2:02pm

Arctic Blast

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So, I got myself a key and started messing around with this yesterday. Got my 150 coins for playing yesterday, which converted to a crapload of credits...getting me a BT-2 with the 45mm. gun and a better radio. I've also got a T-26, but I haven't used it as much. Saving up research points to unlock the BT-7 now. I'm playing under ArcticBlast (I know, what a shockingly unique name!).


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11 AUG 2010 at 2:45pm

Tpek

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What??? How did you get 150 gold for the first battle? I didn't. And getting both tier 2 tanks in  day? How much did you play exactly?

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11 AUG 2010 at 3:02pm

Arctic Blast

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Originally Posted By Tpek
What??? How did you get 150 gold for the first battle? I didn't. And getting both tier 2 tanks in  day? How much did you play exactly?
Apparently you get 150 gold every day that you're playing. Not sure if a certain number of battles or amount of time is required. As for 2 tanks, 150 gold converts in to 60,000 credits.


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11 AUG 2010 at 3:21pm

Panzer44

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you get the 150 gold for participating in atleast 1 battle everyday. It happens for me every evening at around 8pm EST, I think thats midnight server time ? Can't wait to get my 150 tonight so I can start another week long premium account.         What tanks do you all have ?         I have currently:         T-46 fully researched and rapid crew training going         T-34 crew at 70%  only need the long 76mm gun upgrade         VK3601 only needs last engine upgrade (23000 xp )  then 45k xp  to get Tiger, crew is at 106%         Next additions will be to up the T-46 to a T-28 and then get a Hetzer

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11 AUG 2010 at 3:37pm

Tpek

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I know of the 150 gold per day, but I didn't get mine the first day. I currently have: - Untouched Leichttraktor , it has no sell value so I might as well keep it up in case I'll need it sometime - Fully upgraded and researched T-26, kept for recruit battles and in case I need an alternative to my main tank - Current actual tank a T-46, fully upgraded, only got 1-2 guns left to research and the next tank the T-28 (that takes over 3000 XP, and I only get around 110-200 xp a battle). Commander/Spotter/Reloader at 51%, Driver at 34%, and gunner at 55%. I got 150 gold in store, and soon I shall double it [
]. Been thinking of getting a premium account, but that would take more savings as the 1-day account isn't worth it really (you just get 50% more xp&credits). Otherwise might use it to get credits to get new tank, or to train up crew. Also, do the upgraded turrets of the T-26 and T-46 remind anyone of a frog/toad? especially with the green colour scheme?

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11 AUG 2010 at 3:42pm

Nefaro

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Originally Posted By Arctic Blast
   
Originally Posted By Tpek
    What??? How did you get 150 gold for the first battle? I didn't.    And getting both tier 2 tanks in  day? How much did you play exactly?   
    Apparently you get 150 gold every day that you're playing. Not sure if a certain number of battles or amount of time is required.    As for 2 tanks, 150 gold converts in to 60,000 credits.
   
    Yes, but I recommend you guys save up those beta gold coins to get a "premium membership" if you're gonna devote a stretch or two to playing.  You earn an extra 40% xp and credits every battle during that period.  It's a great way to make everything advance much faster, even including your crew's own experience and the "in-tank" xp for advancing what you can equip and to the next tier.  After researching every tech for a specific tank, it'll ask you if you want to accelerate crew training instead of accruing more xp with that model.  Take the acc. crew training for a bit.  I turn it back off if I want to save up a lot to change it to the "universal" xp(also costs gold).  That way I can get enough to research through a T3 tank and open the T4 without having to buy the T3... if I can tolerate playing the beginner stuff a good deal more.  Also remember that you lose nothing by exiting a match if you're killed early and starting another with a different tank you have - the rewards will still be delivered when it's over. And there's that.. your crew.  Getting these guy's experience up high is a must.. it gives you a large improvement on whatever each one's responsible for.  If you ever have crew that's at around 55% or more, and you plan to sell a tank you're not using anymore, bail them out to the barracks before selling.  You can retrain them for a new tank in the same category (light,med,heavy,TD,SPG) for free with a -25% xp penalty, to a different category for -35%(?) for free.  You can even take little or no penalty for 20k apiece.  I've noticed big improvements at the 60 and 80% marks.. it's a huge difference.     There's a thread somewhere on their forums one of the devs posted about what exactly earns you bonus pts in a match.  The way I crunched it down to basics is this:  Dealing damage, inflicting criticals, scouting, and radio assists (for when someone else on your team kills a target that you're radioing back to them).  I pretty much depend on scouting and shooting tracks when my gun is small and puny.  After upgrading most models to a big gun with halfway decent penetration I'll start focusing on shooting for penetrating shots which means it's a good idea to know where to aim on an enemy tank.  I generally go for the turret on German tanks, hull on Soviet tanks, and as low on the hull of tank destroyers as I can manage.   Of course, being able to aim that well requires a very good gunner and tank destroyers inherently have less aim deviation than a turreted tank so it's easier with them.    EDIT:  You'll get beat up pretty good until you get your Tier 2 tank and get it upgraded some.  It doesn't take long at that level, fortunately.

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11 AUG 2010 at 3:45pm

Tpek

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So indeed I should try to refrain from auto-aim as much as more, in order to get it to hit the weakest parts of a tank, or at least de-track it.

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11 AUG 2010 at 3:49pm

Nefaro

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Originally Posted By Tpek
So indeed I should try to refrain from auto-aim as much as more, in order to get it to hit the weakest parts of a tank, or at least de-track it.
I only recommend using auto-aim at full sighting distance or long ranges when the target is moving..  between latency and the engine's warp issue, it helps avoid those 2 problems somewhat.

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11 AUG 2010 at 4:42pm

Tpek

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When are they going to implement trading? It would be nice to have veteran players give some assistance to newbies/rookies/suckies.

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11 AUG 2010 at 10:31pm

Arctic Blast

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Man, rolled out my BT-7 for the first time. Umm...wow. That is a serious jump in difficulty.

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12 AUG 2010 at 2:52am

Nefaro

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Originally Posted By Arctic Blast
    Man, rolled out my BT-7 for the first time. Umm...wow. That is a serious jump in difficulty.   
    Playin' with the big boys now. [
] With that BT-7 (and the following A-20), you'll just be scouting and occasionally pouncing on enemy artillery.  Remember that you get rewarded for spotting.  You'll die a lot to the biggies but luckily your repair bill is pretty small. Once you get in a T-34 then it's time to get right in the fight and hopefully run circles around your enemies.    Every tank has it's use.  They all suck without any upgrades, though.  Just gotta tough it out until you get some time in it.  Once you get the A-20 you'll be a speed demon which I get some nice gut wrenching laughs out of doing.  Weaving and bobbing through the enemy's base and making people miss left and right is a good rush. On another note... Besides having the clan war campaign setup added after release I also read they will be adding grouping up in platoons so as to join battles together.    [sm=318_war.gif] Right now, I'm thinking I'll go the BT-2, A-20, T-34, T-43/44 route.  I always have a blast observing those T-44s zipping around and shooting the monstrous heavy tanks in the flank and rear.  Looked like fun.  I just got a KV and I'm really enjoying it though some people poo-poo it.  I  desperately need upgrades on it though. EDIT: So right now I have.. SU-85.. All upgraded except the gun.  Still using the 85mm instead of the 100mm. KV..      Just bought it. Only slapped on the better suspension thus far. BT-2..   I keep this one for fighting an occasional noob battle when my other two biggies are still locked in a battle I left early. SU-18.. T2 self-propelled gun I keep for when I feel like a change. I've bailed all my crews who were at 60% or more when I sold previous tanks so when I buy a new one I can retrain them for free up to 45+ instead of starting with those new 25-27 rated ones.

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12 AUG 2010 at 7:12am

Tpek

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So what use does the T-46 have in standard battles? It is only recently that I managed to actually damage tanks. Usually tanks were divided into 2 exclusive categories, those I could hit and those I could damage. Still hard to get kills, as I don't blow up stuff in 1 hit, others take down my targets after I softened them up enough. And damn, one guy managed to shoot me across the entire map and he was a tank, not even an SPG.  I might have survived that shot if I wasn't at 6% health (I believe an ally took me down from 100 to 6% in a single misguided shot). Honestly, looking at my statistics for the 3 tiers of soviet tanks I used, I had the most kills with the first tank (then again, also the most battles), the 2nd most with the tier 2, and with tier 3, I've neither survived much or managed to score a single kill. For me this proves tier 3 should be in recruit battles.

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12 AUG 2010 at 2:07pm

Nefaro

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Well, they need to implement mid-tier restricted battles which I understand they have on the to-do list and likely before release I'd hope. In the all-tier battles, typically the tier 3 and 4s in all lines are scouts and light tank/SPG killers.  I pick one of the heaviest tanks on my team and see which direction they head towards the enemy base.  I then go scout the path out ahead of them and when I run into enemy tanks I evade to cover and/or back behind the heavies after "lighting" the enemy up early for him to shoot from long range.  You will get bonus xp/creds for sighting them and yet more for radioing back their location while someone else kills them.  Besides that, you can still shoot at other light tanks.. including staying near the base to kill the enemy's initial speed demon who rushes it looking to spot everyone and your artillery or the sneaky group trying to flag cap. If you come across an SPG and you can dodge any extra defense in the location for a bit, get behind the SPG and kill him - it makes a big difference getting rid of those guys. I have hit people from much of the way across the map when a scout on my team has found them & radioed back.  The AP ammunition doesn't penetrate much at that distance, of course, but HE can cause some headaches.  This was with a tank destroyer and the long range fight is what they're good at with the inherent accuracy bonus, better camouflage when hiding in the bushes, and capable of carrying larger guns for their tier.  Of course, those TDs have lots of weaknesses, too. Every tier's non-upgraded tank sucks.  Especially so for those T3 & 4s.  You gotta adjust your play style or grind out (and transfer from other tanks via gold) enough "free xp" to level through a tank so you don't have to buy it.  I did this and bypassed the Tier 3 T-46 and went straight to the T-28 from t2.  I still had to perform as a light tank (even though it's rated as a medium) for awhile until I got KV researched. I've not really looked at my statistics much.  I just go by how well I feel I'm doing in each tank and how much I enjoy specific ones.  Oddly, in the noob fights, I think I liked the T-26 better than the BT-2.  Even though it was a fair deal slower, it handles great in turns and the turn rate of the turret.  Very good for shooting and scooting and quick reaction.

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12 AUG 2010 at 2:12pm

Tpek

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You say Radio Back, isn't it done automatically? I mean, every time I spot someone I automatically send its location&such to all allies within radio-range?

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12 AUG 2010 at 4:04pm

Arctic Blast

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Thanks for the tips, Nefaro. Kinda figured I was pure scout when I rear shot a Leopard...and absolutely nothing happened. lol And as Tpek asked, isn't radioing back done automatically (dependent on the quality/range of your radio, of course)?

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12 AUG 2010 at 8:05pm

Nefaro

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Yes the radioing stuff is done automatically.  Although it only happens to your buddies who are within mutual radio range.  It takes your radio range, adds mister SU-18 artillery's radio range (for example) together and if you two are within that distance, you can "light up" everyone you've spotted to them.  Being the first to reveal each enemy gets you points as does one being killed via you lighting them up for the killer which means that they couldn't normally see them on their own and the killing blow was dealt while you were the one who was relaying the info back. Killing artillery and other light tanks is a secondary duty, too.  The heavies have a tough time turning their turret or hull fast enough to keep evading speedies in their sights, up close, so lights can help counter enemy scouts who come buzzing by to do the same to you.  And SPG artillery is always a great target of opportunity, though most teams should and will have some people left back to defend them. Also.. you can get extra rewards for spending time in the enemy base circle in attempts to cap.  But I don't recommend trying this until there's only a few enemy tanks left alive after the first big firefights are over and more maneuvering begins.

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13 AUG 2010 at 10:50am

Tpek

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Well, tried scouting in 3 missions. In the first 2 I got loads of credits and xp (over 300 XP and 3000 credits!!!!!), but I also shot a lot of tanks and even damaged some then. In the third I did nothing but scout and got pitiful amount of money and only 66 (WTF?!) XP. Mind you, I seem to be cursed, whenever I manage to knock down some tank into being able to be killed in 1 shot, either some ally kills him before me, stealing the glory or I get 1 shot at his rear, only to find that this time the shot did not penetrate or do anything, and of course a second later some ally blows the enemy up. Premium so far seems useless for my Tier 3 Tank. I get so little XP&Credits that 50% would be nothing. Turning 150 gold into 60K seems a HELL LOT more profitable right now. Still got 450 gold in my bank though. Not enough to get a premium tank, but once I get a new tank, then perhaps some 75%-ers for it. [
]

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13 AUG 2010 at 3:05pm

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I joined the beta (username Qualm) and so far it's a blast.  The game is really well done - evocative graphics, excellent UI, controls, physics, and gameplay. I'm getting my ass kicked though.  I haven't hit Tier 3 yet (not enough credits but some tanks are unlocked.)  My Bison SPG is the most fun so far, except on smaller maps when I don't get any defensive help - then I get nailed by BT-2s and T26s even before I can get my first shot dialed in. Hitting moving things in a moving thing with a moving turret and a bouncing gun is freaking HARD [sm=00000002.gif]

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13 AUG 2010 at 3:41pm

Arctic Blast

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I'm curious to see what they do with matchmaking balance for the final game. They have to change the way it is now, because I can't see many people willing to slog through being shell meat for 2 tiers...especially when they won't be getting 150 coins/60,000 credits free every day. Weeks as a Tier 3 being one-shot by 85% of the tanks on the map? I don't think that's going to fly.

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