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Topic: Complexity

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8 MAR 2010 at 11:51am

Renobe

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We must not confuse tedious to complicated. HOI II for  example is tedious not complicated. If a game becomes to tedious it can become almost unplayable. A board game called War In the Pacific by SPI back in the 70's was a monster game with thousands of pieces. You had to start a bookkeeping service to keep track of the supply points on the map  plus keeping track of the yard periodes &  ship refit times of individual  ships.           note:           I noticed that the web page seems to be refreshing itself continuously  causing typing mestakes for me, and I have to edit my post. Is anyone else having problems like this at this web site.             

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8 MAR 2010 at 12:38pm

MarkShot

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I would vote for Victoria.  I invested 6 months in that game and was still struggling with immigration and POPs at the end.

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8 MAR 2010 at 12:46pm

MarkShot

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Originally Posted By Johnners
I'm going with Jarhead on this.  Over the past couple of months I've been trying to get into IL2 online (having played single-player for many years).  The more I look into it, the more depth it seems to have.  There are articles all over the web covering so many aspects of this game, from the mere technicalities of "flying" to the sublties of psychology in air combat.  The prospect of mastering this "game" seems so much more forbidding than that of any other game I've played that I would have to say it is the most complex I have come across.
I wrote such a guide (~100 pages) on those matters and more exclusively for EAW online air combat; the prop-head's predecessor to IL-2 ... although from time to time I do hear from IL-2ers that still find it useful.  If you want a PDF copy, then PM me an email address. Good hunting!

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8 MAR 2010 at 6:01pm

Arjuna

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Originally Posted By Epee1
    I bought Conquest of the Agean and have never learned it.  Everytime I start the tutorial I get part way through, and by the time I get back to learning it again, I have to start over.    
        Epee1,           I acknowledge that trying to follow the tutorial from a manual is difficult. That's why for Battles from the Bulge we have a developed a series of short tutorial movies. These are much easier to follow and cover the basics you need to get into the game. All the best,

 

 

Dave "Arjuna" O'Connor

www.panthergames.com


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8 MAR 2010 at 6:26pm

Jarhead0331

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Originally Posted By Renobe
Maybe I did not use the poll function correctly. My purpose was to ask people in their view , what was the most complicated game they have ever played, not rather if Aurora was the most complicated. I stated my view, an desired the view of others. If you read my Initial post carefully this is what I said.
What's with the damn attitude?  I'm just playing around...

"And They shall know no fear, for they are fear incarnate"

 

 The Old Guard


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8 MAR 2010 at 8:06pm

phredd1

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Originally Posted By Winblows_General
Toughest game I've learned well enough to win maybe 10% of the time, Operational Art of War III.
It seems to me you did not read the manual enough times.  There is quite a bit of info in there, and unless you have photo-graphic memory, you can't possibly remember it all after one or two readings.
I can't argue with you there.  Unlike so many games TOAW III at least has a good manual, although as I think on it, it seems to me that overall wargames have better manuals then other genres of computer games. Even if you have to print it out (HPS), the info generally is there.

One mistake, and you're sliding down the razor blade of defeat, and a dull, rusted, and poisoned blade at that.


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8 MAR 2010 at 8:24pm

Epee1

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Let's not forget HPS's "Point of Attack", and "Decisive Action."  I acutally owned and tried to learn Decisive Action.  (Silly Rabbit, "Decisive Action", is for the military)

Combat Command The Forgotten Gamers


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