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| 19 JUN 2010 at 6:21pm | |
bbmikeCenturion![]() Posts : 456 Joined: 28 JUN 2009 Location: US, DC Status : Offline | Yeah. +1 to the faithful, pre-orderers getting giveaways! [sm=cheerswine.gif]
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| 20 JUN 2010 at 1:17pm | |
Grim.ReaperCenturion![]() Posts : 692 Joined: 31 DEC 2009 Status : Offline | Start of rant...
For those that have been beta testers or recently purchased, what are you thinking about this game? I purchased the game back in May so I could see what it was like during the beta. At that point, I accepted the fact the game would have issues and because its a beta, everyone should expect that. I have played it here and there, but probably not to the extent other testers have done. To be honest, it was hard reading all the forum threads about the crashes and saves so I didn't want to invest a lot of time if that was going to happen.
However, last week the game was released in the UK and worldwide release happens Tuesday. From what I read at the forums, the UK version had version 1.02, which is already 3 versions old. Also, if you take a look at the forums still, game appears to have still many issues outstanding and some features not implemented yet (i.e. weather) and might not have them done by Tuesday, although that hardly matters since the game has already been released in certain areas.
I usually don't comment too much on this type of stuff, but something about this situation just rubs me the wrong way. From what I have read, doesn't seem anybody has any luck with finishing a game without a crash and others have big problems saving/loading games. I couldn't imagine getting 300 turns into it and find out I can't reload it.
It seems like the developers are willing to release the game in whatever shape it is in and then continue with constant patches. Althought I have no issue with that during the beta period, it seems like "all customers" are going to be forced into the beta program since a number of issues knowingly outstanding. I know some will say that all game developers release games before there fully ready, which is probably true. But since this game is still struggling with the fundamentals (i.e. crashes, loading/saving), seems like this one should have been delayed more until at least the obvious issues were addressed.
Even with all this said, this has been a game I have been eagerly waiting for and even with my negative thoughts, I still wany it to be the best WWII strategy game out there. I'll keep it and will glady patch it as I'm sure it will get better, I just have a problem with how this is being handled.
End of rant... |
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| 20 JUN 2010 at 2:53pm | |
Jarhead0331Colonel![]() ![]() Posts : 8733 Joined: 24 MAY 2006 Location: 0, Texas Status : Offline | I haven't had any CTD's at all and I've been playing regularly since the beta was released. I agree though, there are many obvious bugs still afflicting the game, and I'm not even talking about features that haven't even been implemented yet. They've already delayed the game a number of times...if its not ready for prime time yet, I don't see why they just don't delay it again...afterall, those who just can't wait can still buy early, get the beta built (which is enjoyable, bugs and all) and get a free t-shirt and MH:Gold...its a win win the way I see it...
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| 20 JUN 2010 at 3:01pm | |
Grim.ReaperCenturion![]() Posts : 692 Joined: 31 DEC 2009 Status : Offline | JH,
I agree with you, why not just delay until ready or at least obvious issues resolved. Although, I haven't played it as much as probably others, I have run into a few CTDs, not likely as much as others. CTDs are probably the hardest things to address because of the all the different system configurations, so I can understand that to some degree. But the obvious game features not implemented or working as intended, those are the items that I can't figure out. The one item that also drives me a little crazy is they removed the menu option from in-game allowing you to quit a game and return to the main menu. Instead, the only option is to exit to desktop. I believe this was done because they still had issues to work out. Really? A fundamental feature like that not implemented but released to the public? Sigh...
I guess it doesn't matter at this point since already released to the UK, I can't see them delaying the rest of the world. They'll just say, "wait for the next patch" and your problems will be solved.
In the end, still hoping this turns out to be the game I hoped it would be... |
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| 20 JUN 2010 at 10:22pm | |
son_of_montfortColonel![]() Posts : 8163 Joined: 6 MAY 2007 Status : Offline | Here is the thing I think regarding buggy releases in regards to MH2. Everyone who pre-ordered has access to the beta. Thus, the game has been "released," in a fashion, already since May. So, for many buyers, the game has already been in a "wait for next patch" state. So what is the difference between how it is now and how it will be Tuesday? It's a semantic change from "beta" to "released" but not a practical or actual change in state.
I see the point regarding too-early releases, but when you have a public beta for purchasers, the game plan does seem to shift. I mean the flaws are out in the open already and people are very well informed upon the state of the game if they do just a little research. If you pre-ordered, nothing actually changes at all. So I guess I'm not sure I see the big deal.
Of course, I was in the early adopter group of the original MH and it had some of the same development history. It also blossomed to be an excellent game, so I'm hoping MH2 follows the same path.
SoM
Son_of_Montfort |
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| 20 JUN 2010 at 11:58pm | |
jomniGlobal Moderator![]() Posts : 2474 Joined: 24 APR 2007 Location: SG Status : Offline | Those developers who releases a beta to the public and demand money for it are actually asking for trouble. Since they got the money, they have to stick to their schedule more.
Actually it's a similar experience in Storm Over the Pacific. There are some problems with the current release that got past the Beta stage.
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| 21 JUN 2010 at 12:48am | |
WodinBanned for 1622 days Posts : 2325 Joined: 18 JAN 2006 Location: UK, Liverpool Status : Offline | Blimey once they paid people to test games....now they want to charge people...the internet for you I suppose. |
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| 21 JUN 2010 at 4:27am | |
Grim.ReaperCenturion![]() Posts : 692 Joined: 31 DEC 2009 Status : Offline | Originally Posted By son_of_montfortSom, Personally, I do think there is an issue here, although I agree that not everyone might share my opinion. For this particular game, there are three types of buyers. 1) Pre-Order Beta - Up until actual release, nobody can really complain about their pruchase 2) Pre-Order - People who ordered to show their faith but do not want to participate in the beta. They just expect to receive the game as intended on release. 3) Day One + Purchasers - People who just wait until the game is released and expect it to work as intended. For type #1, really not much to say about this since if you signed up for the beta, you should expect bugs through the release. But at the same time, you should have the opportunity to beta test "all intended" features before release which is not necessarily the case from what I have seen. I'm more talking about buyer types #2 and #3 who have no desire to be beta testers and expect on release day that all features are included and game working as intended. We can all agree that no software ever releases without some kind of issues, but hopefully it is done so without the developer freely acknowledging they exist. I completely understand not every system configuration can be tested, so some CTDs and such related to systems is expected. But non-working features or missing features, that is a different story. On top of that, I'm not sure I have seen a report yet that suggests somebody has actually been able to complete an entire game. Granted, maybe they aren't just posting, but still kind of odd. I also don't think you can rely on the average game buyer to always conduct research on the game before making the purchase. Although there are a lot of people who frequent forums, I'm guessing and equally large (or bigger) group don't ever look there. They see it on a shelf and assume it must be in a working state to have been released. That shouldn't be an unreasonable expectation, otherwise nobody would ever purchase on day one. Maybe I wouldn't have such a big issue if every game advertisement or game box included a warning such as "Game does not currently work as intended and we know there are expected features still not included...so purchase at your risk that we are going to eventually address all these issues." If this was stated, then everyone would be equally informed and then can decide to purchase or not. Obvisouly, this would never happen. I know that this is not the only developer who has done this, but I have beta tested a number of games and this is probably the first time where I have seen the developer acknowledge the game still having fairly decent issues, but still proceeding with the release. Sure, the other developers released with some issues as well, but for me personally nothing like what is still being reported during the beta test. Another reason is I really wanted this game to be "the one" and I can only this game receiving a lot of ill will during the release (although already released). I wish them the best and hope everything turns out ok. |
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| 21 JUN 2010 at 9:17am | |
KnaveryCenturion![]() Posts : 930 Joined: 10 JAN 2005 Location: US Status : Offline | People can rationalize and spin this any way they want, but releasing a product known to be buggy is flat out wrong. As far as I'm concerned, there's no argument here. Those that think it's ok are grasping at straws, or suffering from dellusions of grandeur. A composer is a guy who goes around forcing his will on unsuspecting air molecules, often with the assistance of unsuspecting musicians. -- Frank Zappa |
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| 21 JUN 2010 at 9:28am | |
AzzurriBanned for 15394 days Posts : 9755 Joined: 24 NOV 2009 Location: 0, Kentucky Status : Offline | Originally Posted By Grim.Reaper+2 Spice Blow...very well stated! It is better to die by a swords quick thrust than to be impaled for a lifetime upon the sharp tongue of a woman.-Grimjack |
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| 21 JUN 2010 at 12:08pm | |
Svend KarlsonCenturion![]() ![]() Posts : 473 Joined: 12 JUL 2005 Location: UK, Rotherhithe, London Status : Offline | This is why I wait for gold versions. The wait is hell but the games work and are cheap. I suppose this is some sort of indictment, but I just flat out expect any complex game, which includes most all strategic level war-games, to have a long post-release development period prior to full readiness. I honestly don't even care about that anymore, since I am a forum-goer and will thus almost never be caught out by a poor purchase. Games where this has worked well include:
[ul] |
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| 21 JUN 2010 at 2:43pm | |
MontesanoCenturion![]() Posts : 59 Joined: 27 MAR 2010 Status : Offline | I hear you Grim and agree completely. With a couple horrible releases in 2009 (HOI3 and Empire) I just consider release dates to be nothing but paid betas at this point. I don't agree with the situation, but all I can do as a customer is not buy their products until some time in the future when it is patched up and a complete game. Whether that is a few weeks or a year (Paradox) just depends on the state of the game, and mods possibly.
At this point in my life its not even about the money so much as limited gaming time. I do not want to spend that time fighting with a game, so much better to just wait for it to be completed.
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| 21 JUN 2010 at 4:40pm | |
Grim.ReaperCenturion![]() Posts : 692 Joined: 31 DEC 2009 Status : Offline | Thanks for your thoughts everyone. Since tomorrow is the worldwide release, I guess we'll see how it is accepted. I haven't seen a new build released today so I'm assuming they will be using an older build for release or a new build that hasn't been released to the public beta testers first. |
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| 21 JUN 2010 at 4:46pm | |
son_of_montfortColonel![]() Posts : 8163 Joined: 6 MAY 2007 Status : Offline | I understand the sentiment Grim, but I still think releasing public betas with pre-orders changes the dynamic. For the record, I wasn't stating anything was "right" or "wrong" about this, just that - for those that pre-ordered, there isn't really any difference.
I think that I agree with some of the above sentiment that, giving open beta access to those that pay for a game is semi-dangerous and forces you to follow a stricter schedule since you have the money (of course ALL pre-ordering does this). But for a small company with a small QA department it might be the only way to get reliable beta results.
Am I disappointed that the release won't be full out bug free and fully featured? Yeah. Am I surprised? Not really. Will it ruin my day? Certainly not. I'm confident they will pull MH2 together like they pulled MH together.
SoM
Son_of_Montfort |
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| 21 JUN 2010 at 4:56pm | |
Grim.ReaperCenturion![]() Posts : 692 Joined: 31 DEC 2009 Status : Offline | Originally Posted By son_of_montfortThanks Som. I'm not really too concerned about the beta process, I actually thought that was a great idea and would do that again for any developer I trusted to eventually get things right. Again, my comments are more about a developer that "knowingly" releases a game that appears to have a lot of work ahead of it just to get it working as desired and with the stated features. If they would have delayed it, that would have been the best. That way if you still wanted the game on "release day", you still could under the premise of it still being in the beta phase. I would have had no beef with this is if this had occured. I do understand small development shops, but since they are still willing to accept my money, we still have to hold them to a quality game release. In some ways its like me saying I'm poor and can't afford the game so they should give me a break and make the price cheaper for me. Cutting slack should work both ways. Of course, this is unrealistic and I don't certainly expect it. Again I appreciate your views and often agree with what you say in these forums so in the end we'll have to wait and see on this one. Thanks for hearing me out. |
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| 21 JUN 2010 at 7:38pm | |
son_of_montfortColonel![]() Posts : 8163 Joined: 6 MAY 2007 Status : Offline | Well, FWIW, I think you will be right here. I don't think the released product is going to be "epic" like I hope. I think they still have a long road, but maybe the publisher said "time to pull the cord" or maybe, if they are doing a retail release it is either "get shelf space now or wait until February" like with Stardock and Elemental. But I'm willing to give Muzzy Lane my money and wait a month for an amazing game to get patched up - like with the first one.
Always a pleasure talking about this stuff, Grim. It's rational discussions like this that set Wargamer forums apart from other forums, where the usual reaction is in all caps and contains no punctuation! []
Son_of_Montfort |
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| 21 JUN 2010 at 7:55pm | |
Grim.ReaperCenturion![]() Posts : 692 Joined: 31 DEC 2009 Status : Offline | Agreed Som....I'm just hoping the customer base is willing to cut them some slack in order to ensure updates continue until "complete" but I will also understand the people that will rip them apart rightfully so if the game release is not a good one. There will be no excuses for this game and its developer since it is well known about the current state. My fear is the later will happen which I can't argue too much with
Good chatting with you. Let's hope they pull off a miracle |
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| 21 JUN 2010 at 8:09pm | |
jomniGlobal Moderator![]() Posts : 2474 Joined: 24 APR 2007 Location: SG Status : Offline | I think it's ok for small companies to release public beta since more players will result into more bugs found.
Now here is where the system breaks down.
1) The public beta testers are not professional and will not hunt for bugs faithfully. Some may find the game boring and unplayable and not play the whole game from start to finish like a dedicated QA tester. Since they already paid for the product, this is sort of an incentive to continue but it's is not always the case.
2) The developers do not / cannot rectify all the bugs found in time for the promised release.
Anyway, I used to work in the software industry (financial software for banks) and I am now still dealing with software implementations most of the time in my current work. The truth is, software is never going to be 100% bug free. We should see software as a service and not a product. We pay for the service of the developer to constantly improve their product beyond first release.
Anyway bottom line is that the saftest bet is to wait until the product evolves into something good. But the risk is that if no one has faith in the product... there won't be funds available for future development... and we won't get to a stage where the product becomes good. Chicken and egg? It all boils down to the committment of the developers (who must work with little funding), and the committment of gamers.
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| 21 JUN 2010 at 8:24pm | |
Grim.ReaperCenturion![]() Posts : 692 Joined: 31 DEC 2009 Status : Offline | Originally Posted By jomniJomni, thanks for the thoughts and I generally agree. I'm also in the software development business and have been so for the last 20 years in various ways. You and I have something in common, for the past 9 years, I have been involved with financial software I really have zero issues with a public beta test as long as the results aren't ignored...otherwise, why bother testing. I think the only mistake being made is the release still happening with the knowledge of the issues remaining. That is the only part bothering me. Customers starting tomorrow (and some last week in UK) are going to become the latest beta testers, whether they wanted to or not. |
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| 22 JUN 2010 at 12:45am | |
Arctic BlastCommander![]() ![]() Posts : 2503 Joined: 9 APR 2007 Location: CA, Alberta Status : Offline | It could simply be a case where finances are become an issue. It's nice to say that all games should be held until they're in tip top shape, but the company has to remain financially solvent for that to become a reality. At a certain point, the money being spent on development and polish needs to be recouped.
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| 22 JUN 2010 at 4:39am | |
Grim.ReaperCenturion![]() Posts : 692 Joined: 31 DEC 2009 Status : Offline | Originally Posted By Arctic BlastSadly, your probably correct. Most decisions are made for financial reasons instead of good sound decisions. Only problem with this approach is if the game bombs or gets a bad reputation, sells will not be as good as hoped. |
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| 22 JUN 2010 at 4:42am | |
Grim.ReaperCenturion![]() Posts : 692 Joined: 31 DEC 2009 Status : Offline | Looking at GamersGate, MHII was added to the "Newly Added" section and all beta information was removed. Looks like it has been released to everyone. I haven't received any beta updates since last week, so I'm assuming they went with version 1.05. Now that I think of it, that version had all the "beta" splash pages removed so probably makes sense.
Wishing them luck and a speedy patch process to get all features included and working as intended. |
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| 22 JUN 2010 at 5:35am | |
WodinBanned for 1622 days Posts : 2325 Joined: 18 JAN 2006 Location: UK, Liverpool Status : Offline | Pre the internet when games came on a tape I can't remember them not working right when I bought them...or on the old floppy or hard disks...granted games weren't as complex then.
Also remember how say the Atari St or even the ZX spetrum etc came out...and as time went on the games got better and better as the programmers began to optimise as they got used to the technology...this doesn't happen anymore...due to the speed of new hardware...I expect an awful lot of optimisation is getting lost as they developers just have to jump to the next bit of hardware rather than optimising games and pushing the presnt tech of the time to it's limits. |
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| 22 JUN 2010 at 5:41am | |
Grim.ReaperCenturion![]() Posts : 692 Joined: 31 DEC 2009 Status : Offline | Originally Posted By WodinThat's funny, I was thinking the same thing last night. When I used to get games for my Commodore computer, I can't recall a time where I had ever thought something needed to be fixed before playing. However, I do think that games didn't have to deal with complex systems and the games probably were a little more simplistic, compared to today's games. On top of that, I think us gamers expectations are way higher as well. Back then, we were just happy to have any kind of wargame available. But even with that, I think there were many cases were I enjoyed the more simplistic games of the past versus some of the games today. At least then, I could start playing a game right away without fear of a thousand patches Maybe this is a lesson for developers to see what really worked in the past |
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| 22 JUN 2010 at 5:47am | |
JudgeDreddCommander![]() ![]() Posts : 1873 Joined: 5 MAR 2006 Location: UK Status : Offline | Originally Posted By Arctic BlastMaybe they should have put the price of their previous game up? [sm=7rotflmao.gif] |
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