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| 30 NOV 2010 at 6:49am |
Epee1Commander


Posts : 1218 Joined: 31 MAY 2005
Status : Offline | Thanks toonces, I need to monitor EIA now. I haven't followed that forum for a LONG time.
Combat Command The Forgotten Gamers
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| 30 NOV 2010 at 7:28am |
SiTheSlyCenturion


Posts : 194 Joined: 9 JUL 2007 Location: UK, London
Status : Offline | If that works like I dream it works it would double the enjoyment of both games.
Napoleonic tactical games are great fun, the only downfall for me is the usual finality of the battle. Its great to have an army which you become attached to and has its own features and quirks.
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| 30 NOV 2010 at 7:31am |
tooncesCommander


Posts : 2322 Joined: 21 MAR 2006
Status : Offline | EiA also seems to be able to export the tactical battle information in a format that you can game the battle with miniatures. Again, this seems like something a lot of people on this forum would be all over.
I'm left thinking that it isn't as cool as it sounds, doesn't work as advertised, or EiA is truly as unapproachable as some posters have made it sound.
It sure sounds interesting to me, especially for only $40 during the Matrixgames sale.
"I am always fondling my nut sack, just to be safe. " - bboyer66
"It's like Mount and Blade got together with Total War and had a game baby." - Bison36 on Real Warfare Northern Crusades

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| 30 NOV 2010 at 7:35am |
RayferCommander


Posts : 1853 Joined: 19 FEB 2006 Location: US, Michigan
Status : Offline | I haven't played either of those game but have posts about them and looked at them on their respective websites. Make me wonder what other games would work within that format.....like GG's: War Between the States and the Scourge of War game (of course it would have to be expanded beyond just the Gettysburg battle). Others?
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| 30 NOV 2010 at 8:41am |
Broadsword56Centurion


Posts : 28 Joined: 27 APR 2010
Status : Online | There's still one longstanding obstacle to doing this, on the Histwar side: When you set up a scenario (i.e., a battle generated by your campaign engine, EIA or whatever), Histwar restricts each side's deployments to zones along the borders of the map (N v S or E v W). That makes it difficult to set up the forces to enter battle in the places where the campaign says they should be. Supposedly this limitation is being worked on in Histwar, but it's not an immediate priority and it poses some serious challenges to the game's AI engine.
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| 30 NOV 2010 at 7:44pm |
Epee1Commander


Posts : 1218 Joined: 31 MAY 2005
Status : Offline | Toonces,
I posted in the EIA forum asking to confirm or deny the compatibility between the games. So far no response.
Anyone here play Empire in Arms? Is it any good? Everytime I checked in, it seemed to have "issues."
Combat Command The Forgotten Gamers
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| 30 NOV 2010 at 9:45pm |
Epee1Commander


Posts : 1218 Joined: 31 MAY 2005
Status : Offline | I was referred to the Generals HQ. I found a 110 mb dl to watch a video.
Since I don't own either game, I will leave this assignment up to someone more knowledgeable than me. (that shouldn't be hard)
Combat Command The Forgotten Gamers
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| 1 DEC 2010 at 6:05am |
tooncesCommander


Posts : 2322 Joined: 21 MAR 2006
Status : Offline | I didn't really care for the video (the short one), I didn't feel that it really explained things to me and the music was the worst I've ever heard in my whole life.
I thought Histwar was super popular with the wargamer.com types. Maybe not. Still, the idea of exporting the tactical battles to fight with miniatures is pretty cool too, and I know there's a pretty passionate Napoleonic miniatures community.
I keep coming back to this idea that EiA might be a game that really rewards the work to get into it. I don't know why I feel that way. It just seems to be such a classic boardgame, and is there a better Napoleonic grand strategic game out there?
"I am always fondling my nut sack, just to be safe. " - bboyer66
"It's like Mount and Blade got together with Total War and had a game baby." - Bison36 on Real Warfare Northern Crusades

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| 1 DEC 2010 at 6:18am |
pzgndrCommander


Posts : 1067 Joined: 27 SEP 2003 Location: US
Status : Offline | I posted in the EIA forum asking to confirm or deny the compatibility between the games. So far no response.
Anyone here play Empire in Arms? Is it any good? Everytime I checked in, it seemed to have "issues."
There is no "direct" compatibility between games. EiA will export/import a battle file so you can resolve the battle using whatever other game you want. Upon completion, import the results back into EiA and continue playing.
As for issues, yes the game has had some slow painful growing pains since it was released three years ago. It is finally starting to come together with latest bug fixes and pbem improvements. The next patches really should be comprehensive to avoid the recent problems due to sequential patching (not sure why this has to be?). Also some AI improvements are needed, unless you enjoy 7-player pbem gaming. The game itself is good. Once the computer version gets going with another patch or two, it should be really fun. At least I'm still looking forward to that happening...[]
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| 1 DEC 2010 at 7:10pm |
gazfunCenturion


Posts : 15 Joined: 25 APR 2010
Status : Online | Thanks for your interest in this guys
Yes the short video will be ammended soon, just waiting on getting the software to record the Powerpoint Presentation properly. Many apologies for those who are offended
But the point is here that its easy to transpose the data from EiANW Third Party Combat to Histwar Les Grognards and back again. We have done this is a small campaign to test this situation and the combatabilities of both, and they are like fitting a hand into a glove, its near perfect. The other good thing about this is you dont need everyone to play the respective heads of state, to play this.
You can setup the editor in EiANW to have the countries you want to be involved, for example if you have 3 players who want to play CNC then you just organise it, and you can play the game for set period of time, say a 1 year or 2 depending on your scenario set up, and there are a few you can do.
The other feature is that there are players who just want to be involved at Battlefield level, Playing only HWLG they can be given, Army or Corps commands and play out the battles that are needed to.
We are in the process of looking for players soon.
We have been able to get entry areas points 360 deg from any angle on the Campaign Map in HWLG so far its been a lot of fun for us doing this, and is far more rewarding having battles that have heaps of background depth
See you on the battlefield one day
The Generals HQ Forum
www.thegeneralshq.org/gallery.htm
Create your own history at The Generals HQ
[link=http://www.thegeneralshq.org/]www.thegeneralshq.org[/link]
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| 1 DEC 2010 at 10:22pm |
Epee1Commander


Posts : 1218 Joined: 31 MAY 2005
Status : Offline | Thanks gazfun for updating us. I keep looking at these games, and I'm almost there. This certainly helps push me closer to purchasing them.
Combat Command The Forgotten Gamers
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| 2 DEC 2010 at 5:28am |
spec10Centurion


Posts : 236 Joined: 3 JAN 2009
Status : Offline | gazfun, how did you manage the import of forces / export of results in HWLG? I'm very interested in the technical aspect. I'm in the very early early stages of doing something similar for Crown of Glory:EE. The export from CoG:EE is not a big problem, since everything is stored in plaintext and can therefore be parsed quite easily, but I haven't looked into a way of importing into HWLG / creating the OOBs yet.
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| 3 DEC 2010 at 3:21am |
gazfunCenturion


Posts : 15 Joined: 25 APR 2010
Status : Online | Well we havent got any import functionality to this as yet, its just simple arithmatic really that converts the EiANW figures to CEH. Im going to try talking to JMM about it soon. I know what you are talking about, its shouldnt be too difficult.
You can get the OOB editor to make a text, but you can use that text change to reedit the Editor. []
Create your own history at The Generals HQ
[link=http://www.thegeneralshq.org/]www.thegeneralshq.org[/link]
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| 3 DEC 2010 at 5:54am |
JMMCenturion


Posts : 35 Joined: 31 JUL 2010 Location: 0
Status : Offline | Originally Posted By spec10
gazfun, how did you manage the import of forces / export of results in HWLG? I'm very interested in the technical aspect. I'm in the very early early stages of doing something similar for Crown of Glory:EE. The export from CoG:EE is not a big problem, since everything is stored in plaintext and can therefore be parsed quite easily, but I haven't looked into a way of importing into HWLG / creating the OOBs yet.
Hi,
Could you send an example of the import/export files from CoG:EE
THX
JMM
HistWar Designer
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| 9 DEC 2010 at 4:30am |
spec10Centurion


Posts : 236 Joined: 3 JAN 2009
Status : Offline | JMM, as I said, I'm only in the early early stages, which basically means planning stage I haven't written a parser yet, the only data I could send you is a CoG:EE save game which contains all the Information about troops (and everything else for that matter) in plaintext.
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| 9 DEC 2010 at 6:28am |
JMMCenturion


Posts : 35 Joined: 31 JUL 2010 Location: 0
Status : Offline | Originally Posted By spec10
JMM, as I said, I'm only in the early early stages, which basically means planning stage I haven't written a parser yet, the only data I could send you is a CoG:EE save game which contains all the Information about troops (and everything else for that matter) in plaintext.
Hi,
If you could send an example of a CoG:EE save game, just to see if it's easy to build an interface.
I am going to make a tool for matching EiA and HW; interesting to take a look for this other matching.
No rush...
JMM
HistWar Designer
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| 1 JAN 2011 at 6:19pm |
tooncesCommander


Posts : 2322 Joined: 21 MAR 2006
Status : Offline | Originally Posted By gazfun
You can setup the editor in EiANW to have the countries you want to be involved, for example if you have 3 players who want to play CNC then you just organise it, and you can play the game for set period of time, say a 1 year or 2 depending on your scenario set up, and there are a few you can do.
The other feature is that there are players who just want to be involved at Battlefield level, Playing only HWLG they can be given, Army or Corps commands and play out the battles that are needed to.
I don't think I quite grasped the significance of this quote the first time around. I'm really intrigued by this idea- it would totally rock if we could get a handful of fellow wargamer.com types involved.
I love the idea of getting a couple of teams together, with one guy in charge of the grand strategic aspect in EiA, and another guy or guys in charge of fighting out the subsequent tactical battles in Histwar LG.
It sort of brings together the best parts of both communities.
I really groove on the idea of doing this type of stuff, leveraging the power of the computer, internet, and these fantastic games to have a really full, immersive wargaming experience.
"I am always fondling my nut sack, just to be safe. " - bboyer66
"It's like Mount and Blade got together with Total War and had a game baby." - Bison36 on Real Warfare Northern Crusades

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| 2 JAN 2011 at 1:40am |
NefaroColonel


Posts : 4641 Joined: 6 OCT 2003
Status : Offline | Originally Posted By Epee1
Thanks gazfun for updating us. I keep looking at these games, and I'm almost there. This certainly helps push me closer to purchasing them.
I second this.
It's a very appealing enticement. I may have to scare up a chunk of bills for the pair in the future. I'd imagine further updates on them would drive me to jumping in.
__________________________
Are you brave enough for 640kb?

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| 2 JAN 2011 at 7:08am |
Wolverine101Colonel


Posts : 3809 Joined: 14 DEC 2009
Status : Offline | and is there a better Napoleonic grand strategic game out there?
Well, there's Crown of Glory:EE edition and it has tactical battles built right into it and they are turn based and not some clicky fest rts version.

Want is the foundation of impatience, a step without thought can be a drop without end
Dbeves: And LMFAO - didnt you just have to work battlefront into your response somewhere - you are priceless.
Listen http://www.youtube.com/watch?v=VYhAycDqhog
"ha! GL getting THAT much...lolz"
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| 2 JAN 2011 at 7:25am |
tooncesCommander


Posts : 2322 Joined: 21 MAR 2006
Status : Offline | I have Crown of Glory (original) as well as FoF. Truthfully, I really can't stand either of those games and I don't find the tactical battles fun at all. It sounds way more fun in theory than in execution...in my opinion of course. I've tried to get into FoF a couple of times and I just cannot find enough interest to keep playing it beyond a couple of turns.
Now, I definitely wouldn't cal Histwar a clicky fest RTS. I think with the mounted view, and using the couriers to send messages, it is far more enjoyable than what CoG and FoF offer with their tactical battles. Did you try the demo of Histwar?
"I am always fondling my nut sack, just to be safe. " - bboyer66
"It's like Mount and Blade got together with Total War and had a game baby." - Bison36 on Real Warfare Northern Crusades

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| 2 JAN 2011 at 7:43am |
spec10Centurion


Posts : 236 Joined: 3 JAN 2009
Status : Offline | Wolverine, Napoleonic Battles in HistWar:LG take hours to unfold. You can speed it up to larger time increments per second if you want quicker results, but even at its highest speed theres absolutely no justification to call this a RTS clickfest. I suggest you give it a try and see for yourself. Once you get to know the game, you might find other things that annoy you, but you won't see a clickfest that's for sure.
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| 2 JAN 2011 at 8:27am |
Wolverine101Colonel


Posts : 3809 Joined: 14 DEC 2009
Status : Offline | Did you try the demo of Histwar?
Yep and I just didn't care for it. I'm just not a clicky fest type of player. I can barely tolerate the Total War series and that's only because I like the graphics and the strategic game.

Want is the foundation of impatience, a step without thought can be a drop without end
Dbeves: And LMFAO - didnt you just have to work battlefront into your response somewhere - you are priceless.
Listen http://www.youtube.com/watch?v=VYhAycDqhog
"ha! GL getting THAT much...lolz"
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| 2 JAN 2011 at 8:29am |
Wolverine101Colonel


Posts : 3809 Joined: 14 DEC 2009
Status : Offline | Wolverine, Napoleonic Battles in HistWar:LG take hours to unfold.
Don't know what game you are playing but that demo I played everything moved pretty fast.

Want is the foundation of impatience, a step without thought can be a drop without end
Dbeves: And LMFAO - didnt you just have to work battlefront into your response somewhere - you are priceless.
Listen http://www.youtube.com/watch?v=VYhAycDqhog
"ha! GL getting THAT much...lolz"
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| 2 JAN 2011 at 10:59am |
spec10Centurion


Posts : 236 Joined: 3 JAN 2009
Status : Offline | I still disagree. You can adjust the time from realtime to (iirc) 10x time. It takes a Corps around 10 minutes to move a distance of 600 meters. That means for example if you were to cross the Montebello map from left to right you'd have to wait around 166 minutes realtime to see your corps do that.
Delayed orders, various levels of fog of war, the possibility to go from realtime to 10x time as you please, all those factors stand against your claim of HWLG being a clickfest.
Maybe your definition of clickfest differs from the genereal consensus? Starcraft, Command&Conquer, Company of Heroes, Dawn of War, those are titles where clicking fast makes a difference. But HWLG? No Sir
(don't take this the wrong way, I'm not trying to offend you, I simply disagree with your statement about the pace of this game )
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