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Topic: Empires in Arms exported to Histwar: Les Grognards

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All Forums : [GAMES] : Computer Gaming > Empires in Arms exported to Histwar: Les Grognards
30 NOV 2010 at 6:31am

toonces

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What's up guys.           I was on the Matrixgames site last night browsing the EiA forums.  I've been eyeballing that game for a year or two now and I'm seriously thinking of picking it up soon.  I'm not sure why, it just seems like an interesting game to me.           Anyway, looking through the threads, it seems that you can export the battles to Histwar and fight them out in that game; then you can import the results back into EiA.  Cool!  I know there are a lot of folks on here that are into Histwar and Napoleonics in general and I'm surprised there isn't more discussion about this neat feature.           Maybe you guys had the discussion while I was underway and I missed it?           Has anybody tried this?  It sounds like Wargamer heaven.

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30 NOV 2010 at 6:49am

Epee1

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Thanks toonces, I need to monitor EIA now.  I haven't followed that forum for a LONG time.

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30 NOV 2010 at 7:28am

SiTheSly

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If that works like I dream it works it would double the enjoyment of both games. Napoleonic tactical games are great fun, the only downfall for me is the usual finality of the battle. Its great to have an army which you become attached to and has its own features and quirks.

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30 NOV 2010 at 7:31am

toonces

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EiA also seems to be able to export the tactical battle information in a format that you can game the battle with miniatures.  Again, this seems like something a lot of people on this forum would be all over.          I'm left thinking that it isn't as cool as it sounds, doesn't work as advertised, or EiA is truly as unapproachable as some posters have made it sound.          It sure sounds interesting to me, especially for only $40 during the Matrixgames sale.

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30 NOV 2010 at 7:35am

Rayfer

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I haven't played either of those game but have posts about them and looked at them on their respective websites.  Make me wonder what other games would work within that format.....like GG's: War Between the States and the Scourge of War game (of course it would have to be expanded beyond just the Gettysburg battle).   Others?

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30 NOV 2010 at 8:41am

Broadsword56

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There's still one longstanding obstacle to doing this, on the Histwar side: When you set up a scenario (i.e., a battle generated by your campaign engine, EIA or whatever), Histwar restricts each side's deployments to zones along the borders of the map (N v S or E v W). That makes it difficult to set up the forces to enter battle in the places where the campaign says they should be. Supposedly this limitation is being worked on in Histwar, but it's not an immediate priority and it poses some serious challenges to the game's AI engine.

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30 NOV 2010 at 7:44pm

Epee1

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Toonces,         I posted in the EIA forum asking to confirm or deny the compatibility between the games.  So far no response.         Anyone here play Empire in Arms?  Is it any good?  Everytime I checked in, it seemed to have "issues."

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30 NOV 2010 at 9:45pm

Epee1

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I was referred to the Generals HQ. I found a 110 mb dl to watch a video.          Since I don't own either game, I will leave this assignment up to someone more knowledgeable than me. (that shouldn't be hard)

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1 DEC 2010 at 6:05am

toonces

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I didn't really care for the video (the short one), I didn't feel that it really explained things to me and the music was the worst I've ever heard in my whole life.         I thought Histwar was super popular with the wargamer.com types.  Maybe not.  Still, the idea of exporting the tactical battles to fight with miniatures is pretty cool too, and I know there's a pretty passionate Napoleonic miniatures community.         I keep coming back to this idea that EiA might be a game that really rewards the work to get into it.  I don't know why I feel that way.  It just seems to be such a classic boardgame, and is there a better Napoleonic grand strategic game out there?    

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1 DEC 2010 at 6:18am

pzgndr

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I posted in the EIA forum asking to confirm or deny the compatibility between the games.  So far no response.         Anyone here play Empire in Arms?  Is it any good?  Everytime I checked in, it seemed to have "issues."
          There is no "direct" compatibility between games.  EiA will export/import a battle file so you can resolve the battle using whatever other game you want.  Upon completion, import the results back into EiA and continue playing.           As for issues, yes the game has had some slow painful growing pains since it was released three years ago.  It is finally starting to come together with latest bug fixes and pbem improvements.  The next patches really should be comprehensive to avoid the recent problems due to sequential patching (not sure why this has to be?).  Also some AI improvements are needed, unless you enjoy 7-player pbem gaming.  The game itself is good.  Once the computer version gets going with another patch or two, it should be really fun.  At least I'm still looking forward to that happening...[
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1 DEC 2010 at 7:10pm

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Thanks for your interest in this guys         Yes the short video will be ammended soon, just waiting on getting the software to record the Powerpoint Presentation properly. Many apologies for those who are offended
        But the point is here that its easy to transpose the data from EiANW Third Party Combat to Histwar Les Grognards and back again. We have done this is a small campaign to test this situation and the combatabilities of both, and they are like fitting a hand into a glove, its near perfect.  The other good thing about this is you dont need everyone to play the respective heads of state, to play this.     You can setup the editor in EiANW to have the countries you want to be involved, for example if you have 3 players who want to play CNC then you just organise it, and you can play the game for set period of time, say a 1 year or 2 depending on your scenario set up, and there are a few you can do.     The other feature is that there are players who just want to be involved at Battlefield level,  Playing only HWLG they can be given, Army or Corps commands and play out the battles that are needed to.     We are in the process of looking for players soon.     We have been able to get entry areas points 360 deg from any angle on the Campaign Map in HWLG so far its been a lot of fun for us doing this, and is far more rewarding having battles that have heaps of background depth     See you on the battlefield one day     The Generals HQ Forum     www.thegeneralshq.org/gallery.htm                        
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1 DEC 2010 at 10:22pm

Epee1

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Thanks gazfun for updating us.  I keep looking at these games, and I'm almost there.  This certainly helps push me closer to purchasing them.    

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2 DEC 2010 at 5:28am

spec10

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gazfun, how did you manage the import of forces / export of results in HWLG? I'm very interested in the technical aspect. I'm in the very early early stages of doing something similar for Crown of Glory:EE. The export from CoG:EE is not a big problem, since everything is stored in plaintext and can therefore be parsed quite easily, but I haven't looked into a way of importing into HWLG / creating the OOBs yet.   

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3 DEC 2010 at 3:21am

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Well we havent got any import functionality to this as yet, its just simple arithmatic really that converts the EiANW figures to CEH.  Im going to try talking to JMM about it soon.  I know what you are talking about, its shouldnt be too difficult.     You can get the OOB editor to make a text, but you can use that text change to reedit the Editor. [
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3 DEC 2010 at 5:54am

JMM

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Originally Posted By spec10
gazfun, how did you manage the import of forces / export of results in HWLG? I'm very interested in the technical aspect. I'm in the very early early stages of doing something similar for Crown of Glory:EE. The export from CoG:EE is not a big problem, since everything is stored in plaintext and can therefore be parsed quite easily, but I haven't looked into a way of importing into HWLG / creating the OOBs yet.
Hi, Could you send an example of the import/export files from CoG:EE THX JMM HistWar Designer

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9 DEC 2010 at 4:30am

spec10

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JMM, as I said, I'm only in the early early stages, which basically means planning stage
I haven't written a parser yet, the only data I could send you is a CoG:EE save game which contains all the Information about troops (and everything else for that matter) in plaintext.

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9 DEC 2010 at 6:28am

JMM

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Originally Posted By spec10
JMM, as I said, I'm only in the early early stages, which basically means planning stage
I haven't written a parser yet, the only data I could send you is a CoG:EE save game which contains all the Information about troops (and everything else for that matter) in plaintext.
Hi, If you could send an example of a CoG:EE save game, just to see if it's easy to build an interface. I am going to make a tool for matching EiA and HW; interesting to take a look for this other matching. No rush... JMM HistWar Designer

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1 JAN 2011 at 6:19pm

toonces

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Originally Posted By gazfun
            You can setup the editor in EiANW to have the countries you want to be involved, for example if you have 3 players who want to play CNC then you just organise it, and you can play the game for set period of time, say a 1 year or 2 depending on your scenario set up, and there are a few you can do.     The other feature is that there are players who just want to be involved at Battlefield level,  Playing only HWLG they can be given, Army or Corps commands and play out the battles that are needed to.                         
    I don't think I quite grasped the significance of this quote the first time around.  I'm really intrigued by this idea- it would totally rock if we could get a handful of fellow wargamer.com types involved.           I love the idea of getting a couple of teams together, with one guy in charge of the grand strategic aspect in EiA, and another guy or guys in charge of fighting out the subsequent tactical battles in Histwar LG.            It sort of brings together the best parts of both communities.            I really groove on the idea of doing this type of stuff, leveraging the power of the computer, internet, and these fantastic games to have a really full, immersive wargaming experience. 

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2 JAN 2011 at 1:40am

Nefaro

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Originally Posted By Epee1
Thanks gazfun for updating us.  I keep looking at these games, and I'm almost there.  This certainly helps push me closer to purchasing them.
I second this. It's a very appealing enticement.  I may have to scare up a chunk of bills for the pair in the future.  I'd imagine further updates on them would drive me to jumping in.

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2 JAN 2011 at 7:08am

Wolverine101

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and is there a better Napoleonic grand strategic game out there?
          Well, there's Crown of Glory:EE edition and it has tactical battles built right into it and they are turn based and not some clicky fest rts version.

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2 JAN 2011 at 7:25am

toonces

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I have Crown of Glory (original) as well as FoF.  Truthfully, I really can't stand either of those games and I don't find the tactical  battles fun at all.  It sounds way more fun in theory than in execution...in my opinion of course.  I've tried to get into FoF a couple of times and I just cannot find enough interest to keep playing it beyond a couple of turns.         Now, I definitely wouldn't cal Histwar a clicky fest RTS.  I think with the mounted view, and using the couriers to send messages, it is far more enjoyable than what CoG and FoF offer with their tactical battles.  Did you try the demo of Histwar?

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2 JAN 2011 at 7:43am

spec10

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Wolverine, Napoleonic Battles in HistWar:LG take hours to unfold. You can speed it up to larger time increments per second if you want quicker results, but even at its highest speed theres absolutely no justification to call this a RTS clickfest. I suggest you give it a try and see for yourself. Once you get to know the game, you might find other things that annoy you, but you won't see a clickfest that's for sure.

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2 JAN 2011 at 8:27am

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Did you try the demo of Histwar?
          Yep and I just didn't care for it. I'm just not a clicky fest type of player. I can barely tolerate the Total War series and that's only because I like the graphics and the strategic game.

Want is the foundation of impatience, a step without thought can be a drop without end


Dbeves: And LMFAO - didnt you just have to work battlefront into your response somewhere - you are priceless.

 

Listen http://www.youtube.com/watch?v=VYhAycDqhog 

 

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2 JAN 2011 at 8:29am

Wolverine101

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Wolverine, Napoleonic Battles in HistWar:LG take hours to unfold.
          Don't know what game you are playing but that demo I played everything moved pretty fast.

Want is the foundation of impatience, a step without thought can be a drop without end


Dbeves: And LMFAO - didnt you just have to work battlefront into your response somewhere - you are priceless.

 

Listen http://www.youtube.com/watch?v=VYhAycDqhog 

 

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2 JAN 2011 at 10:59am

spec10

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I still disagree. You can adjust the time from realtime to (iirc) 10x time. It takes a Corps around 10 minutes to move a distance of 600 meters. That means for example if you were to cross the Montebello map from left to right you'd have to wait around 166 minutes realtime to see your corps do that.    Delayed orders, various levels of fog of war, the possibility to go from realtime to 10x time as you please, all those factors stand against your claim of HWLG being a clickfest.    Maybe your definition of clickfest differs from the genereal consensus? Starcraft, Command&Conquer, Company of Heroes, Dawn of War, those are titles where clicking fast makes a difference. But HWLG? No Sir
(don't take this the wrong way, I'm not trying to offend you, I simply disagree with your statement about the pace of this game
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