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Hello everyone! I'm rather new to Wargamer.com, so please forgive if this is not in the correct forum for this.
I would like to let you all know about Pocket World at War, a light wargame I developed for iOS devices (iPhone, iPod touch). It's based on the spirit of an old wargame by Chris Crawford, "Patton Strike Back; the Battle of the Bulge" itself a light wargame.
The goal was just to create something simple and enjoyable for fans of wargames to play in 5-10min sessions on thier iPhones, during those times where there are a few moments to kill. There is a lot more I hope to add to it in the coming months (I'm the only developer on it), and I think it's rather enjoyable for the $0.99 cost. ;-)
Anyway, the pitch is below, along with screenshots!
Where to get it: Link to iTunes store page!
(From the new Eastern Front Campaign)
App Store Description:
From the Allied invasion of Normandy, to the Battle of the Bulge; fight across more than a dozen real-time battlefields rendered based on historical information!
? REAL-TIME STRATEGY
Issue orders through a simple touch and drag system. Watch your commands be carried out in real-time.
? EASY TO LEARN
A light and casual wargame, offering a simple balance of historical battles with gameplay that can be enjoyed in 5-10min sessions.
? UNIT MORALE AND FLANKING
This is a game of maneuvering, position your units on the enemy flank and break their morale, forcing them to retreat. Broken units can rally over time, but are also more vulnerable to taking casualties.
? STRATEGIC AI
The AI system will try to out-flank, lure, and pressure your units. It never does the same thing twice!
? GAME CENTER SUPPORT (iOS 4.1 or better)
Keep track of 10 achievements and player rankings!
? NEW! AIR SUPPORT UNITS
Air support is now available in many missions. Call in strikes to support your advance through Normandy!
? NEW! EASTERN FRONT CAMPAIGN
Join the soviets and fight from Kiev to Kursk in a brand new set of missions!
? OTHER FEATURES:
? Multiple unit types, Armor, Infantry, Para, and more!
? Cities and bridges can be fortified.
? Updated Graphics for Retina Display!
? Original Soundtrack by Alec Harrison.
I remember Patton Strikes Back, I had it on my old Commodore 128. This looks good, I'll certainly check it out. Would you be interested in doing other games? I think it would be so simple to do a Patton's Best, the old Avalon Hill game. It was a solitaire game - you'd roll a gazillion times on several tables to emulate the AI. Wouldn't that be easy enough to program for the iPhone/iPad - the "AI" is right there. Guess there's that copyright issue thing however....
"Fat, drunk, and stupid is no way to go through life, son."
Nice little game for 49p. Not a lot of complexity but easy to pick up and surprisingly addictive I found. Seems like the AI is not too bad either (although I'll add the usual caveat about my general lack of skill!). Basically you drag units at each other - the main strategy seems to be pin and flank, and isolate enemy units so that they can be destroyed. You can call airstrikes and there are different troop types (I've only seen regulars, paratroopers and tanks so far, but conscripts and elite troops are available). Imho this is a fun game and well priced - it's not complex but it's not priced to be. I'm glad I bought it.
I like it...a fast paced game. the graphics are as you see on the top post. With the I-pad, you touch and drag the units to your command. You can retreat or fling them into battle. No micro management here. It sort of reminds me of the movie Patton; in the war room you see the strategic map with the counters on it, but you send them into the maw of conflict.
First up is the menu with senario selection. From there choose, then you find out the goals for that particular action.
The status of units is interesting...most of mine always said "worried".....
Anyway, A good job, nice background music, the map is that softly out of focus look that (to me) has that WWII feel to it. Look forward to updates and any further efforts.
Would love to see the developer do a version of this (in the spirit of) "Shattered Union"or SPI's "Invasion America". HINT HINT
Thanks guys! To answer a few questions;
I do not currently plan an Android version. I'd certainly like to reach out to other platforms, but there is a time investment for the conversion that I'd rather spend on upgrades and additional titles, at this time anyway. I have a friend who's interested in porting it for me though, and that might turn out. (If that sounds vauge, it's because doing mobile games is part-time hobby, at the moment).
Which answers the other question, I certainly do plan to make more strategy games for mobile devices! This first one was a bit of an experiment to see what I could get away with on the iOS platform and get a feel for what the audience is looking for.
I'm pretty well positioned with my little engine to make additional iPhone/iPod apps as well as full iPad games (Like a lot of apps, Pocket War plays as a simulated iPhone game on iPad, so it doesn't take full advantage of the larger screen - there is a lot I could do with that!).
As for what's next, I have a few ideas, but certainly I am open to taking more. That's the fun of posting on this forum, to see what you guys think! :-)